Пример #1
0
  // --------------------------------actionDisconnect---------------------------
  private void actionDisconnect() {

    try {
      oConn.disconnect();
      tConn.join(2000);
      tMain.join(2000);
    } catch (Exception e) {
    }
  }
Пример #2
0
    public void run() {
      try {
        if (myPreviousThread != null) myPreviousThread.join();
        Thread.sleep(delay);
        log("> run MouseMoveThread " + x + ", " + y);
        while (!hasFocus()) {
          Thread.sleep(1000);
        }
        int x1 = lastMouseX;
        int x2 = x;
        int y1 = lastMouseY;
        int y2 = y;
        // shrink range by 1 px on both ends
        // manually move this 1px to trip DND code
        if (x1 != x2) {
          int dx = x - lastMouseX;
          if (dx > 0) {
            x1 += 1;
            x2 -= 1;
          } else {
            x1 -= 1;
            x2 += 1;
          }
        }
        if (y1 != y2) {
          int dy = y - lastMouseY;
          if (dy > 0) {
            y1 += 1;
            y2 -= 1;
          } else {
            y1 -= 1;
            y2 += 1;
          }
        }
        robot.setAutoDelay(Math.max(duration / 100, 1));
        robot.mouseMove(x1, y1);
        int d = 100;
        for (int t = 0; t <= d; t++) {
          x1 =
              (int)
                  easeInOutQuad(
                      (double) t, (double) lastMouseX, (double) x2 - lastMouseX, (double) d);
          y1 =
              (int)
                  easeInOutQuad(
                      (double) t, (double) lastMouseY, (double) y2 - lastMouseY, (double) d);
          robot.mouseMove(x1, y1);
        }
        robot.mouseMove(x, y);
        lastMouseX = x;
        lastMouseY = y;
        robot.waitForIdle();
        robot.setAutoDelay(1);
      } catch (Exception e) {
        log("Bad parameters passed to mouseMove");
        e.printStackTrace();
      }

      log("< run MouseMoveThread");
    }
Пример #3
0
 public synchronized void stop() {
   running = false;
   try {
     thread.join();
   } catch (InterruptedException e) {
     thread.interrupt();
   }
 }
Пример #4
0
 public void run() {
   try {
     if (myPreviousThread != null) myPreviousThread.join();
     Thread.sleep(delay);
     log("> run MousePressThread");
     while (!hasFocus()) {
       Thread.sleep(1000);
     }
     robot.mousePress(mask);
     robot.waitForIdle();
   } catch (Exception e) {
     log("Bad parameters passed to mousePress");
     e.printStackTrace();
   }
   log("< run MousePressThread");
 }
Пример #5
0
  /** Iterate the physics, call repaint(). */
  public void run() {
    while (true) {
      repaint();
      try {
        canvas.changeSize(getHeight(), getWidth());
        simthread.sleep(10);
        canvasthread.run();
        canvasthread.join();

        // this.iters++;
      } catch (Exception ie) {
        System.out.println(ie.getMessage() + "!!!");
      }
      // System.out.println(iters + "!!");
    }
  }
Пример #6
0
    public void run() {
      try {
        if (myPreviousThread != null) myPreviousThread.join();
        // in different order so async works
        while (!hasFocus()) {
          Thread.sleep(1000);
        }
        Thread.sleep(delay);
        log("> run KeyPressThread");

        _typeKey(charCode, keyCode, alt, ctrl, shift);
      } catch (Exception e) {
        log("Bad parameters passed to _typeKey");
        e.printStackTrace();
      }
      log("< run KeyPressThread");
    }
Пример #7
0
  public void testRequiredLayoutTriggeredWhilePerformingLayoutStillGetsRegistered()
      throws Exception {
    for (int i = 0; i < 100; i++) panel.add(new PropPanel(new MockProp()));
    panel.markAsNeedingLayout();
    Thread thread =
        new Thread(
            new Runnable() {
              public void run() {
                panel.doLayout();
              }
            });
    thread.start();

    while (panel.getChildren().get(0).needsLayout()) Thread.yield();
    panel.markAsNeedingLayout();
    thread.join();

