Пример #1
0
 @Override
 public void paintComponent(Graphics g) {
   super.paintComponent(g);
   setBackground(CANVAS_BACKGROUND);
   g.setColor(LINE_COLOR);
   g.fillOval(x, y, size, size); // draw the ball
 }
Пример #2
0
 // färger, se sid 43 i boken
 // grafiska metoder, sid 248 i boken
 public void paintComponent(Graphics g) { // för att vara säker på att
   // "super"-klassen gör sitt
   // anropar vi den metoden, innan
   // vi skriver eller ritar
   super.paintComponent(g);
   g.drawLine(185, 10, 195, 40); // x1,y1 till x2,y2
   g.drawLine(200, 10, 200, 40);
   g.drawLine(215, 10, 205, 40);
   g.setColor(Color.white);
   g.fillOval(50, 30, 300, 150); // x,y,b,h (x,y för ö v h)
   g.setColor(Color.red);
   g.drawArc(100, 100, 200, 50, 180, 180); // x,y,b,h,s,l
   g.setColor(Color.yellow);
   g.fillRect(200, 100, 30, 30);
   g.fill3DRect(150, 50, 30, 50, true); // true upphöjd figur
   g.fill3DRect(250, 50, 30, 50, true);
   // skriv ut en textsträng, samt ange läget i avståndet från
   // övre vänstra hörnet i x-led åt höger och i y-led neråt
   g.drawString("** Tjenare kompis !! **", 20, 20);
   f = new Font("Arial", Font.BOLD, 30);
   setBackground(Color.cyan);
   g.setFont(f);
   g.setColor(new Color(255, 175, 175));
   g.drawString("YEEEEEEEES!!", 100, 250);
 }
Пример #3
0
  @Override
  // TODO Auto-generated method stub
  public void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D g2 = (Graphics2D) g;

    // Draws the two initial two YinYang symbols on the frame
    g2.setColor(color1);
    if (timeLeft < 6000) {
      g2.rotate(degrees, yin1X + (yin1Width / 2), yin1Y + (yin1Height / 2));
    }
    g2.fill(new MyYinYang(yin1X, yin1Y, yin1Width, yin1Height));
    if (timeLeft < 6000) {
      g2.rotate(-degrees, yin1X + (yin1Width / 2), yin1Y + (yin1Height / 2));
    }
    g2.setColor(color2);
    if (timeLeft < 6000) {
      g2.rotate(degrees, yin2X + (yin2Width / 2), yin2Y + (yin2Height / 2));
    }
    g2.fill(new MyYinYang(yin2X, yin2Y, yin2Width, yin2Height));
    if (timeLeft < 6000) {
      g2.rotate(-degrees, yin2X + (yin2Width / 2), yin2Y + (yin2Height / 2));
    }

    // Alters and prints the text on the screen
    g2.setColor(Color.BLACK);
    g2.setFont(font);
    g2.drawString("Score", 700, 25);
    g2.drawString(Integer.toString(points), 700, 75);
    g2.drawString("Misses", 800, 25);
    g2.drawString(Integer.toString(misses), 800, 75);
    g2.drawString("Time Left", 700, 110);
    timeDisplay = timeLeft / 100.0;
    g2.drawString(timeDisplay.toString(), 700, 160);
  }
Пример #4
0
 public void paintComponent(Graphics g) {
   super.paintComponent(g);
   g.setColor(kleur);
   g.fillRoundRect(5, 5, 70, 70, 10, 10);
   g.setColor(Color.black);
   if (waarde == 1) {
     g.fillOval(34, 34, 10, 10);
   } else if (waarde == 2) {
     g.fillOval(10, 10, 10, 10);
     g.fillOval(60, 60, 10, 10);
   } else if (waarde == 3) {
     g.fillOval(10, 10, 10, 10);
     g.fillOval(34, 34, 10, 10);
     g.fillOval(60, 60, 10, 10);
   } else if (waarde == 4) {
     g.fillOval(10, 10, 10, 10);
     g.fillOval(10, 60, 10, 10);
     g.fillOval(60, 10, 10, 10);
     g.fillOval(60, 60, 10, 10);
   } else if (waarde == 5) {
     g.fillOval(10, 10, 10, 10);
     g.fillOval(10, 60, 10, 10);
     g.fillOval(60, 10, 10, 10);
     g.fillOval(60, 60, 10, 10);
     g.fillOval(34, 34, 10, 10);
   } else if (waarde == 6) {
     g.fillOval(10, 10, 10, 10);
     g.fillOval(10, 60, 10, 10);
     g.fillOval(60, 10, 10, 10);
     g.fillOval(60, 60, 10, 10);
     g.fillOval(10, 34, 10, 10);
     g.fillOval(60, 34, 10, 10);
   } else ; // meer waarden zijn er niet
 }
Пример #5
0
    @Override
    protected void paintComponent(Graphics g) {
      super.paintComponent(g);

