Пример #1
0
  private BufferedImage figureOutDrawImage(Sprite[] imgs) {

    Sprite img;
    if (dead) {
      return imgs[5].getBuffer();
    }

    if (Math.abs((int) (vel.y * 100)) > 0 && !piped) {
      img = imgs[1];
    } else if (!(movingRight || movingLeft) && vel.x == 0) img = imgs[0];
    else {
      if (movingRight && vel.x < 0 || movingLeft && vel.x > 0) img = imgs[4];
      else {
        if (rightFoot) img = imgs[3];
        else img = imgs[2];
      }
    }

    if (star && (starTime < 8000 / 15 || System.currentTimeMillis() % 60 > 30)) {
      int width = img.getBuffer().getWidth(), height = img.getBuffer().getHeight();
      Sprite limg = new Sprite(img.getBuffer());
      for (int x = 0; x < width; x++) {
        for (int y = 0; y < height; y++) {
          Color pixel = limg.getPixel(x, y);
          if (pixel.getAlpha() != 0) {
            limg.setPixel(
                x,
                y,
                new Color(
                    255 - pixel.getRed(),
                    255 - pixel.getGreen(),
                    255 - pixel.getBlue(),
                    pixel.getAlpha()));
          }
        }
      }
      img = limg;
    } else if (metal) {
      int width = img.getBuffer().getWidth(), height = img.getBuffer().getHeight();
      Sprite limg = new Sprite(img.getBuffer());
      for (int x = 0; x < width; x++) {
        for (int y = 0; y < height; y++) {
          Color pixel = limg.getPixel(x, y);
          if (pixel.getAlpha() != 0) {
            int gray = (pixel.getRed() + pixel.getBlue() + pixel.getGreen()) / 3;
            limg.setPixel(x, y, new Color(gray, gray, gray, pixel.getAlpha()));
          }
        }
      }
      img = limg;
    }

    if (facingRight) {
      return img.flipX();
    } else {
      return img.getBuffer();
    }
  }
Пример #2
0
  /**
   * Sets the selected color of this panel.
   *
   * <p>If this panel is in RED, GREEN, or BLUE mode, then this method converts these values to RGB
   * coordinates and calls <code>setRGB</code>.
   *
   * <p>This method may regenerate the graphic if necessary.
   *
   * @param h the hue value of the selected color.
   * @param s the saturation value of the selected color.
   * @param b the brightness value of the selected color.
   */
  public void setHSB(float h, float s, float b) {
    if (Float.isInfinite(h) || Float.isNaN(h))
      throw new IllegalArgumentException("The hue value (" + h + ") is not a valid number.");
    // hue is cyclic, so it can be any value:
    while (h < 0) h++;
    while (h > 1) h--;

    if (s < 0 || s > 1)
      throw new IllegalArgumentException("The saturation value (" + s + ") must be between [0,1]");
    if (b < 0 || b > 1)
      throw new IllegalArgumentException("The brightness value (" + b + ") must be between [0,1]");

    if (hue != h || sat != s || bri != b) {
      if (mode == ColorPicker.HUE || mode == ColorPicker.BRI || mode == ColorPicker.SAT) {
        float lastHue = hue;
        float lastBri = bri;
        float lastSat = sat;
        hue = h;
        sat = s;
        bri = b;
        if (mode == ColorPicker.HUE) {
          if (lastHue != hue) {
            regenerateImage();
          }
        } else if (mode == ColorPicker.SAT) {
          if (lastSat != sat) {
            regenerateImage();
          }
        } else if (mode == ColorPicker.BRI) {
          if (lastBri != bri) {
            regenerateImage();
          }
        }
      } else {

        Color c = new Color(Color.HSBtoRGB(h, s, b));
        setRGB(c.getRed(), c.getGreen(), c.getBlue());
        return;
      }

