Пример #1
0
 public void draw() {
   stroke(0, 0, 0);
   change = round(random(1, 10));
   if (change == 10) {
     direction = round(random(0, 8));
     point(pointX, pointY);
     point(pointX + 1, pointY + 1);
     point(pointX - 1, pointY - 1);
     point(pointX - 1, pointY + 1);
     point(pointX + 1, pointY - 1);
     stroke(200, 200, 200);
     point(pointX + 1, pointY);
     point(pointX - 1, pointY);
     point(pointX, pointY + 1);
     point(pointX, pointY - 1);
     stroke(0, 0, 0);
   }
   if (direction == 1) {
     speed.set(0, -1, 0);
   }
   if (direction == 2) {
     speed.set(1, 0, 0);
   }
   if (direction == 3) {
     speed.set(0, 1, 0);
   }
   if (direction == 4) {
     speed.set(-1, 0, 0);
   }
   if (direction == 5) {
     speed.set(-1, -1, 0);
   }
   if (direction == 6) {
     speed.set(1, 1, 0);
   }
   if (direction == 7) {
     speed.set(-1, 1, 0);
   }
   if (direction == 8) {
     speed.set(1, -1, 0);
   }
   if (pointX == width) {
     pointX = 1;
   }
   if (pointX == 0) {
     pointX = width - 1;
   }
   if (pointY == height) {
     pointY = 1;
   }
   if (pointY == 0) {
     pointY = height - 1;
   }
   pointX = pointX + speed.x;
   pointY = pointY + speed.y;
   point(pointX, pointY);
 }
 // Function to update location
 public void update() {
   // As long as we aren't dragging the pendulum, let it swing!
   if (!dragging) {
     float G = 0.4f; // Arbitrary universal gravitational constant
     theta_acc =
         (-1 * G / r)
             * sin(
                 theta); // Calculate acceleration (see:
                         // http://www.myphysicslab.com/pendulum1.html)
     theta_vel += theta_acc; // Increment velocity
     theta_vel *= damping; // Arbitrary damping
     theta += theta_vel; // Increment theta
   }
   loc.set(r * sin(theta), r * cos(theta), 0); // Polar to cartesian conversion
   loc.add(origin); // Make sure the location is relative to the pendulum's origin
 }