      // Display root
      displayTree(g, tree.getRoot(), getWidth() / 2, 30, getWidth() / 4);
    }
Пример #6
0
  protected void paintComponent(Graphics g2) {
    super.paintComponent(g2);

    Graphics2D g = (Graphics2D) g2;
    test.draw(g2, 0, 0);
    // Shape triangle = new Polygon(new int[] {15, 20, 10}, new int[] {0, 10, 10}, 3);

    Shape square = new Rectangle2D.Double(0, 0, 30, 30);

    g.setColor(Color.white);

    g.translate(20, 20);
    // g.rotate(theta, 10, 10);
    // g.fill(star);

    // g.setColor(new Color(0, 86, 141));
    // g.fill(square);
    if (star2 != null) g.fill(star2);

    // Graphics2D g3 = (Graphics2D) g;
    // 3.fill(star);

    // g.setStroke(new BasicStroke(1));
    // g.translate(x, y);
    // g.draw(line);
    // g.draw(line2);

  }
Пример #7
0
 public void paintComponent(Graphics g) {
   super.paintComponent(g);
   setBackground(Color.black);
   add(l);
   add(s);
   drawSpecialLines(g);
   g.setColor(Color.white);
   g.fillOval(30, 100, 75, 75);
   g.setColor(Color.blue);
   g.fillRect(getWidth() / 2, getHeight() / 2, (int) bl, 10);
   g.fillRect(getWidth() / 2, getHeight() / 2 + 40, (int) gl, 10);
   g.fillRect(getWidth() / 2, getHeight() / 2 + 80, (int) ll, 10);
   g.fillRect(getWidth() / 2, getHeight() / 2 + 120, (int) sl, 10);
   g.drawImage(bullet.getImage(), 30, getHeight() / 2 - 10, 20, 20, null);
   g.drawImage(grenade.getImage(), 30, getHeight() / 2 + 40 - 10, 20, 20, null);
   g.drawImage(laser.getImage(), 30, getHeight() / 2 + 80 - 10, 20, 20, null);
   g.drawImage(shotgun.getImage(), 30, getHeight() / 2 + 120 - 10, 20, 20, null);
   g.setColor(Color.yellow);
   if (gunTrack == 0) {
     g.drawRect(30, getHeight() / 2 - 10, 20, 20);
   } else if (gunTrack == 1) {
     g.drawRect(30, getHeight() / 2 + 40 - 10, 20, 20);
   } else if (gunTrack == 2) {
     g.drawRect(30, getHeight() / 2 + 80 - 10, 20, 20);
   } else {
     g.drawRect(30, getHeight() / 2 + 120 - 10, 20, 20);
   }
 }
Пример #8
0
 public void paintComponent(Graphics g) {
   super.paintComponent(g);
   Graphics2D g2d = (Graphics2D) g;
   this.quadriller(g2d);
   this.placerPostes(g2d);
   this.tracerVisualisations(g2d);
 }
Пример #9
0
  public void paintComponent(Graphics g) {
    super.paintComponent(g);
    this.setBackground(Color.black);

    // Nested for loop to draw all rows and columns
    for (int x = 0; x < num.tileRow; x++) {
      for (int y = 0; y < num.tileCol; y++) {

        if (land.xTile[x][y].isDiscovered) {
          g.setColor(land.xTile[x][y].locColor);
        } else {
          g.setColor(Color.black);
        }
        g.fillRect(
            (land.xTile[x][y].xPos + num.xOff) * num.zoom,
            (land.xTile[x][y].yPos + num.yOff) * num.zoom,
            num.tileSq * num.zoom,
            num.tileSq * num.zoom);
      }
    }