      Color c = new Color(Color.HSBtoRGB(hue, sat, bri));
      red = c.getRed();
      green = c.getGreen();
      blue = c.getBlue();

      regeneratePoint();
      repaint();
      fireChangeListeners();
    }
  }
Пример #3
0
 public void addPlot(String name, int[] data) {
   plot_names.add(name);
   plot_data.add(data);
   int new_max = getMax(plot_data.size() - 1);
   if (new_max > MAX_Y) {
     MAX_Y = new_max;
   }
   if (data.length > MAX_X) {
     MAX_X = data.length;
   }
   int i = plot_data.size();
   Color c =
       new Color(
           (i * COLOR_RATIO) % 255,
           ((i + 2) * COLOR_RATIO) % 255,
           ((i + 3) * COLOR_RATIO) % 255,
           255);
   plot_colors.add(c);
   for (int j = 0; j < plot_colors.size(); j++) {
     Color color = plot_colors.get(j);
     Color new_color =
         new Color(
             color.getRed(), color.getBlue(), color.getGreen(), 127 / plot_colors.size() + 128);
     plot_colors.set(j, new_color);
   }
 }
Пример #4
0
  /**
   * Compute a contrasting background color to draw the label's outline.
   *
   * @param color Label color.
   * @return A color that contrasts with {@code color}.
   */
  protected Color computeBackgroundColor(Color color) {
    float[] colorArray = new float[4];
    Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), colorArray);

    if (colorArray[2] > 0.5) return new Color(0, 0, 0, 0.7f);
    else return new Color(1, 1, 1, 0.7f);
  }
Пример #5
0
  /**
   * Draw labels for picking.
   *
   * @param dc Current draw context.
   * @param pickSupport the PickSupport instance to be used.
   */
  protected void doPick(DrawContext dc, PickSupport pickSupport) {
    GL gl = dc.getGL();

    Angle heading = this.rotation;

    double headingDegrees;
    if (heading != null) headingDegrees = heading.degrees;
    else headingDegrees = 0;

    int x = this.screenPoint.x;
    int y = this.screenPoint.y;

    boolean matrixPushed = false;
    try {
      if (headingDegrees != 0) {
        gl.glPushMatrix();
        matrixPushed = true;

        gl.glTranslated(x, y, 0);
        gl.glRotated(headingDegrees, 0, 0, 1);
        gl.glTranslated(-x, -y, 0);
      }

      for (int i = 0; i < this.lines.length; i++) {
        Rectangle2D bounds = this.lineBounds[i];
        double width = bounds.getWidth();
        double height = bounds.getHeight();

        x = this.screenPoint.x;
        if (this.textAlign.equals(AVKey.CENTER)) x = x - (int) (width / 2.0);
        else if (this.textAlign.equals(AVKey.RIGHT)) x = x - (int) width;
        y -= this.lineHeight;

        Color color = dc.getUniquePickColor();
        int colorCode = color.getRGB();
        PickedObject po = new PickedObject(colorCode, this.getPickedObject(), this.position, false);
        pickSupport.addPickableObject(po);

        // Draw line rectangle
        gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue());

        try {
          gl.glBegin(GL.GL_POLYGON);
          gl.glVertex3d(x, y, 0);
          gl.glVertex3d(x + width - 1, y, 0);
          gl.glVertex3d(x + width - 1, y + height - 1, 0);
          gl.glVertex3d(x, y + height - 1, 0);
          gl.glVertex3d(x, y, 0);
        } finally {
          gl.glEnd();
        }

        y -= this.lineSpacing;
      }
    } finally {
      if (matrixPushed) {
        gl.glPopMatrix();
      }
    }
  }
Пример #6
0
  public static void main(String[] args) {
    int x = 500, y = 80;
    DrawingKit dk = new DrawingKit("Daffodils", 800, 800);
    BufferedImage pict = dk.loadPicture("daffodils.jpg");

    // get pixel value at location (500, 80)
    int encodedPixelColor = pict.getRGB(x, y);
    Color pixelColor = new Color(encodedPixelColor);
    System.out.println(pixelColor);
    int red = pixelColor.getRed();
    int green = pixelColor.getGreen();
    int blue = pixelColor.getBlue();
    // change the color of the pixel to be pure red
    red = 255;
    green = 0;
    blue = 0;

