public void draw(Graphics2D g) { /* g.setColor(Color.WHITE); g.fillRect(0, 0, GamePanel.WIDTH, GamePanel.HEIGHT); g.setColor(Color.white); */ // bgManager.draw(g); /* mAlimentos.drawAlimentos(g); mAlimentos.drawPoderes(g); */ // draw the backgrounds /* bgSky.draw(g); bgSoil.draw(g); */ bgKitchen.draw(g); // draw the rails /* g.setColor(Color.blue); g.fillRect(0, 484, GamePanel.WIDTH, 3); g.fillRect(0, 592, GamePanel.WIDTH, 3); g.fillRect(0, 700, GamePanel.WIDTH, 3); */ // draw the dishes for (int i = 0; i < dishes.size(); i++) { dishes.get(i).draw(g); } // draw the player player.draw(g); // draw the npc npc.draw(g); // draw the hud hud.draw(g); // drawing rails // {444, 552, 660} // draw the dish values for (int i = 0; i < numbers.size(); i++) { numbers.get(i).draw(g); } // draw the explosion for (int i = 0; i < explosions.size(); i++) { explosions.get(i).draw(g); } // draw the heart bg animation if (player.getCholesterol() >= 85) { g.drawImage( ImagesLoader.getImage("heartattackbg"), GamePanel.WIDTH / 2 - ImagesLoader.getImage("heartattackbg").getWidth() / 2, GamePanel.HEIGHT / 2 - ImagesLoader.getImage("heartattackbg").getHeight() / 2, null); heartAttack.draw(g); } if (player.getCholesterol() <= 25) { warning.draw(g); } // end of heart bg animation // Text.drawString(g, "Testing Colesterage", 200, 400, "leishoFont", null); // Text.drawString(g, "Font testing", 600, 200, "leishoFont", txtAnimation); if (eventIntro) { if (titleIntroA != null) titleIntroA.draw(g); if (titleIntroB != null) titleIntroB.draw(g); } if (eventCaught) { if (titleCaught != null) titleCaught.draw(g); } if (eventClear) { if (titleClear != null) if (!showResults) titleClear.draw(g); if (showResults) { g.setColor(new Color(0, 0, 0, 226)); g.fillRect( GamePanel.WIDTH / 2 - squarewidth / 2, GamePanel.HEIGHT / 2 - squareheight / 2, squarewidth, squareheight); if (ticksResults > 35) { g.setStroke(new BasicStroke(6)); g.setColor(Color.white); g.drawRect( GamePanel.WIDTH / 2 - squarewidth / 2, GamePanel.HEIGHT / 2 - squareheight / 2, squarewidth, squareheight); } if (ticksResults > 40) Text.drawString(g, "Resultados", Text.CENTERED, 150, "leishoFont", null); if (ticksResults > 50) Text.drawString( g, "Puntos adquiridos: " + player.getScoreLevel(), 250, 250, "leishoFont", null); if (ticksResults > 55) Text.drawString( g, "Alimentos consumidos: " + player.getEatenDishes(), 250, 300, "leishoFont", null); if (ticksResults > 60) Text.drawString( g, "Ocasiones en Paro Cardiaco: " + hud.getTimesHeartAttack(), 250, 350, "leishoFont", null); if (ticksResults > 60) Text.drawString( g, "Ocasiones en Débil: " + hud.getTimesWeak(), 250, 400, "leishoFont", null); if (ticksResults > 65 && ticksResults < 80) Text.drawString( g, "Presiona Enter para continuar", Text.CENTERED, 500, "leishoFont", null); } } if (eventDead) { if (titleDead != null) titleDead.draw(g); } if (eventPoints) eventPoints(); }