    // Code to draw and animate player
    g.setColor(Color.red);
    g.fillRect(
        num.tileSq * num.zoom * num.tileSq,
        num.tileSq * num.zoom * num.tileSq,
        num.tileSq * num.zoom,
        num.tileSq * num.zoom);
    g.setColor(Color.white);
    g.fillRect(num.tileCol * 5 - 50, 0, 150, num.tileRow * 5 + 15);
    g.setColor(Color.black);
    g.fillRect(num.tileCol * 5 - 50, 0, 10, num.tileRow * 5 + 15);
  }
Пример #10
0
 public void paintComponent(Graphics g) {
   super.paintComponent(g);
   if (scene == OVERWORLD) g.drawImage(background, 0, 0, this);
   if (scene == BATTLE) {
     if (battleBG == 1) g.drawImage(background, 0, -130, this);
     else g.drawImage(background, 0, 0, this);
   }
   int loop;
   for (loop = 0; loop < enemies.size(); loop++) {
     if (scene == OVERWORLD) {
       enemies.get(loop).drawEnemy(g);
     }
     if (scene == BATTLE) {
       if (enemies.get(loop).getActivity()) {
         enemies.get(loop).drawEnemy(g);
       }
     }
   }
   for (loop = 0; loop < spellsThrown.size(); loop++) {
     spellsThrown.get(loop).drawSpell(g);
   }
   player.drawPlayer(g);
   for (loop = 0; loop < enemies.size(); loop++) {
     enemies.get(loop).drawSpells(g);
   }
   if (scene == BATTLE) {
     drawMenu(g);
     if (battleWon) drawVictory(g);
     else if (battleLost) drawDefeat(g);
   }
 }
Пример #11
0
  @Override
  protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D gfx = (Graphics2D) g;
    gfx.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    // Clear screen
    gfx.setColor(Constants.BACKGROUND_COLOR);
    gfx.fillRect(0, 0, getWidth(), getHeight());
    // Render next frame
    grid.draw(gfx);
    // Trace path line
    if (tracing) {
      gfx.setColor(Constants.PATH_COLOR);
      gfx.setStroke(new BasicStroke(2));
      for (int i = 1; i < pathLine.size(); i++) {
        Coordinate p = pathLine.get(i - 1);
        Coordinate n = pathLine.get(i);
        gfx.drawLine(
            (Constants.TILESIZE + Constants.MARGIN) * p.x
                + (Constants.TILESIZE / 2)
                + Constants.MARGIN,
            (Constants.TILESIZE + Constants.MARGIN) * p.y
                + (Constants.TILESIZE / 2)
                + Constants.MARGIN,
            (Constants.TILESIZE + Constants.MARGIN) * n.x
                + (Constants.TILESIZE / 2)
                + Constants.MARGIN,
            (Constants.TILESIZE + Constants.MARGIN) * n.y
                + (Constants.TILESIZE / 2)
                + Constants.MARGIN);
      }
    }
  }
Пример #12
0
    public void paintComponent(Graphics page) {
      super.paintComponent(page);

      Image icon = this.getToolkit().getImage("chess1.jpg");
      page.drawImage(icon, -40, 20, this);

      setOpaque(false);
    }
Пример #13
0
 @Override
 protected void paintComponent(Graphics g) {
   super.paintComponent(g);
   if (UIUtil.isUnderDarcula() && false) { // todo[kb] fix DarculaTextBorder
     g.setColor(myTextField.getBackground());
     g.fillRect(2, 3, getWidth(), getHeight() - 5);
   }
 }
Пример #14
0
 // paints the player, items, and rooms
 public void paintComponent(Graphics g) {
   super.paintComponent(g);
   Environment Layout = new Environment();
   Layout.drawRoom(mapX, mapY, g);
   Player PlayerSprite = new Player();
   PlayerSprite.drawPlayer(x, y, g);
   Layout.items(x, y, g, getItem);
 }
Пример #15
0
  /** Paint the node preview widget */
  public void paintComponent(Graphics g) {
    super.paintComponent(g);

    g.setColor(Color.gray);
    g.drawRect(0, 0, this.getBounds().width - 1, this.getBounds().height - 1);

    if (this.node != null) this.node.paint(g);
  }
 @Override
 public void paintComponent(Graphics g) {
   super.paintComponent(g);
   for (int x = 0; x < 255; x++) {
     g.setColor(new Color(x, 0, 255 - x));
     g.fillRect(x, 10, 1, 100);
   }
 }
Пример #17
0
    public void paintComponent(Graphics g) {
      super.paintComponent(g);

