Пример #1
1
 private void doCurrentMethodStep() {
   switch (type) {
     case 0: // bisectiei
       if (Math.abs(function.evaluate((Cn.lastElement()).x)) < err) {
         complete = true;
         theTimer.stop();
       } else if (function.evaluate((An.lastElement()).x) * function.evaluate((Cn.lastElement()).x)
           < 0) {
         Bn.add(Cn.lastElement());
         Cn.add(new PointDP(((An.lastElement()).x + (Bn.lastElement()).x) / 2, 0.0));
       } else {
         An.add(Cn.lastElement());
         Cn.add(new PointDP(((An.lastElement()).x + (Bn.lastElement()).x) / 2, 0.0));
       }
       break;
     case 1: // coardei
       {
         double evn = function.evaluate((An.lastElement()).x);
         if (Math.abs(evn) < err) {
           complete = true;
           theTimer.stop();
         } else {
           double ev0 = function.evaluate((An.firstElement()).x);
           double newVal = (An.firstElement().x * evn - An.lastElement().x * ev0) / (evn - ev0);
           An.add(new PointDP(newVal, 0.0));
         }
       }
       break;
     case 2: // secantei
       {
         double exn = function.evaluate((An.lastElement()).x);
         if (Math.abs(exn) < err) {
           complete = true;
           theTimer.stop();
         } else {
           double exn1 = function.evaluate((An.elementAt(An.size() - 2)).x);
           double newVal =
               (An.elementAt(An.size() - 2).x * exn - (An.lastElement()).x * exn1) / (exn - exn1);
           An.add(new PointDP(newVal, 0.0));
         }
       }
       break;
     case 3: // newton
       double xn = An.lastElement().x;
       if (Math.abs(function.evaluate(xn)) < err) {
         complete = true;
         theTimer.stop();
       }
       An.add(new PointDP(xn - function.evaluate(xn) / function.evaluate_1(xn), 0.0));
       break;
   }
 }
Пример #2
0
  public void paintComponent(Graphics g) {
    Graphics2D g2d = (Graphics2D) g.create();
    g2d.setStroke(new BasicStroke(1.0f));

    if (isOpaque()) {
      g2d.setColor(getBackground());
      g2d.fillRect(0, 0, getWidth(), getHeight());
    }

    g2d.setColor(Color.black);
    g2d.drawLine(0, frameHeight / 2, frameWidth, frameHeight / 2);
    g2d.drawLine(frameWidth / 2, 0, frameWidth / 2, frameHeight);

    for (int i = unityX; i < frameWidth / 2; i += unityX) {
      g2d.drawLine(
          frameWidth / 2 + i, frameHeight / 2 - 3, frameWidth / 2 + i, frameHeight / 2 + 3);
      g2d.drawLine(
          frameWidth / 2 - i, frameHeight / 2 - 3, frameWidth / 2 - i, frameHeight / 2 + 3);
    }

    for (int i = unityY; i < frameHeight / 2; i += unityY) {
      g2d.drawLine(
          frameWidth / 2 - 3, frameHeight / 2 + i, frameWidth / 2 + 3, frameHeight / 2 + i);
      g2d.drawLine(
          frameWidth / 2 - 3, frameHeight / 2 - i, frameWidth / 2 + 3, frameHeight / 2 - i);
    }

    g2d.setColor(Color.blue);
    function.drawFunctionToGraphic(g2d, frameWidth, frameHeight, unityX, unityY);

    paintCurrentMethodState(g2d);

    g2d.dispose();
  }