public void init() { // LEVEL SPEED levelSpeed = 8; // AudioPlayer init AudioLoader.loadFromFile("nivel3_sonido.txt"); // images loading ImagesLoader.loadFromFile("nivel3_imagenes.txt"); ImagesLoader.loadFromFile("nivel_efectosvisuales_imagenes.txt"); ImagesLoader.loadFromFile("food_imagenes.txt"); // food appearance probability if (difficulty == OptionsState.EASY) foodprobability = 0.8; if (difficulty == OptionsState.NORMAL) foodprobability = 0.88; if (difficulty == OptionsState.HARD) foodprobability = 0.94; fooddelays = new int[6]; fooddelays[0] = 100; fooddelays[1] = 600; fooddelays[2] = 100; fooddelays[3] = 500; fooddelays[4] = 100; fooddelays[5] = 400; // Events init eventIntro = true; eventClear = eventDead = eventCaught = false; txtAnimation = new TextAnimation(); camera = new Camera(); cameraPoint = new Camera(); levelStart = false; levelIntroTimer = System.nanoTime(); levelIntroDelay = 10000; foodTimer = System.nanoTime(); foodDelay = 3000; // load fonts Text.loadFont("yummyFont.png"); Text.loadFont("leishoFont.png"); player = new Player(); npc = new NPC(player); dishes = new ArrayList<>(); hud = new HUD(player); // difficulty difficulty = OptionsData.getDifficulty(); // rails init rails = new Rail[3]; // title init titleIntroA = new Title(levelName, Title.INTROANIMATIONA); titleIntroB = new Title("EMPIEZA", Title.INTROANIMATIONB); titleClear = new Title("GANASTE", Title.CLEARANIMATION); titleDead = new Title("MORISTE", Title.CAUGHTANIMATION); titleCaught = new Title("ATRAPADO", Title.CAUGHTANIMATION); titleIntroA.start(); // background creation // individual creation bgKitchen = new Background(0, 0, ImagesLoader.getImage("3_background"), Background.MOVELEFT); heartAttack = new BackgroundAnimation( ImagesLoader.getImage("heartsolo"), BackgroundAnimation.HEARTATTACK); warning = new BackgroundAnimation(ImagesLoader.getImage("warning"), BackgroundAnimation.WARNING); /* bgSky = new Background(0, 0, ImagesLoader.getImage("nivel1_clouds")); bgSoil = new Background(0, GamePanel.HEIGHT - (ImagesLoader.getHeight("nivel1_soil")), ImagesLoader.getImage("nivel1_soil")); */ numbers = new ArrayList<>(); explosions = new ArrayList<>(); powerup = new ArrayList<>(); player.init(dishes, numbers, explosions, powerup); // setting the score for the player player.setScore(PlayerData.getScore()); foodValues = new HashMap<>(); foodList = new ArrayList<>(); powerList = new ArrayList<>(); loadFoodFile("archivoComida.txt"); powerList.add("FREEZEPOWER"); powerList.add("DOUBLESCOREPOWER"); powerList.add("DOUBLESPEEDPOWER"); powerList.add("HALFSPEEDPOWER"); // set position // debugging player.setPositionInRail(playerxscreen, player.getCurrentRail()); cameraPoint.setPosition(playerxscreen, 0); // player.setVector(levelSpeed, 0); // parameters to be given: dx, dy, moveSpeed, jumpStart, fallSpeed player.setSpeed(levelSpeed, 0, 3.6, -28.8, 1.8); cameraPoint.setVector(levelSpeed, 0); npc.setPositionInRail(-npc.getWidth() / 2, npc.getCurrentRail()); // npc.setVector(levelSpeed, 0); // parameters to be given: dx, dy, moveSpeed npc.setSpeed(levelSpeed, 0, 3.6); player.setCamera(camera); npc.setCamera(camera); // results stuff init squarewidth = 5; squareheight = 1; resultsDelay = 600; ticksResults = 0; // AudioPlayer volume setting // AudioPlayer.setVolume("musicFnm", -5.0f); AudioPlayer.setVolume("increasescore", -25.0f); // AudioPlayer bg play AudioPlayer.playAndLoop(musicFnm); }