      Graphics2D g2d = (Graphics2D) g;
      g2d.setColor(Color.RED);
      g2d.fill(ball);
      // System.out.println("Calling fill()");
    }
Пример #18
0
  /** PaintComponent to draw everything. */
  @Override
  public void paintComponent(Graphics g) {
    super.paintComponent(g);
    setBackground(Color.WHITE);
    // If using images, use cool dragon background
    if (useImages) g.drawImage(background, 0, 0, 310, 300, null);

    // Use light gray to not overpower the background image
    g.setColor(Color.LIGHT_GRAY);
    for (int y = 1; y < ROWS; ++y)
      g.fillRoundRect(0, cellSize * y - 4, (cellSize * COLS) - 1, 8, 8, 8);
    for (int x = 1; x < COLS; ++x)
      g.fillRoundRect(cellSize * x - 4, 0, 8, (cellSize * ROWS) - 1, 8, 8);

    // Use graphics2d for when not using the images
    Graphics2D g2d = (Graphics2D) g;
    g2d.setStroke(new BasicStroke(4, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
    for (int y = 0; y < ROWS; ++y) {
      for (int x = 0; x < COLS; ++x) {
        int x1 = x * cellSize + 16;
        int y1 = y * cellSize + 16;
        if (board[y][x] == Symbol.X) {
          // use image if set to true, otherwise use g2d
          // for thicker, better looking X's and O's
          if (useImages) g.drawImage(imageX, x1, y1, 75, 75, null);
          else {
            g2d.setColor(PURPLE);
            int x2 = (x + 1) * cellSize - 16;
            int y2 = (y + 1) * cellSize - 16;
            g2d.drawLine(x1, y1, x2, y2);
            g2d.drawLine(x2, y1, x1, y2);
          }
        } else if (board[y][x] == Symbol.O) {
          if (useImages) g.drawImage(imageO, x1, y1, 75, 75, null);
          else {
            g2d.setColor(Color.BLUE);
            g2d.drawOval(x1, y1, 70, 70);
          }
        }
      } // end for
    }

    // Set status bar based on gamestate.  If CONTINUE, show whose turn it is
    if (gameStatus == GameStatus.CONTINUE) {
      statusBar.setForeground(Color.BLACK);
      if (currentPlayer == Symbol.X) statusBar.setText("X's Turn");
      else statusBar.setText("O's Turn");
    } else if (gameStatus == GameStatus.DRAW) {
      statusBar.setForeground(Color.RED);
      statusBar.setText("Draw! Click to play again!");
    } else if (gameStatus == GameStatus.X_WIN) {
      statusBar.setForeground(Color.RED);
      statusBar.setText("X has won! Click to play again!");
    } else if (gameStatus == GameStatus.O_WIN) {
      statusBar.setForeground(Color.RED);
      statusBar.setText("O has won! Click to play again!");
    }
  }
  // documentation inherited
  public void paintComponent(Graphics g) {
    super.paintComponent(g);

    Graphics2D g2 = (Graphics2D) g;

    // center the tile display if we are bigger than we need to be
    g.translate(_tx, _ty);

    //         // paint coordinates in the grid that contains our tiles
    //         for (int yy = 0; yy < _height; yy++) {
    //             for (int xx = 0; xx < _width; xx++) {
    //                 int cx = xx*TILE_WIDTH, cy = yy*TILE_HEIGHT;
    //                 g.drawRect(cx, cy, TILE_WIDTH, TILE_HEIGHT);
    //                 String coord = (xx-_origX) + "/" + (yy-_origY);
    //                 g.drawString(coord, cx+TILE_WIDTH/2, cy+TILE_HEIGHT/2);
    //             }
    //         }

    // iterate over our tiles, painting each of them
    for (AtlantiTile tile : _tiles) {
      tile.paint(g2, _origX, _origY);
    }

