Пример #1
0
 /** Get the appropriate display for the given grid */
 private void getImgH(int grid) {
   // double begT = getTime (grid * _xPix);
   // double begT = currImg.begT + getTime (grid * _xPix);
   double begT = FrameBegTime + getTime(grid * _xPix);
   double endT = begT + getTime(_xPix);
   MyImage the_img = searchImg(begT, endT);
   if (the_img != null) {
     currImg = the_img;
     debug.println("getImgH(" + grid + ") : " + "currImg = Img[" + the_img.imgIdH + "]");
   } else {
     debug.println("getImgH(" + grid + ") : ");
     debug.println(
         "\t" + "currImg[" + currImg.imgIdH + "].drawRegion(" + begT + ", " + endT + ")");
     currImg.drawRegion(begT, endT);
   }
   centralizeH();
   repaint();
 }
Пример #2
0
 /**
  * Redraw all the images so that changes in options can take effect CAUTION: setupNestedStates
  * will hog up some of CPU's time but, it has to be performed to keep nesting upto date
  */
 void Refresh() {
   waitCursor();
   blink = false;
   blFlag = true;
   if (timer.isRunning()) timer.stop();
   int prevH = getPrev(currImg.imgIdH);
   int nextH = getNext(currImg.imgIdH);
   waitCursor();
   all_states.visible.SetupNestedStates();
   normalCursor();
   img[prevH].drawStuff();
   img[nextH].drawStuff();
   currImg.drawStuff();
   if (blink) timer.start();
   repaint();
   parent.vcanvas1.repaint();
   parent.vcanvas2.repaint();
   parent.vport.setViewPosition(new Point(panePosX, 0));
   debug.println("Refresh() : .parent.vport.setViewPosition(" + panePosX + ", 0)");
   normalCursor();
 }
Пример #3
0
  public void paintComponent(Graphics g) {
    // We request keyboard focus out here so that we can catch events for locking zoom, etc.
    requestFocus();

    // 3 Images are painted each time. The reason we use images rather than directly drawing
    // onto the graphics context is that the drawings of one image can be taking place
    // concurrently with the other using threads into offscreen graphic contexts assoc.
    // with the respective images. While printing we do the opposite

    if (setupComplete && currImg != null) {
      int prevH = getPrev(currImg.imgIdH);
      int nextH = getNext(currImg.imgIdH);

      if (blFlag || !timer.isRunning()) {
        img[prevH].paintStuff1(0, g, this);
        currImg.paintStuff1(_xPix, g, this);
        img[nextH].paintStuff1(_xPix + _xPix, g, this);

        /*g.drawImage (img [prevH].img, 0, 0, this);
        g.drawImage (img [prevH].timeimg, 0, _yPix, this);

        g.drawImage (currImg.img, _xPix, 0, this);
        g.drawImage (currImg.timeimg, _xPix, _yPix, this);

        g.drawImage (img [nextH].img, _xPix + _xPix, 0, this);
        g.drawImage (img [nextH].timeimg, _xPix + _xPix, _yPix, this);*/
      } else {
        img[prevH].paintStuff2(0, g, this);
        currImg.paintStuff2(_xPix, g, this);
        img[nextH].paintStuff2(_xPix + _xPix, g, this);

        /*g.drawImage (img [prevH].img1, 0, 0, this);
        g.drawImage (img [prevH].timeimg, 0, _yPix, this);

        g.drawImage (currImg.img1, _xPix, 0, this);
        g.drawImage (currImg.timeimg, _xPix, _yPix, this);

        g.drawImage (img [nextH].img1, _xPix + _xPix, 0, this);
        g.drawImage (img [nextH].timeimg, _xPix + _xPix, _yPix, this);*/
      }
    }

    if (zoomLkLineDispStatus && zXTime >= begTime && zXTime <= endTime) {
      int xcord = panePosX + getEvtXCord(zXTime - begTime);
      g.setColor(Color.white);
      g.drawLine(xcord, 0, xcord, _yPix);
      g.fillRect(xcord, _yPix - lineSize, zLockStrW + 2, lineSize);
      g.setColor(Color.black);
      g.drawRect(xcord, _yPix - lineSize, zLockStrW + 1, lineSize - 1);
      g.setColor(Color.red);
      g.drawString("Zoom Lock", xcord + 1, _yPix - fDescent);
    }

    if (elTLineDispStatus && elapsedPoint >= begTime && elapsedPoint <= endTime) {
      int xcord = panePosX + getEvtXCord(elapsedPoint - begTime);
      g.setColor(Color.white);
      g.drawLine(xcord, 0, xcord, _yPix);
      g.fillRect(xcord, _yPix - lineSize, elTimeStrW + 2, lineSize);
      g.setColor(Color.black);
      g.drawRect(xcord, _yPix - lineSize, elTimeStrW + 1, lineSize - 1);
      g.setColor(Color.red);
      g.drawString("Elapsed Time", xcord + 1, _yPix - fDescent);
    }
  }