Пример #1
5
 public void addInventory(Inventory inv) {
   add(inv);
   inv.setBounds(x, y, 47, 42);
   if (last != count) {
     x += 50;
     last += 1;
   } else {
     x = 2;
     y += 50;
     last = 0;
   }
   setPreferredSize(new Dimension(82 * count, y + 30));
 }
Пример #2
0
 public void useItem(int y, int x) { // uses an item
   Item temp = inventory.itemAt(x, y);
   if (temp == null) return;
   else if (temp.itemID < 5) { // equips equipnent
     inventory.setItem(x, y, equipment.itemAt(0, temp.itemID));
     equipment.setItem(0, temp.itemID, temp);
     calculateStats(); // recalculates player stats
   } else if (temp.itemID == 5) { // uses health potion
     inventory.setItem(x, y, null);
     healHealth((int) (80 + maxHealth * 0.2));
   } else if (temp.itemID == 6) { // uses mana potion
     inventory.setItem(x, y, null);
     healMana((int) (80 + maxMana * 0.2));
   }
 }
Пример #3
0
 public void calculateStats() { // calculates stats based on equipped items
   if (equipment.itemAt(0, 0) != null) atk.damage = equipment.itemAt(0, 0).value1;
   if (equipment.itemAt(0, 1) != null)
     atkSpd = ((double) equipment.itemAt(0, 1).value1 / 100.0 + 1) * 0.8;
   if (equipment.itemAt(0, 2) != null) {
     armor = equipment.itemAt(0, 2).value1;
     maxHealth = 100 + equipment.itemAt(0, 2).value2;
   }
   if (equipment.itemAt(0, 3) != null) {
     armor += equipment.itemAt(0, 3).value1;
     maxMana = 100 + equipment.itemAt(0, 3).value2;
   }
   if (equipment.itemAt(0, 4) != null) {
     maxHealth += equipment.itemAt(0, 4).value1;
     atk.damage += equipment.itemAt(0, 4).value2;
   }
 }