    // if we have a placing tile, draw that one as well
    if (_placingTile != null && _validPlacement) {
      // if the current position is valid, draw the placing tile
      _placingTile.paint(g2, _origX, _origY);

      // draw a green rectangle around the placing tile
      g.setColor(Color.blue);
      int sx = (_placingTile.x + _origX) * TILE_WIDTH;
      int sy = (_placingTile.y + _origY) * TILE_HEIGHT;
      g.drawRect(sx, sy, TILE_WIDTH - 1, TILE_HEIGHT - 1);
    }

    // if we have a recently placed tile, draw that one as well
    if (_placedTile != null) {
      // draw the tile
      _placedTile.paint(g2, _origX, _origY);

      // draw a white rectangle around the placed tile
      g.setColor(Color.white);
      int sx = (_placedTile.x + _origX) * TILE_WIDTH;
      int sy = (_placedTile.y + _origY) * TILE_HEIGHT;
      g.drawRect(sx, sy, TILE_WIDTH - 1, TILE_HEIGHT - 1);
    }

    // draw a white rectangle around the last placed
    if (_lastPlacedTile != null) {
      g.setColor(Color.white);
      int sx = (_lastPlacedTile.x + _origX) * TILE_WIDTH;
      int sy = (_lastPlacedTile.y + _origY) * TILE_HEIGHT;
      g.drawRect(sx, sy, TILE_WIDTH - 1, TILE_HEIGHT - 1);
    }

    // undo our translations
    g.translate(-_tx, -_ty);
  }
Пример #20
0
  // -------------------------------------------------------------------------------
  // Create Background Image
  // -------------------------------------------------------------------------------
  public void paintComponent(Graphics g) {
    /*Create image icon to get image*/
    ImageIcon icon = new ImageIcon(getClass().getResource(imageFile));
    Image image = icon.getImage();

    /*Draw image on the panel*/
    super.paintComponent(g);
    if (image != null) g.drawImage(image, 0, 0, getWidth(), getHeight(), this);
  }
  public void paintComponent(Graphics g) {
    super.paintComponent(g);

    while (true) {
      teller++;
      slaap(1000);
      label.setText("" + teller);
    }
  }
Пример #22
0
 @Override
 public void paintComponent(Graphics g) {
   if (selected) {
     g.setColor(selColor);
     g.fillRoundRect(0, 0, getWidth(), getHeight(), getWidth() / 10, getHeight() / 10);
     label.setForeground(Color.YELLOW);
   } else label.setForeground(Color.WHITE);
   super.paintComponent(g);
 }
Пример #23
0
  /* 연결선 그리기 */
  @Override
  protected void paintComponent(Graphics g) {
    super.paintComponent(g);

    for (Line link : links) {
      g.drawLine(link.p1.x, link.p1.y, link.p2.x, link.p2.y);
    }
    repaint();
  }
Пример #24
0
  @Override
  public void paintComponent(Graphics g) {
    super.paintComponent(g);

    Graphics2D g2d = ((Graphics2D) g);
    g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_SPEED);
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
    g2d.setRenderingHint(
        RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF);
    g2d.setRenderingHint(
        RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_OFF);
    g2d.setRenderingHint(
        RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_SPEED);
    g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_DISABLE);
    g2d.setColor(Color.BLACK);
    g2d.fillRect(0, 0, getWidth(), getHeight());

    if (bufferedImage != null) {
      synchronized (LOCKER) {
        g2d.drawImage(bufferedImage, transformCells, null);
      }
    }
    // draw struct preview
    if (structurePreview != null) {
      Composite composite = g2d.getComposite();
      g2d.setComposite(compositeStructPreview);
      g2d.drawImage(structurePreview, previewTransform, null);
      g2d.setComposite(composite);
    }
    // draw grid
    if (transformCells.getScaleX() > SHOW_GRID_MIN_SCALE) {
      Composite composite = g2d.getComposite();
      g2d.setComposite(compositeGrid);
      g2d.drawImage(bufferedImageGrid, transformGrid, null);
      g2d.setComposite(composite);
    }
    // draw border for preview
    if (structurePreview != null && Math.abs(transformCells.getScaleX()) >= 0.95) {
      Shape shape = new Rectangle(0, 0, structurePreview.getWidth(), structurePreview.getHeight());
      shape = previewTransform.createTransformedShape(shape);
      g2d.setColor(Color.RED);
      g2d.draw(shape);
    }

