Пример #1
0
  protected void assembleHeightControlPoints() {
    if (this.controlPoints.size() < 2) return;

    // Add one control point for the height between the first and second vertices.
    // TODO: ensure that this control point is visible
    Position firstVertex = this.controlPoints.get(0).getPosition();
    Position secondVertex = this.controlPoints.get(1).getPosition();

    Globe globe = this.wwd.getModel().getGlobe();

    // Get cartesian points for the vertices
    Vec4 firstPoint = globe.computePointFromPosition(firstVertex);
    Vec4 secondPoint = globe.computePointFromPosition(secondVertex);

    // Find the midpoint of the line segment that connects the vertices
    Vec4 halfwayPoint = firstPoint.add3(secondPoint).divide3(2.0);

    Position halfwayPosition = globe.computePositionFromPoint(halfwayPoint);

    this.controlPoints.add(
        new ControlPointMarker(
            CHANGE_HEIGHT_ACTION,
            halfwayPosition,
            halfwayPoint,
            this.heightControlAttributes,
            this.controlPoints.size()));
  }
Пример #2
0
  protected void assembleVertexControlPoints(DrawContext dc) {
    Terrain terrain = dc.getTerrain();
    ExtrudedPolygon polygon = this.getPolygon();

    Position refPos = polygon.getReferencePosition();
    Vec4 refPoint = terrain.getSurfacePoint(refPos.getLatitude(), refPos.getLongitude(), 0);

    int altitudeMode = polygon.getAltitudeMode();
    double height = polygon.getHeight();

    Vec4 vaa = null;
    double vaaLength = 0; // used to compute independent length of each cap vertex
    double vaLength = 0;

    int i = 0;
    for (LatLon location : polygon.getOuterBoundary()) {
      Vec4 vert;

      // Compute the top/cap point.
      if (altitudeMode == WorldWind.CONSTANT || !(location instanceof Position)) {
        if (vaa == null) {
          // Compute the vector lengths of the top and bottom points at the reference position.
          vaa = refPoint.multiply3(height / refPoint.getLength3());
          vaaLength = vaa.getLength3();
          vaLength = refPoint.getLength3();
        }

        // Compute the bottom point, which is on the terrain.
        vert = terrain.getSurfacePoint(location.getLatitude(), location.getLongitude(), 0);

        double delta = vaLength - vert.dot3(refPoint) / vaLength;
        vert = vert.add3(vaa.multiply3(1d + delta / vaaLength));
      } else if (altitudeMode == WorldWind.RELATIVE_TO_GROUND) {
        vert =
            terrain.getSurfacePoint(
                location.getLatitude(),
                location.getLongitude(),
                ((Position) location).getAltitude());
      } else // WorldWind.ABSOLUTE
      {
        vert =
            terrain
                .getGlobe()
                .computePointFromPosition(
                    location.getLatitude(),
                    location.getLongitude(),
                    ((Position) location).getAltitude() * terrain.getVerticalExaggeration());
      }

      Position vertexPosition = this.wwd.getModel().getGlobe().computePositionFromPoint(vert);

      this.controlPoints.add(
          new ControlPointMarker(
              MOVE_VERTEX_ACTION, vertexPosition, vert, this.vertexControlAttributes, i));
      i++;
    }
  }
Пример #3
0
  /**
   * Add a vertex to the polygon's outer boundary.
   *
   * @param mousePoint the point at which the mouse was clicked. The new vertex will be placed as
   *     near as possible to this point, at the elevation of the polygon.
   */
  protected void addVertex(Point mousePoint) {
    // Try to find the edge that is closest to a ray passing through the screen point. We're trying
    // to determine
    // the user's intent as to which edge a new two control points should be added to.

    Line ray = this.wwd.getView().computeRayFromScreenPoint(mousePoint.getX(), mousePoint.getY());
    Vec4 pickPoint = this.intersectPolygonAltitudeAt(ray);

    double nearestDistance = Double.MAX_VALUE;
    int newVertexIndex = 0;

    // Loop through the control points and determine which edge is closest to the pick point
    for (int i = 0; i < this.controlPoints.size(); i++) {
      ControlPointMarker thisMarker = (ControlPointMarker) this.controlPoints.get(i);
      ControlPointMarker nextMarker =
          (ControlPointMarker) this.controlPoints.get((i + 1) % this.controlPoints.size());

      Vec4 pointOnEdge =
          AirspaceEditorUtil.nearestPointOnSegment(thisMarker.point, nextMarker.point, pickPoint);
      if (!AirspaceEditorUtil.isPointBehindLineOrigin(ray, pointOnEdge)) {
        double d = pointOnEdge.distanceTo3(pickPoint);
        if (d < nearestDistance) {
          newVertexIndex = i + 1;
          nearestDistance = d;
        }
      }
    }

    Position newPosition = this.wwd.getModel().getGlobe().computePositionFromPoint(pickPoint);

    // Copy the outer boundary list
    ArrayList<Position> positionList = new ArrayList<Position>(this.controlPoints.size());
    for (LatLon position : this.getPolygon().getOuterBoundary()) {
      positionList.add((Position) position);
    }

    // Add the new vertex
    positionList.add(newVertexIndex, newPosition);

    this.getPolygon().setOuterBoundary(positionList);
  }