    // update the pixel color in picture
    Color newPixelColor = new Color(red, green, blue);
    int newRgbvalue = newPixelColor.getRGB();
    pict.setRGB(x, y, newRgbvalue);
    // display the approximate location of the pixel
    dk.drawPicture(pict, 0, 0);
    BasicStroke s = new BasicStroke(3);
    dk.setStroke(s);
    Ellipse2D.Float e = new Ellipse2D.Float(x - 3, y - 3, 8, 8);
    dk.draw(e);
    dk.drawString("(600, 150)", x - 3, y - 5);
  }
Пример #7
0
 /**
  * Sets the fillColor and defines the outline color to be a non-transparent version of the fill
  * color
  */
 public void setColor(Color fillColor) {
   m_fillColor = fillColor;
   m_outlineColor =
       new Color(
           fillColor.getRed() < 255 ? 0.0f : 1.0f,
           fillColor.getGreen() < 255 ? 0.0f : 1.0f,
           fillColor.getBlue() < 255 ? 0.0f : 1.0f);
 }
Пример #8
0
 void initGraphics(Graphics g, Color textColor, Color defaultColor) {
   if (smallFont == null) {
     smallFont = new Font("SansSerif", Font.PLAIN, 9);
     largeFont = new Font("SansSerif", Font.PLAIN, 12);
   }
   if (textColor != null) {
     labelColor = textColor;
     if (overlay != null && overlay.getDrawBackgrounds())
       bgColor =
           new Color(
               255 - labelColor.getRed(), 255 - labelColor.getGreen(), 255 - labelColor.getBlue());
     else bgColor = null;
   } else {
     int red = defaultColor.getRed();
     int green = defaultColor.getGreen();
     int blue = defaultColor.getBlue();
     if ((red + green + blue) / 3 < 128) labelColor = Color.white;
     else labelColor = Color.black;
     bgColor = defaultColor;
   }
   this.defaultColor = defaultColor;
   g.setColor(defaultColor);
 }
Пример #9
0
  /*
  ****************** CHECKLIST ******************************
  [x] manipulate every Pixel in the Picture
  [x] The value of amount MUST control the amount of the effect

  */
  public void changeWhole(double amount) {
    int yMax = this.getHeight();
    int xMax = this.getWidth();

    Color p;

    for (int i = 0; i < xMax - 1; i++) {
      for (int j = 0; j < yMax - 1; j++) {
        p = this.getPixel(i, j).getColor();
        int R = (int) (p.getRed() * amount);
        int G = (int) (p.getBlue() * (amount));
        int B = (int) (p.getGreen() * (amount));
        Color C = new Color(G, B, R);
        this.getPixel(i, j).setColor((C));
      }
    }
  }
Пример #10
0
  /**
   * Render the label interior as a filled rectangle.
   *
   * @param dc Current draw context.
   */
  protected void drawInterior(DrawContext dc) {
    GL gl = dc.getGL();

    double width = this.bounds.getWidth();
    double height = this.bounds.getHeight();

    int x = this.screenPoint.x;
    int y = this.screenPoint.y;

    // Adjust x to account for text alignment
    int xAligned = x;
    if (AVKey.CENTER.equals(textAlign)) xAligned = x - (int) (width / 2);
    else if (AVKey.RIGHT.equals(textAlign)) xAligned = x - (int) width;

    // We draw text top-down, so adjust y to compensate.
    int yAligned = (int) (y - height);

    // Apply insets
    Insets insets = this.getInsets();
    xAligned -= insets.left;
    width = width + insets.left + insets.right;
    yAligned -= insets.bottom;
    height = height + insets.bottom + insets.top;

    if (!dc.isPickingMode()) {
      // Apply the frame background color and opacity if we're in normal rendering mode.
      Color color = this.computeBackgroundColor(this.getMaterial().getDiffuse());
      gl.glColor4ub(
          (byte) color.getRed(),
          (byte) color.getGreen(),
          (byte) color.getBlue(),
          (byte) (this.interiorOpacity < 1 ? (int) (this.interiorOpacity * 255 + 0.5) : 255));
    }