    // draw border
    double x = transformCells.getTranslateX();
    double y = transformCells.getTranslateY();

    g2d.setColor(BORDER_COLOR);
    g2d.setStroke(new BasicStroke(BORDER_WIDTH));
    g2d.drawRect(
        round(x - BORDER_WIDTH),
        round(y - BORDER_WIDTH),
        round(getAutomatonWidth() * transformCells.getScaleX() + 2 * BORDER_WIDTH),
        round(getAutomatonHeight() * transformCells.getScaleY() + 2 * BORDER_WIDTH));
  }
Пример #25
0
    protected void paintComponent(Graphics g) {
      super.paintComponent(g);

      // Select three points in proportion to the panel size
      Point p1 = new Point(getWidth() / 2, 10);
      Point p2 = new Point(10, getHeight() - 10);
      Point p3 = new Point(getWidth() - 10, getHeight() - 10);

      displayTriangles(g, order, p1, p2, p3);
    }
  //  Repaint the message at the new location
  public void paintComponent(Graphics page) {
    // use paintComponent method of its parent class
    // to have all graphics properties
    super.paintComponent(page);

    // change the page color and font
    page.setColor(Color.cyan);
    page.setFont(new Font("TimesRoman", Font.PLAIN, 24));

    page.drawString(message.getText(), (int) (location.getX()), (int) (location.getY()));
  }
Пример #27
0
  public void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D g2 = (Graphics2D) g;
    int i, j, k;
    System.out.println("Starting painting");
    // draw sets

    if (firstTimeAround) {
      drawSet(g2);
      render();
      viewer.save("final_product_full.png");
      firstTimeAround = false;
    }
    // render();
    /* for(i=0;i<viewer.getWidth();i++){
        for(j=0;j<viewer.getHeight();j++){
            viewer.setPixel(i,j,Color3.BLACK);
        }
    }
    */

    g2.setBackground(Color.BLACK);

    //        if(newRender){
    for (i = minX; i < maxX; i++) {
      // System.out.println("line "+i);
      for (j = minY; j < maxY; j++) {

        g2.setColor(
            new Color(
                (float) viewer.getPixel(i, j).getR(),
                (float) viewer.getPixel(i, j).getG(),
                (float) viewer.getPixel(i, j).getB()));
        // g2.drawLine(i,j,1,1);
        Ellipse2D.Double node_circ = new Ellipse2D.Double(i, j, 1, 1);
        g2.fill(node_circ);

        g2.setColor(Color.BLACK);

        // if(j*scale<viewer.getHeight()){
        //       j=0;//viewer.getHeight();
        // }

      }
      // if(i*scale<viewer.getWidth()){
      //    i=0;//viewer.getWidth();
      //  }
    }

    //  g2.drawImage(viewer.1)
    newRender = false;
    // }
    System.out.println("end painting");
  }
Пример #28
0
  public void paintComponent(Graphics g) {
    super.paintComponent(g);

    for (int i = 0; i < box.length; i++) {
      for (int j = 0; j < box[0].length; j++) {
        box[i][j].drawBackGroundSquare(g);
        box[i][j].drawSpecialSquare(g);
      }
    }
    drawSpecialLines(g);
  }
Пример #29
0
  public void paintComponent(Graphics g) { // paintComponent

    super.paintComponent(g); // refresh screen (paint background)

    Font f = new Font("Helvetica", Font.BOLD, 40);
    g.setFont(f);
    g.drawString("DON'T ABUSE", 40, 130);
    g.drawString("SUBSTANCES", 40, 180);
    f = new Font("Helvetica", Font.BOLD, 50);
    g.setFont(f);
    g.drawString("KIDS", 120, 240);
  }
Пример #30
0
  // draws the current snapshot
  public void paintComponent(Graphics g) {

    // System.out.println("In paint in draw");
    super.paintComponent(g);
    my_width = getSize().width;
    my_height = getSize().height;
    if (my_image != null) g.drawImage(my_image, 0, 0, my_width, my_height, this);

    setBackground(new Color(1.0f, 1.0f, 1.0f));
    //         g.setColor(Color.black);
    //         g.drawRect(0,0,my_width-1,my_height-1);

  }