Пример #1
0
  /** getReady: Initialize the game */
  private void getReady() {

    // Make up the bricks
    double brickPerWidth =
        (getWidth() - DIST_BRICK_WALL * 2 - DIST_BRICK_BRICK * (NUM_BRICK_ROW - 1)) / NUM_BRICK_ROW;
    double brickPerHeight = BRICK_HEIGHT;
    double x_start = DIST_BRICK_WALL;
    double y_start;
    for (int i = 1; i <= NUM_BRICK_ROW; i++) {
      for (int j = 1; j <= NUM_BRICK_COL; j++) {
        y_start = 50 + (j - 1) * (DIST_BRICK_BRICK + brickPerHeight);
        GRect tmpbrick = new GRect(brickPerWidth, brickPerHeight);
        tmpbrick.setFilled(true);
        add(tmpbrick, x_start, y_start);
      }
      x_start += DIST_BRICK_BRICK + brickPerWidth;
    }

    // Make up the board
    board = new GRect(BOARD_WIDTH, BOARD_HEIGHT);
    board.setFilled(true);
    add(board, (getWidth() - BOARD_WIDTH) / 2, (getHeight() - 30));

    // Place the ball
    ball = new GOval(BALL_RADIUS * 2, BALL_RADIUS * 2);
    ball.setFilled(true);
    ball.setColor(Color.RED);
    add(ball, (getWidth() - BALL_RADIUS * 2) / 2, (getHeight() - 30 - BALL_RADIUS * 2));

    // Set up random generator
    rgen = RandomGenerator.getInstance();

    // Add Listeners
    addMouseListeners();
  }
 public void run() {
   GOval o = new GOval(40, 40);
   o.setColor(Color.RED);
   o.setFilled(true);
   add(o, 100, 100);
   while (true) {
     pause(WAIT);
     o.move(xMove, yMove);
   }
 }
Пример #3
0
 private void PrecisionPaddle() {
   if (ball.getY()
       > HEIGHT
           - PADDLE_Y_OFFSET
           - PADDLE_HEIGHT
           - BALL_RADIUS * 2) { // check if the ball drops below the paddle
     double diff = ball.getY() - (HEIGHT - PADDLE_Y_OFFSET - PADDLE_HEIGHT - BALL_RADIUS * 2);
     ball.move(0, -2 * diff); // move ball an amount equal to the amount it drops below the paddle
   }
 }
Пример #4
0
 private void checkWall() {
   boolean checkLeftWall = ball.getX() <= 0;
   boolean checkRightWall = ball.getX() + BALL_RADIUS * 2 >= WIDTH;
   boolean checkTop = ball.getY() <= 0;
   if ((checkLeftWall) || (checkRightWall)) {
     vx = -vx;
   }
   if (checkTop) {
     vy = -vy;
   }
 }
Пример #5
0
 private void drawBall() {
   double x = WIDTH / 2 - BALL_RADIUS;
   double y = HEIGHT / 2 - BALL_RADIUS;
   double d = 2 * BALL_RADIUS;
   ball = new GOval(x, y, d, d);
   ball.setFilled(true);
   add(ball);
 }
Пример #6
0
 private void checkObject() {
   // x and y parameters for the different corners
   double leftX = ball.getX();
   double rightX = ball.getX() + (2 * BALL_RADIUS);
   double upperY = ball.getY();
   double lowerY = ball.getY() + (2 * BALL_RADIUS);
   // check the corners for object
   GObject upperLeft = checkCorner(leftX, upperY); // check upper-left corner
   if (upperLeft == null) {
     GObject upperRight = checkCorner(rightX, upperY); // check upper-right corner
   }
   GObject lowerLeft = checkCorner(leftX, lowerY); // //check lower-left corner
   if (lowerLeft == null) {
     GObject lowerRight = checkCorner(rightX, lowerY); // check lower-right corner
     if ((lowerLeft == paddle)
         && (lowerRight == paddle)) { // When both lower corners hit paddle, change direction.
       vy = -vy;
     }
   }
 }
Пример #7
0
 private void gaming() {
   boolean loseOneTurn;
   boolean win = false;
   boolean stillAlive = true;
   for (int i = NTURNS; i > 0; i--) { // loops for the number of turns.
     GLabel life = showLifeCount(i);
     waitForClick();
     add(life);
     while (stillAlive) { // the ball moves and bounces until the user loses or wins the turn.
       moveBall();
       loseOneTurn =
           (ball.getY() >= HEIGHT); // user loses one turn when the ball falls under the paddle.
       win = (brickCount == 0); // user wins when there is no brick left.
       stillAlive = !(loseOneTurn || win);
     }
     if (win) break; // breaks from the loop if the user wins in one turn.
     remove(ball);
     createBall(); // a new ball appears on the center of the screen after one turn
     stillAlive = true;
     remove(life);
   }
 }
 /* Draw graph line with the name and rating */
 private void drawEntry(NameSurferEntry entry, int entryNumber) {
   /* Draws graph line */
   for (int i = 0; i < NDECADES - 1; i++) {
     int position1 = entry.getRank(i);
     int position2 = entry.getRank(i + 1);
     double x1 = i * (getWidth() / NDECADES);
     double x2 = (i + 1) * (getWidth() / NDECADES);
     double y1 = 0;
     double y2 = 0;
     if (position1 != 0 && position2 != 0) {
       y1 = GRAPH_MARGIN_SIZE + (getHeight() - GRAPH_MARGIN_SIZE * 2) * position1 / MAX_RANK;
       y2 = GRAPH_MARGIN_SIZE + (getHeight() - GRAPH_MARGIN_SIZE * 2) * position2 / MAX_RANK;
     } else if (position1 == 0 && position2 == 0) {
       y1 = getHeight() - GRAPH_MARGIN_SIZE;
       y2 = y1;
     } else if (position1 == 0) {
       y1 = getHeight() - GRAPH_MARGIN_SIZE;
       y2 = GRAPH_MARGIN_SIZE + (getHeight() - GRAPH_MARGIN_SIZE * 2) * position2 / MAX_RANK;
     } else {
       y1 = GRAPH_MARGIN_SIZE + (getHeight() - GRAPH_MARGIN_SIZE * 2) * position1 / MAX_RANK;
       y2 = getHeight() - GRAPH_MARGIN_SIZE;
     }
     GLine line = new GLine(x1, y1, x2, y2);
     /* Set line color */
     if (entryNumber % 4 == 0) {
       line.setColor(Color.BLUE);
     } else if (entryNumber % 4 == 1) {
       line.setColor(Color.RED);
     } else if (entryNumber % 4 == 2) {
       line.setColor(Color.MAGENTA);
     } else if (entryNumber % 4 == 3) {
       line.setColor(Color.BLACK);
     }
     add(line);
   }
   /* Add label with the name and ranking */
   for (int i = 0; i < NDECADES; i++) {
     String name = entry.getName();
     int position = entry.getRank(i);
     String positionString = Integer.toString(position);
     String label = name + " " + positionString;
     double x = i * (getWidth() / NDECADES) + 10;
     double x1 = x - NDECADES;
     double y;
     int R = 5;
     if (position != 0) {
       y = GRAPH_MARGIN_SIZE + (getHeight() - GRAPH_MARGIN_SIZE * 2) * position / MAX_RANK;
     } else {
       /* Add "*" if name was not used and remove marker point */
       label = name + " *";
       y = getHeight() - GRAPH_MARGIN_SIZE - 10;
       R = 0;
     }
     /* Add marker point */
     GOval marker = new GOval(x1, y - 2, R, R); /* Got "y-2" by scientific research =) */
     marker.setFilled(true);
     GLabel nameLabel = new GLabel(label, x, y);
     nameLabel.setFont(new Font("Times Roman", Font.BOLD, 12));
     /* Set label color */
     if (entryNumber % 4 == 0) {
       nameLabel.setColor(Color.BLUE);
       marker.setColor(Color.BLUE);
     } else if (entryNumber % 4 == 1) {
       nameLabel.setColor(Color.RED);
       marker.setColor(Color.RED);
     } else if (entryNumber % 4 == 2) {
       nameLabel.setColor(Color.MAGENTA);
       marker.setColor(Color.MAGENTA);
     } else if (entryNumber % 4 == 3) {
       nameLabel.setColor(Color.BLACK);
       marker.setColor(Color.BLACK);
     }
     add(nameLabel);
     add(marker);
   }
 }
Пример #9
0
 private void startFall() {
   ball.move(vx, vy);
   pause(DELAY);
   ball.sendToBack();
 }
Пример #10
0
  /** Check for collision */
  private void checkRebounce() {

