Пример #1
0
 public AbstractPokedex(Set<SeaLifePrototype> species) {
   map = Maps.newHashMap();
   set = Sets.newHashSet();
   for (SeaLifePrototype specie : species) {
     map.put(specie.getName(), new SeaLifePrototypeCounter(specie));
   }
 }
Пример #2
0
 private SeaLifePrototype getCreature(String creatureName) {
   for (SeaLifePrototype s : seaLifePossibilities) {
     if (creatureName == s.getName()) {
       return s;
     }
   }
   return null;
 }
Пример #3
0
 public void creatureFulfilled(SeaLifePrototype creatureType) {
   PointOfInterest poi;
   for (Iterator<PointOfInterest> i = goals.iterator(); i.hasNext(); ) {
     poi = i.next();
     if (poi.getCreature() == null) continue;
     if (poi.getCreature().getName().equals(creatureType.getName())) {
       i.remove();
     }
   }
 }
Пример #4
0
  /*Should only be called once*/
  private void findDanger() {

    for (Observation o : whatYouSee) {
      //			logger.trace("What I see: " + o.getName() + "\t\tIs it dangerous? " + o.isDangerous());
      if (!o.isDangerous()) continue;

      Point2D predictedLocation;

      int speed = 0;
      int happy = 0; // can't use o.happiness() because that is 0 when you are on boat!
      for (SeaLifePrototype life : seaLifePossibilities) {
        if (life.getName().equals(o.getName())) {
          speed = life.getSpeed();
          happy = life.getHappiness();
          break;
        }
      }

      // Get the location and distance based on predicted location
      // (taking into account whether creature is stationary or moving).
      if (speed == 0 || o.getDirection() == null) {
        predictedLocation = o.getLocation();
      } else {
        // predict where it will be
        Point2D loc =
            new Point2D.Double(
                //						o.getLocation().getX() + (o.getDirection().getDx() *
                // (o.getDirection().isDiag() ? 3 : 2)),
                //						o.getLocation().getY() + (o.getDirection().getDy() *
                // (o.getDirection().isDiag() ? 3 : 2))
                o.getLocation().getX() + (o.getDirection().getDx()),
                o.getLocation().getY() + (o.getDirection().getDy()));
        if (ourBoard.inBounds((int) loc.getX(), (int) loc.getY())) {
          predictedLocation = loc;
        } else {
          predictedLocation = o.getLocation();
        }
      }

      // For each Direction that diver can move, calculate the sum of danger from all creatures
      // affecting it.
      // The danger is scaled based on distance (decreases by a factor of radius).
      for (Direction d : Direction.values()) {

        Point2D nextPosition =
            new Point2D.Double(myPosition.getX() + d.getDx(), myPosition.getY() + d.getDy());

        if (!ourBoard.inBounds((int) nextPosition.getX(), (int) nextPosition.getY())) continue;

        double distanceToCreature = Math.max(1.0, nextPosition.distance(predictedLocation));

        //				logger.debug("Direction:"+d+" distanceToCreature = " + distanceToCreature);

        // Only consider dangerous creatures if:
        // 1. They are stationary and affect cells next to the candidate cell, OR
        // 2. They are moving and affect cells within DANGER_MAX_DISTANCE of the candidate cell.
        if (o.isDangerous()
            && ((speed == 0 && distanceToCreature <= STATIONARY_DANGER_DISTANCE)
                || (speed > 0 && distanceToCreature <= DANGER_MAX_DISTANCE))) {

          double formerDirectionDanger = 0;

          if (directionDanger.containsKey(d)) {
            formerDirectionDanger = directionDanger.get(d);
            // logger.debug("formerDirectionDanger = " + formerDirectionDanger);
          }

          directionDanger.put(
              d,
              new Double(
                  formerDirectionDanger
                      + (Math.abs(happy * DANGER_MULTIPLIER) / Math.pow(distanceToCreature, 2))));
        }
      }
    }
  }