protected void requestTile(DrawContext dc, Tile tile) {
    Vec4 centroid = dc.getGlobe().computePointFromPosition(tile.getSector().getCentroid(), 0);
    if (this.getReferencePoint() != null)
      tile.setPriority(centroid.distanceTo3(this.getReferencePoint()));

    RequestTask task = new RequestTask(tile, this);
    this.getRequestQ().add(task);
  }
Пример #2
0
  /** {@inheritDoc} */
  public double distanceTo(Vec4 point) {
    if (point == null) {
      String msg = Logging.getMessage("nullValue.PointIsNull");
      Logging.error(msg);
      throw new IllegalArgumentException(msg);
    }

    double distance = point.distanceTo3(this.center) - this.getRadius();
    return (distance < 0d) ? 0d : distance;
  }
  protected static boolean isNameVisible(
      DrawContext dc, PlaceNameService service, Position namePosition) {
    double elevation = dc.getVerticalExaggeration() * namePosition.getElevation();
    Vec4 namePoint =
        dc.getGlobe()
            .computePointFromPosition(
                namePosition.getLatitude(), namePosition.getLongitude(), elevation);
    Vec4 eyeVec = dc.getView().getEyePoint();

    double dist = eyeVec.distanceTo3(namePoint);
    return dist >= service.getMinDisplayDistance() && dist <= service.getMaxDisplayDistance();
  }
Пример #4
0
  /**
   * Add a vertex to the polygon's outer boundary.
   *
   * @param mousePoint the point at which the mouse was clicked. The new vertex will be placed as
   *     near as possible to this point, at the elevation of the polygon.
   */
  protected void addVertex(Point mousePoint) {
    // Try to find the edge that is closest to a ray passing through the screen point. We're trying
    // to determine
    // the user's intent as to which edge a new two control points should be added to.

    Line ray = this.wwd.getView().computeRayFromScreenPoint(mousePoint.getX(), mousePoint.getY());
    Vec4 pickPoint = this.intersectPolygonAltitudeAt(ray);

    double nearestDistance = Double.MAX_VALUE;
    int newVertexIndex = 0;

    // Loop through the control points and determine which edge is closest to the pick point
    for (int i = 0; i < this.controlPoints.size(); i++) {
      ControlPointMarker thisMarker = (ControlPointMarker) this.controlPoints.get(i);
      ControlPointMarker nextMarker =
          (ControlPointMarker) this.controlPoints.get((i + 1) % this.controlPoints.size());

      Vec4 pointOnEdge =
          AirspaceEditorUtil.nearestPointOnSegment(thisMarker.point, nextMarker.point, pickPoint);
      if (!AirspaceEditorUtil.isPointBehindLineOrigin(ray, pointOnEdge)) {
        double d = pointOnEdge.distanceTo3(pickPoint);
        if (d < nearestDistance) {
          newVertexIndex = i + 1;
          nearestDistance = d;
        }
      }
    }

    Position newPosition = this.wwd.getModel().getGlobe().computePositionFromPoint(pickPoint);

    // Copy the outer boundary list
    ArrayList<Position> positionList = new ArrayList<Position>(this.controlPoints.size());
    for (LatLon position : this.getPolygon().getOuterBoundary()) {
      positionList.add((Position) position);
    }

    // Add the new vertex
    positionList.add(newVertexIndex, newPosition);

    this.getPolygon().setOuterBoundary(positionList);
  }