protected static boolean isTileVisible(
      DrawContext dc, Tile tile, double minDistanceSquared, double maxDistanceSquared) {
    if (!tile.getSector().intersects(dc.getVisibleSector())) return false;

    View view = dc.getView();
    Position eyePos = view.getEyePosition();
    if (eyePos == null) return false;

    Angle lat =
        clampAngle(
            eyePos.getLatitude(),
            tile.getSector().getMinLatitude(),
            tile.getSector().getMaxLatitude());
    Angle lon =
        clampAngle(
            eyePos.getLongitude(),
            tile.getSector().getMinLongitude(),
            tile.getSector().getMaxLongitude());
    Vec4 p = dc.getGlobe().computePointFromPosition(lat, lon, 0d);
    double distSquared = dc.getView().getEyePoint().distanceToSquared3(p);
    //noinspection RedundantIfStatement
    if (minDistanceSquared > distSquared || maxDistanceSquared < distSquared) return false;

    return true;
  }
  protected Vec4 computeReferencePoint(DrawContext dc) {
    if (dc.getViewportCenterPosition() != null)
      return dc.getGlobe().computePointFromPosition(dc.getViewportCenterPosition());

    java.awt.geom.Rectangle2D viewport = dc.getView().getViewport();
    int x = (int) viewport.getWidth() / 2;
    for (int y = (int) (0.5 * viewport.getHeight()); y >= 0; y--) {
      Position pos = dc.getView().computePositionFromScreenPoint(x, y);
      if (pos == null) continue;

      return dc.getGlobe().computePointFromPosition(pos.getLatitude(), pos.getLongitude(), 0d);
    }

    return null;
  }
Пример #3
0
 /**
  * Compute the view range footprint on the globe.
  *
  * @param dc the current <code>DrawContext</code>
  * @param steps the number of steps.
  * @return an array list of <code>LatLon</code> forming a closed shape.
  */
 protected ArrayList<LatLon> computeViewFootPrint(DrawContext dc, int steps) {
   ArrayList<LatLon> positions = new ArrayList<LatLon>();
   Position eyePos = dc.getView().getEyePosition();
   Angle distance =
       Angle.fromRadians(
           Math.asin(
               dc.getView().getFarClipDistance()
                   / (dc.getGlobe().getRadius() + eyePos.getElevation())));
   if (distance.degrees > 10) {
     double headStep = 360d / steps;
     Angle heading = Angle.ZERO;
     for (int i = 0; i <= steps; i++) {
       LatLon p = LatLon.greatCircleEndPosition(eyePos, heading, distance);
       positions.add(p);
       heading = heading.addDegrees(headStep);
     }
     return positions;
   } else return null;
 }
  protected static boolean isNameVisible(
      DrawContext dc, PlaceNameService service, Position namePosition) {
    double elevation = dc.getVerticalExaggeration() * namePosition.getElevation();
    Vec4 namePoint =
        dc.getGlobe()
            .computePointFromPosition(
                namePosition.getLatitude(), namePosition.getLongitude(), elevation);
    Vec4 eyeVec = dc.getView().getEyePoint();

    double dist = eyeVec.distanceTo3(namePoint);
    return dist >= service.getMinDisplayDistance() && dist <= service.getMaxDisplayDistance();
  }
    protected boolean isNavSectorVisible(
        DrawContext dc, double minDistanceSquared, double maxDistanceSquared) {
      if (!navSector.intersects(dc.getVisibleSector())) return false;

      View view = dc.getView();
      Position eyePos = view.getEyePosition();
      if (eyePos == null) return false;

      // check for eyePos over globe
      if (Double.isNaN(eyePos.getLatitude().getDegrees())
          || Double.isNaN(eyePos.getLongitude().getDegrees())) return false;

      Angle lat =
          clampAngle(eyePos.getLatitude(), navSector.getMinLatitude(), navSector.getMaxLatitude());
      Angle lon =
          clampAngle(
              eyePos.getLongitude(), navSector.getMinLongitude(), navSector.getMaxLongitude());
      Vec4 p = dc.getGlobe().computePointFromPosition(lat, lon, 0d);
      double distSquared = dc.getView().getEyePoint().distanceToSquared3(p);
      //noinspection RedundantIfStatement
      if (minDistanceSquared > distSquared || maxDistanceSquared < distSquared) return false;

      return true;
    }
Пример #6
0
 /**
  * Computes the lat/lon of the pickPoint over the world map
  *
  * @param dc the current <code>DrawContext</code>
  * @param locationSW the screen location of the bottom left corner of the map
  * @param mapSize the world map screen dimension in pixels
  * @return the picked Position
  */
 protected Position computePickPosition(DrawContext dc, Vec4 locationSW, Dimension mapSize) {
   Position pickPosition = null;
   Point pickPoint = dc.getPickPoint();
   if (pickPoint != null) {
     Rectangle viewport = dc.getView().getViewport();
     // Check if pickpoint is inside the map
     if (pickPoint.getX() >= locationSW.getX()
         && pickPoint.getX() < locationSW.getX() + mapSize.width
         && viewport.height - pickPoint.getY() >= locationSW.getY()
         && viewport.height - pickPoint.getY() < locationSW.getY() + mapSize.height) {
       double lon = (pickPoint.getX() - locationSW.getX()) / mapSize.width * 360 - 180;
       double lat =
           (viewport.height - pickPoint.getY() - locationSW.getY()) / mapSize.height * 180 - 90;
       double pickAltitude = 1000e3;
       pickPosition = new Position(Angle.fromDegrees(lat), Angle.fromDegrees(lon), pickAltitude);
     }
   }
   return pickPosition;
 }
Пример #7
0
  protected void drawIcon(DrawContext dc) {
    if (this.getIconFilePath() == null) return;

