protected void keyReleased(int keyCode) { int command = InvaderGameMachine.NOCMD; int key = getKeyStates(); switch (key) { case LEFT_PRESSED: command = InvaderGameMachine.LEFT; break; case RIGHT_PRESSED: command = InvaderGameMachine.RIGHT; break; case FIRE_PRESSED: command = InvaderGameMachine.FIRE; break; } gameWorld.command(command); igm.action(command); }
public void commandAction(Command cmd, Displayable arg1) { if (cmd == exit) { igm.exit(); } }