    // check for left/right/top wall
    if (ball.getX() < 0) {
      vx *= -1;
      ball.move(vx, 0);
      return;
    } else if ((ball.getX() + 2 * BALL_RADIUS) > getWidth()) {
      vx *= -1;
      ball.move(vx, 0);
      return;
    } else if (ball.getY() < 0) {
      ball.setLocation(ball.getX(), -ball.getY());
      vy *= -1;
      return;
    }

    // check for collision with bricks: from the four vertexs
    lefttop = getElementAt(ball.getX(), ball.getY());
    righttop = getElementAt(ball.getX() + 2 * BALL_RADIUS, ball.getY());
    leftbottom = getElementAt(ball.getX(), ball.getY() + 2 * BALL_RADIUS);
    rightbottom = getElementAt(ball.getX() + 2 * BALL_RADIUS, ball.getY() + 2 * BALL_RADIUS);
    if ((lefttop != null) && (righttop != null) && (lefttop != board) && (lefttop != mylabel)) {
      remove(lefttop);
      num_brick_left--;
      vy *= -1;
    } else if ((righttop != null)
        && (rightbottom != null)
        && (righttop != board)
        && (righttop != mylabel)) {
      remove(righttop);
      num_brick_left--;
      vx *= -1;
    } else if ((rightbottom != null)
        && (leftbottom != null)
        && (rightbottom != board)
        && (rightbottom != mylabel)) {
      remove(rightbottom);
      num_brick_left--;
      vy *= -1;
    } else if ((leftbottom != null)
        && (lefttop != null)
        && (leftbottom != board)
        && (leftbottom != mylabel)) {
      remove(leftbottom);
      num_brick_left--;
      vx *= -1;
    }

    // check for collision with board
    if (getElementAt(ball.getX(), (ball.getY() + BALL_RADIUS / 2)) == board) {
      vy *= -1;
      ball.move(0, vy);
    }
  }
Пример #11
0
 /** Move the ball */
 private void moveBall() {
   ball.move(vx, vy);
 }
Пример #12
0
 /** Check whether the game is over */
 private boolean gameover() {
   return (ball.getY() > (getHeight() - 2 * BALL_RADIUS)) || (num_brick_left == 0);
 }
Пример #13
0
 /*Defines and places the Rent state as a circle */
 private void placeRent(int x, int y, int width, int height, Color rentColor) {
   GOval shape = new GOval(x, y, width, height);
   shape.setFilled(true);
   shape.setColor(rentColor);
   add(shape);
 }