    GL gl = dc.getGL();
    OGLStackHandler ogsh = new OGLStackHandler();

    try {
      // Initialize texture if necessary
      Texture iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath());
      if (iconTexture == null) {
        this.initializeTexture(dc);
        iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath());
        if (iconTexture == null) {
          String msg = Logging.getMessage("generic.ImageReadFailed");
          Logging.logger().finer(msg);
          return;
        }
      }
      gl.glDisable(GL.GL_DEPTH_TEST);

      double width = this.getScaledIconWidth();
      double height = this.getScaledIconHeight();

      // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight)
      // into the GL projection matrix.
      java.awt.Rectangle viewport = dc.getView().getViewport();
      ogsh.pushProjectionIdentity(gl);
      double maxwh = width > height ? width : height;
      gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh);

      // Translate and scale
      ogsh.pushModelviewIdentity(gl);
      double scale = this.computeScale(viewport);
      Vec4 locationSW = this.computeLocation(viewport, scale);
      gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
      // Scale to 0..1 space
      gl.glScaled(scale, scale, 1);
      gl.glScaled(width, height, 1d);

      if (!dc.isPickingMode()) {
        gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);

        // Draw background color behind the map
        gl.glColor4ub(
            (byte) this.backColor.getRed(),
            (byte) this.backColor.getGreen(),
            (byte) this.backColor.getBlue(),
            (byte) (this.backColor.getAlpha() * this.getOpacity()));
        dc.drawUnitQuad();

        // Draw world map icon
        gl.glColor4d(1d, 1d, 1d, this.getOpacity());
        gl.glEnable(GL.GL_TEXTURE_2D);
        iconTexture.bind();

        TextureCoords texCoords = iconTexture.getImageTexCoords();
        dc.drawUnitQuad(texCoords);
        gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
        gl.glDisable(GL.GL_TEXTURE_2D);

        // Draw crosshair for current location
        gl.glLoadIdentity();
        gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
        // Scale to width x height space
        gl.glScaled(scale, scale, 1);
        // Set color
        float[] colorRGB = this.color.getRGBColorComponents(null);
        gl.glColor4d(colorRGB[0], colorRGB[1], colorRGB[2], this.getOpacity());

        // Draw crosshair
        Position groundPos = this.computeGroundPosition(dc, dc.getView());
        if (groundPos != null) {
          int x = (int) (width * (groundPos.getLongitude().degrees + 180) / 360);
          int y = (int) (height * (groundPos.getLatitude().degrees + 90) / 180);
          int w = 10; // cross branch length
          // Draw
          gl.glBegin(GL.GL_LINE_STRIP);
          gl.glVertex3d(x - w, y, 0);
          gl.glVertex3d(x + w + 1, y, 0);
          gl.glEnd();
          gl.glBegin(GL.GL_LINE_STRIP);
          gl.glVertex3d(x, y - w, 0);
          gl.glVertex3d(x, y + w + 1, 0);
          gl.glEnd();
        }

        // Draw view footprint in map icon space
        if (this.showFootprint) {
          this.footPrintPositions = this.computeViewFootPrint(dc, 32);
          if (this.footPrintPositions != null) {
            gl.glBegin(GL.GL_LINE_STRIP);
            LatLon p1 = this.footPrintPositions.get(0);
            for (LatLon p2 : this.footPrintPositions) {
              int x = (int) (width * (p2.getLongitude().degrees + 180) / 360);
              int y = (int) (height * (p2.getLatitude().degrees + 90) / 180);
              // Draw
              if (LatLon.locationsCrossDateline(p1, p2)) {
                int y1 = (int) (height * (p1.getLatitude().degrees + 90) / 180);
                gl.glVertex3d(x < width / 2 ? width : 0, (y1 + y) / 2, 0);
                gl.glEnd();
                gl.glBegin(GL.GL_LINE_STRIP);
                gl.glVertex3d(x < width / 2 ? 0 : width, (y1 + y) / 2, 0);
              }
              gl.glVertex3d(x, y, 0);
              p1 = p2;
            }
            gl.glEnd();
          }
        }
        // Draw 1px border around and inside the map
        gl.glBegin(GL.GL_LINE_STRIP);
        gl.glVertex3d(0, 0, 0);
        gl.glVertex3d(width, 0, 0);
        gl.glVertex3d(width, height - 1, 0);
        gl.glVertex3d(0, height - 1, 0);
        gl.glVertex3d(0, 0, 0);
        gl.glEnd();
      } else {
        // Picking
        this.pickSupport.clearPickList();
        this.pickSupport.beginPicking(dc);
        // Where in the world are we picking ?
        Position pickPosition =
            computePickPosition(
                dc, locationSW, new Dimension((int) (width * scale), (int) (height * scale)));
        Color color = dc.getUniquePickColor();
        int colorCode = color.getRGB();
        this.pickSupport.addPickableObject(colorCode, this, pickPosition, false);
        gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue());
        dc.drawUnitQuad();
        this.pickSupport.endPicking(dc);
        this.pickSupport.resolvePick(dc, dc.getPickPoint(), this);
      }
    } finally {
      dc.restoreDefaultDepthTesting();
      dc.restoreDefaultCurrentColor();
      if (dc.isPickingMode()) dc.restoreDefaultBlending();
      ogsh.pop(gl);
    }
  }