    assertEquals(true, panel.needsLayout());
  }
Пример #8
0
 public void run() {
   try {
     if (myPreviousThread != null) myPreviousThread.join();
     Thread.sleep(delay);
     log("> run KeyDownThread");
     while (!hasFocus()) {
       Thread.sleep(1000);
     }
     int vkCode = getVKCode(charCode, keyCode);
     if (charCode >= 32) {
       // if it is printable, then it lives in our hashmap
       KeyEvent event = (KeyEvent) charMap.get(new Integer(charCode));
       // see if we need to press shift to generate this
       // character
       if (event.isShiftDown()) {
         robot.keyPress(KeyEvent.VK_SHIFT);
         shift = true;
       }
       if (event.isAltGraphDown()) {
         robot.keyPress(KeyEvent.VK_ALT_GRAPH);
         altgraph = true;
       }
     } else {
       if (vkCode == KeyEvent.VK_ALT) {
         alt = true;
       } else if (vkCode == KeyEvent.VK_CONTROL) {
         ctrl = true;
       } else if (vkCode == KeyEvent.VK_SHIFT) {
         shift = true;
       } else if (vkCode == KeyEvent.VK_ALT_GRAPH) {
         altgraph = true;
       }
     }
     if (!isUnsafe(vkCode)) {
       robot.keyPress(vkCode);
     }
   } catch (Exception e) {
     log("Bad parameters passed to downKey");
     e.printStackTrace();
   }
   log("< run KeyDownThread");
 }
Пример #9
0
 public void run() {
   try {
     if (myPreviousThread != null) myPreviousThread.join();
     Thread.sleep(delay);
     log("> run MouseWheelThread " + amount);
     while (!hasFocus()) {
       Thread.sleep(1000);
     }
     int dir = 1;
     if (System.getProperty("os.name").toUpperCase().indexOf("MAC") != -1) {
       // yay for Apple
       dir = -1;
     }
     robot.setAutoDelay(Math.max(duration / Math.abs(amount), 1));
     for (int i = 0; i < Math.abs(amount); i++) {
       robot.mouseWheel(amount > 0 ? dir : -dir);
     }
     robot.setAutoDelay(1);
   } catch (Exception e) {
     log("Bad parameters passed to mouseWheel");
     e.printStackTrace();
   }
   log("< run MouseWheelThread ");
 }
Пример #10
0
  public void run() {
    try {
      Thread drawthread = new HackThread(drawfun, "Render thread");
      drawthread.start();
      synchronized (drawfun) {
        while (state == null) drawfun.wait();
      }
      try {
        long now, then;
        long frames[] = new long[128];
        int framep = 0, waited[] = new int[128];
        while (true) {
          int fwaited = 0;
          Debug.cycle();
          UI ui = this.ui;
          then = System.currentTimeMillis();
          CPUProfile.Frame curf = null;
          if (Config.profile) curf = uprof.new Frame();
          synchronized (ui) {
            if (ui.sess != null) ui.sess.glob.ctick();
            dispatch();
            ui.tick();
            if ((ui.root.sz.x != w) || (ui.root.sz.y != h)) ui.root.resize(new Coord(w, h));
          }
          if (curf != null) curf.tick("dsp");

          BGL buf = new BGL();
          GLState.Applier state = this.state;
          rootdraw(state, ui, buf);
          if (curf != null) curf.tick("draw");
          synchronized (drawfun) {
            now = System.currentTimeMillis();
            while (bufdraw != null) drawfun.wait();
            bufdraw = new Frame(buf, state.cgl);
            drawfun.notifyAll();
            fwaited += System.currentTimeMillis() - now;
          }

          ui.audio.cycle();
          if (curf != null) curf.tick("aux");

          now = System.currentTimeMillis();
          long fd = bgmode ? this.bgfd : this.fd;
          if (now - then < fd) {
            synchronized (events) {
              events.wait(fd - (now - then));
            }
            fwaited += System.currentTimeMillis() - now;
          }

          frames[framep] = now;
          waited[framep] = fwaited;
          for (int i = 0, ckf = framep, twait = 0; i < frames.length; i++) {
            ckf = (ckf - 1 + frames.length) % frames.length;
            twait += waited[ckf];
            if (now - frames[ckf] > 1000) {
              fps = i;
              uidle = ((double) twait) / ((double) (now - frames[ckf]));
              break;
            }
          }
          framep = (framep + 1) % frames.length;

