Пример #1
0
 private void recurseSelectEdges(TreeVertex root) {
   Vector edges = root.getEdgeList();
   for (int i = 0; i < edges.size(); i++) {
     TreeEdge edge = (TreeEdge) edges.elementAt(i);
     TreeVertex dest = edge.getDestVertex();
     if (m_vertexList.contains(dest)) {
       edge.setSelected(true);
       recurseSelectEdges(dest);
     }
   }
 }
Пример #2
0
 /*
  * Creates a line of width EDGE_SELECT_WIDTH for each edge
  * and tests if mouse click was in that Shape's boundary.
  * Returns the edge if one was selected, null otherwise.
  */
 public TreeEdge testEdgeShapes(MouseEvent event) {
   if (argument == null || argument.getTree() == null) return null;
   double x = event.getX();
   double y = event.getY();
   BasicStroke edgeWidth = new BasicStroke(EDGE_SELECT_WIDTH);
   if (argument.getBreadthFirstTraversal() == null) return null;
   Enumeration nodeList = argument.getBreadthFirstTraversal().elements();
   while (nodeList.hasMoreElements()) {
     TreeVertex vertex = (TreeVertex) nodeList.nextElement();
     if (argument.isMultiRoots() && vertex.getLayer() == 0) continue;
     Enumeration edges = vertex.getEdgeList().elements();
     while (edges.hasMoreElements()) {
       TreeEdge edge = (TreeEdge) edges.nextElement();
       Shape shape = edge.getShape(this);
       Shape wideEdge = edgeWidth.createStrokedShape(shape);
       TreeVertex child = edge.getDestVertex();
       if (wideEdge.contains(x, y)) {
         edge.setSelected(!edge.isSelected());
         return edge;
       }
     }
   }
   return null;
 }