    try {
      // Draw a quad
      gl.glPushMatrix();
      gl.glTranslated(xAligned, yAligned, 0);
      gl.glScaled(width, height, 1.0);
      dc.drawUnitQuad();
    } finally {
      gl.glPopMatrix();
    }
  }
Пример #11
0
 protected void setDrawingColor(int ox, int oy, boolean setBackground) {
   // IJ.log("setDrawingColor: "+setBackground+this);
   int type = imp.getType();
   int[] v = imp.getPixel(ox, oy);
   switch (type) {
     case ImagePlus.GRAY8:
       {
         if (setBackground) setBackgroundColor(getColor(v[0]));
         else setForegroundColor(getColor(v[0]));
         break;
       }
     case ImagePlus.GRAY16:
     case ImagePlus.GRAY32:
       {
         double min = imp.getProcessor().getMin();
         double max = imp.getProcessor().getMax();
         double value = (type == ImagePlus.GRAY32) ? Float.intBitsToFloat(v[0]) : v[0];
         int index = (int) (255.0 * ((value - min) / (max - min)));
         if (index < 0) index = 0;
         if (index > 255) index = 255;
         if (setBackground) setBackgroundColor(getColor(index));
         else setForegroundColor(getColor(index));
         break;
       }
     case ImagePlus.COLOR_RGB:
     case ImagePlus.COLOR_256:
       {
         Color c = new Color(v[0], v[1], v[2]);
         if (setBackground) setBackgroundColor(c);
         else setForegroundColor(c);
         break;
       }
   }
   Color c;
   if (setBackground) c = Toolbar.getBackgroundColor();
   else {
     c = Toolbar.getForegroundColor();
     imp.setColor(c);
   }
   IJ.showStatus("(" + c.getRed() + ", " + c.getGreen() + ", " + c.getBlue() + ")");
 }
Пример #12
0
  // Rendering
  public void draw(DrawContext dc) {
    GL gl = dc.getGL();

    boolean attribsPushed = false;
    boolean modelviewPushed = false;
    boolean projectionPushed = false;

    try {
      gl.glPushAttrib(
          GL.GL_DEPTH_BUFFER_BIT
              | GL.GL_COLOR_BUFFER_BIT
              | GL.GL_ENABLE_BIT
              | GL.GL_TEXTURE_BIT
              | GL.GL_TRANSFORM_BIT
              | GL.GL_VIEWPORT_BIT
              | GL.GL_CURRENT_BIT);
      attribsPushed = true;

      gl.glDisable(GL.GL_TEXTURE_2D); // no textures

      gl.glEnable(GL.GL_BLEND);
      gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
      gl.glDisable(GL.GL_DEPTH_TEST);

      double width = this.size.width;
      double height = this.size.height;

      // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight)
      // into the GL projection matrix.
      java.awt.Rectangle viewport = dc.getView().getViewport();
      gl.glMatrixMode(javax.media.opengl.GL.GL_PROJECTION);
      gl.glPushMatrix();
      projectionPushed = true;
      gl.glLoadIdentity();
      double maxwh = width > height ? width : height;
      gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh);

      gl.glMatrixMode(GL.GL_MODELVIEW);
      gl.glPushMatrix();
      modelviewPushed = true;
      gl.glLoadIdentity();

      // Scale to a width x height space
      // located at the proper position on screen
      double scale = this.computeScale(viewport);
      Vec4 locationSW = this.computeLocation(viewport, scale);
      gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
      gl.glScaled(scale, scale, 1);

      // Compute scale size in real world
      Position referencePosition = dc.getViewportCenterPosition();
      if (referencePosition != null) {
        Vec4 groundTarget = dc.getGlobe().computePointFromPosition(referencePosition);
        Double distance = dc.getView().getEyePoint().distanceTo3(groundTarget);
        this.pixelSize = dc.getView().computePixelSizeAtDistance(distance);
        Double scaleSize = this.pixelSize * width * scale; // meter
        String unitLabel = "m";
        if (this.unit.equals(UNIT_METRIC)) {
          if (scaleSize > 10000) {
            scaleSize /= 1000;
            unitLabel = "Km";
          }
        } else if (this.unit.equals(UNIT_IMPERIAL)) {
          scaleSize *= 3.280839895; // feet
          unitLabel = "ft";
          if (scaleSize > 5280) {
            scaleSize /= 5280;
            unitLabel = "mile(s)";
          }
        }