          if (curf != null) curf.tick("wait");
          if (curf != null) curf.fin();
          if (Thread.interrupted()) throw (new InterruptedException());
        }
      } finally {
        drawthread.interrupt();
        drawthread.join();
      }
    } catch (InterruptedException e) {
    } finally {
      ui.destroy();
    }
  }
Пример #11
0
  /**
   * Execute applet events. Here is the state transition diagram
   *
   * <pre>{@literal
   *   Note: (XXX) is the action
   *         APPLET_XXX is the state
   *  (applet code loaded) --> APPLET_LOAD -- (applet init called)--> APPLET_INIT --
   *  (applet start called) --> APPLET_START -- (applet stop called) --> APPLET_STOP --
   *  (applet destroyed called) --> APPLET_DESTROY --> (applet gets disposed) -->
   *   APPLET_DISPOSE --> ...
   * }</pre>
   *
   * In the legacy lifecycle model. The applet gets loaded, inited and started. So it stays in the
   * APPLET_START state unless the applet goes away(refresh page or leave the page). So the applet
   * stop method called and the applet enters APPLET_STOP state. Then if the applet is revisited, it
   * will call applet start method and enter the APPLET_START state and stay there.
   *
   * <p>In the modern lifecycle model. When the applet first time visited, it is same as legacy
   * lifecycle model. However, when the applet page goes away. It calls applet stop method and
   * enters APPLET_STOP state and then applet destroyed method gets called and enters APPLET_DESTROY
   * state.
   *
   * <p>This code is also called by AppletViewer. In AppletViewer "Restart" menu, the applet is jump
   * from APPLET_STOP to APPLET_DESTROY and to APPLET_INIT .
   *
   * <p>Also, the applet can jump from APPLET_INIT state to APPLET_DESTROY (in Netscape/Mozilla
   * case). Same as APPLET_LOAD to APPLET_DISPOSE since all of this are triggered by browser.
   */
  @Override
  public void run() {

    Thread curThread = Thread.currentThread();
    if (curThread == loaderThread) {
      // if we are in the loader thread, cause
      // loading to occur.  We may exit this with
      // status being APPLET_DISPOSE, APPLET_ERROR,
      // or APPLET_LOAD
      runLoader();
      return;
    }

    boolean disposed = false;
    while (!disposed && !curThread.isInterrupted()) {
      AppletEvent evt;
      try {
        evt = getNextEvent();
      } catch (InterruptedException e) {
        showAppletStatus("bail");
        return;
      }

      // showAppletStatus("EVENT = " + evt.getID());
      try {
        switch (evt.getID()) {
          case APPLET_LOAD:
            if (!okToLoad()) {
              break;
            }
            // This complexity allows loading of applets to be
            // interruptable.  The actual thread loading runs
            // in a separate thread, so it can be interrupted
            // without harming the applet thread.
            // So that we don't have to worry about
            // concurrency issues, the main applet thread waits
            // until the loader thread terminates.
            // (one way or another).
            if (loaderThread == null) {
              setLoaderThread(new Thread(null, this, "AppletLoader", 0, false));
              loaderThread.start();
              // we get to go to sleep while this runs
              loaderThread.join();
              setLoaderThread(null);
            } else {
              // REMIND: issue an error -- this case should never
              // occur.
            }
            break;

          case APPLET_INIT:
            // AppletViewer "Restart" will jump from destroy method to
            // init, that is why we need to check status w/ APPLET_DESTROY
            if (status != APPLET_LOAD && status != APPLET_DESTROY) {
              showAppletStatus("notloaded");
              break;
            }
            applet.resize(defaultAppletSize);

            if (PerformanceLogger.loggingEnabled()) {
              PerformanceLogger.setTime("Applet Init");
              PerformanceLogger.outputLog();
            }
            applet.init();

            // Need the default(fallback) font to be created in this AppContext
            Font f = getFont();
            if (f == null
                || "dialog".equals(f.getFamily().toLowerCase(Locale.ENGLISH))
                    && f.getSize() == 12
                    && f.getStyle() == Font.PLAIN) {
              setFont(new Font(Font.DIALOG, Font.PLAIN, 12));
            }

            // Validate the applet in event dispatch thread
            // to avoid deadlock.
            try {
              final AppletPanel p = this;
              Runnable r =
                  new Runnable() {
                    @Override
                    public void run() {
                      p.validate();
                    }
                  };
              AWTAccessor.getEventQueueAccessor().invokeAndWait(applet, r);
            } catch (InterruptedException ie) {
            } catch (InvocationTargetException ite) {
            }

            status = APPLET_INIT;
            showAppletStatus("inited");
            break;

          case APPLET_START:
            {
              if (status != APPLET_INIT && status != APPLET_STOP) {
                showAppletStatus("notinited");
                break;
              }
              applet.resize(currentAppletSize);
              applet.start();

