Пример #1
0
  public void run() {
    while (true) {
      // move ball to right
      // end when ball moves off right side of screen
      setup();
      while (ball.getX() < getWidth()) {
        moveBall();
        checkForCollision();
        pause(DELAY);
      }

      // move ball to left
      xVel = -X_VEL;
      X_START = getWidth() - DIAM_BALL;
      setup();
      while (ball.getX() > -DIAM_BALL - 5) {
        moveBall();
        checkForCollision();
        pause(DELAY);
      }

      X_START = DIAM_BALL / 2;
      xVel = X_VEL;
      yVel = 0.0;
    }
  }
Пример #2
0
 private void checkWall() {
   boolean checkLeftWall = ball.getX() <= 0;
   boolean checkRightWall = ball.getX() + BALL_RADIUS * 2 >= WIDTH;
   boolean checkTop = ball.getY() <= 0;
   if ((checkLeftWall) || (checkRightWall)) {
     vx = -vx;
   }
   if (checkTop) {
     vy = -vy;
   }
 }
Пример #3
0
 private void checkObject() {
   // x and y parameters for the different corners
   double leftX = ball.getX();
   double rightX = ball.getX() + (2 * BALL_RADIUS);
   double upperY = ball.getY();
   double lowerY = ball.getY() + (2 * BALL_RADIUS);
   // check the corners for object
   GObject upperLeft = checkCorner(leftX, upperY); // check upper-left corner
   if (upperLeft == null) {
     GObject upperRight = checkCorner(rightX, upperY); // check upper-right corner
   }
   GObject lowerLeft = checkCorner(leftX, lowerY); // //check lower-left corner
   if (lowerLeft == null) {
     GObject lowerRight = checkCorner(rightX, lowerY); // check lower-right corner
     if ((lowerLeft == paddle)
         && (lowerRight == paddle)) { // When both lower corners hit paddle, change direction.
       vy = -vy;
     }
   }
 }