        // Rounded division size
        int pot = (int) Math.floor(Math.log10(scaleSize));
        if (!Double.isNaN(pot)) {
          int digit = Integer.parseInt(String.format("%.0f", scaleSize).substring(0, 1));
          double divSize = digit * Math.pow(10, pot);
          if (digit >= 5) divSize = 5 * Math.pow(10, pot);
          else if (digit >= 2) divSize = 2 * Math.pow(10, pot);
          double divWidth = width * divSize / scaleSize;

          // Draw scale
          if (!dc.isPickingMode()) {
            // Set color using current layer opacity
            Color backColor = this.getBackgroundColor(this.color);
            float[] colorRGB = backColor.getRGBColorComponents(null);
            gl.glColor4d(
                colorRGB[0],
                colorRGB[1],
                colorRGB[2],
                (double) backColor.getAlpha() / 255d * this.getOpacity());
            gl.glTranslated((width - divWidth) / 2, 0d, 0d);
            this.drawScale(dc, divWidth, height);

            colorRGB = this.color.getRGBColorComponents(null);
            gl.glColor4d(colorRGB[0], colorRGB[1], colorRGB[2], this.getOpacity());
            gl.glTranslated(-1d / scale, 1d / scale, 0d);
            this.drawScale(dc, divWidth, height);

            // Draw label
            String label = String.format("%.0f ", divSize) + unitLabel;
            gl.glLoadIdentity();
            gl.glDisable(GL.GL_CULL_FACE);
            drawLabel(
                dc,
                label,
                locationSW.add3(
                    new Vec4(divWidth * scale / 2 + (width - divWidth) / 2, height * scale, 0)));
          } else {
            // Picking
            this.pickSupport.clearPickList();
            this.pickSupport.beginPicking(dc);
            // Draw unique color across the map
            Color color = dc.getUniquePickColor();
            int colorCode = color.getRGB();
            // Add our object(s) to the pickable list
            this.pickSupport.addPickableObject(colorCode, this, referencePosition, false);
            gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue());
            gl.glTranslated((width - divWidth) / 2, 0d, 0d);
            this.drawRectangle(dc, divWidth, height);
            // Done picking
            this.pickSupport.endPicking(dc);
            this.pickSupport.resolvePick(dc, dc.getPickPoint(), this);
          }
        }
      }
    } finally {
      if (projectionPushed) {
        gl.glMatrixMode(GL.GL_PROJECTION);
        gl.glPopMatrix();
      }
      if (modelviewPushed) {
        gl.glMatrixMode(GL.GL_MODELVIEW);
        gl.glPopMatrix();
      }
      if (attribsPushed) gl.glPopAttrib();
    }
  }
Пример #13
0
 static ColorUIResource getColorTercio(Color a, Color b) {
   return new ColorUIResource(
       propInt(a.getRed(), b.getRed(), 3),
       propInt(a.getGreen(), b.getGreen(), 3),
       propInt(a.getBlue(), b.getBlue(), 3));
 }
Пример #14
0
 static Color getColorMedio(Color a, Color b) {
   return new Color(
       propInt(a.getRed(), b.getRed(), 2),
       propInt(a.getGreen(), b.getGreen(), 2),
       propInt(a.getBlue(), b.getBlue(), 2));
 }
Пример #15
0
 static Color getColorAlfa(Color col, int alfa) {
   return new Color(col.getRed(), col.getGreen(), col.getBlue(), alfa);
 }
Пример #16
0
 private void setBackgroundColor(Color c) {
   Toolbar.setBackgroundColor(c);
   if (Recorder.record)
     Recorder.record("setBackgroundColor", c.getRed(), c.getGreen(), c.getBlue());
 }
Пример #17
0
 // Compute background color for best contrast
 private Color getBackgroundColor(Color color) {
   Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), compArray);
   if (compArray[2] > 0.5) return new Color(0, 0, 0, 0.7f);
   else return new Color(1, 1, 1, 0.7f);
 }