              // Validate and show the applet in event dispatch thread
              // to avoid deadlock.
              try {
                final AppletPanel p = this;
                final Applet a = applet;
                Runnable r =
                    new Runnable() {
                      @Override
                      public void run() {
                        p.validate();
                        a.setVisible(true);

                        // Fix for BugTraq ID 4041703.
                        // Set the default focus for an applet.
                        if (hasInitialFocus()) {
                          setDefaultFocus();
                        }
                      }
                    };
                AWTAccessor.getEventQueueAccessor().invokeAndWait(applet, r);
              } catch (InterruptedException ie) {
              } catch (InvocationTargetException ite) {
              }

              status = APPLET_START;
              showAppletStatus("started");
              break;
            }

          case APPLET_STOP:
            if (status != APPLET_START) {
              showAppletStatus("notstarted");
              break;
            }
            status = APPLET_STOP;

            // Hide the applet in event dispatch thread
            // to avoid deadlock.
            try {
              final Applet a = applet;
              Runnable r =
                  new Runnable() {
                    @Override
                    public void run() {
                      a.setVisible(false);
                    }
                  };
              AWTAccessor.getEventQueueAccessor().invokeAndWait(applet, r);
            } catch (InterruptedException ie) {
            } catch (InvocationTargetException ite) {
            }

            // During Applet.stop(), any AccessControlException on an involved Class remains in
            // the "memory" of the AppletClassLoader.  If the same instance of the ClassLoader is
            // reused, the same exception will occur during class loading.  Set the
            // AppletClassLoader's
            // exceptionStatusSet flag to allow recognition of what had happened
            // when reusing AppletClassLoader object.
            try {
              applet.stop();
            } catch (java.security.AccessControlException e) {
              setExceptionStatus(e);
              // rethrow exception to be handled as it normally would be.
              throw e;
            }
            showAppletStatus("stopped");
            break;

          case APPLET_DESTROY:
            if (status != APPLET_STOP && status != APPLET_INIT) {
              showAppletStatus("notstopped");
              break;
            }
            status = APPLET_DESTROY;

            // During Applet.destroy(), any AccessControlException on an involved Class remains in
            // the "memory" of the AppletClassLoader.  If the same instance of the ClassLoader is
            // reused, the same exception will occur during class loading.  Set the
            // AppletClassLoader's
            // exceptionStatusSet flag to allow recognition of what had happened
            // when reusing AppletClassLoader object.
            try {
              applet.destroy();
            } catch (java.security.AccessControlException e) {
              setExceptionStatus(e);
              // rethrow exception to be handled as it normally would be.
              throw e;
            }
            showAppletStatus("destroyed");
            break;

          case APPLET_DISPOSE:
            if (status != APPLET_DESTROY && status != APPLET_LOAD) {
              showAppletStatus("notdestroyed");
              break;
            }
            status = APPLET_DISPOSE;

            try {
              final Applet a = applet;
              Runnable r =
                  new Runnable() {
                    @Override
                    public void run() {
                      remove(a);
                    }
                  };
              AWTAccessor.getEventQueueAccessor().invokeAndWait(applet, r);
            } catch (InterruptedException ie) {
            } catch (InvocationTargetException ite) {
            }
            applet = null;
            showAppletStatus("disposed");
            disposed = true;
            break;

          case APPLET_QUIT:
            return;
        }
      } catch (Exception e) {
        status = APPLET_ERROR;
        if (e.getMessage() != null) {
          showAppletStatus("exception2", e.getClass().getName(), e.getMessage());
        } else {
          showAppletStatus("exception", e.getClass().getName());
        }
        showAppletException(e);
      } catch (ThreadDeath e) {
        showAppletStatus("death");
        return;
      } catch (Error e) {
        status = APPLET_ERROR;
        if (e.getMessage() != null) {
          showAppletStatus("error2", e.getClass().getName(), e.getMessage());
        } else {
          showAppletStatus("error", e.getClass().getName());
        }
        showAppletException(e);
      }
      clearLoadAbortRequest();
    }
  }
Пример #12
0
 void joinAppletThread() throws InterruptedException {
   if (handler != null) {
     handler.join();
     handler = null;
   }
 }