protected void doMoveAirspaceLaterally( WorldWindow wwd, Airspace airspace, Point mousePoint, Point previousMousePoint) { // Intersect a ray throuh each mouse point, with a geoid passing through the reference // elevation. Since // most airspace control points follow a fixed altitude, this will track close to the intended // mouse position. // If either ray fails to intersect the geoid, then ignore this event. Use the difference // between the two // intersected positions to move the control point's location. if (!(airspace instanceof Movable)) { return; } Movable movable = (Movable) airspace; View view = wwd.getView(); Globe globe = wwd.getModel().getGlobe(); Position refPos = movable.getReferencePosition(); if (refPos == null) return; // Convert the reference position into a cartesian point. This assumes that the reference // elevation is defined // by the airspace's lower altitude. Vec4 refPoint = null; if (airspace.isTerrainConforming()[LOWER_ALTITUDE]) refPoint = wwd.getSceneController().getTerrain().getSurfacePoint(refPos); if (refPoint == null) refPoint = globe.computePointFromPosition(refPos); // Convert back to a position. refPos = globe.computePositionFromPoint(refPoint); Line ray = view.computeRayFromScreenPoint(mousePoint.getX(), mousePoint.getY()); Line previousRay = view.computeRayFromScreenPoint(previousMousePoint.getX(), previousMousePoint.getY()); Vec4 vec = AirspaceEditorUtil.intersectGlobeAt(wwd, refPos.getElevation(), ray); Vec4 previousVec = AirspaceEditorUtil.intersectGlobeAt(wwd, refPos.getElevation(), previousRay); if (vec == null || previousVec == null) { return; } Position pos = globe.computePositionFromPoint(vec); Position previousPos = globe.computePositionFromPoint(previousVec); LatLon change = pos.subtract(previousPos); movable.move(new Position(change.getLatitude(), change.getLongitude(), 0.0)); this.fireAirspaceMoved(new AirspaceEditEvent(wwd, airspace, this)); }
protected void initializePolygon(WorldWindow wwd, Polygon polygon, boolean fitShapeToViewport) { // Creates a rectangle in the center of the viewport. Attempts to guess at a reasonable size // and height. Position position = ShapeUtils.getNewShapePosition(wwd); Angle heading = ShapeUtils.getNewShapeHeading(wwd, true); double sizeInMeters = fitShapeToViewport ? ShapeUtils.getViewportScaleFactor(wwd) : DEFAULT_SHAPE_SIZE_METERS; java.util.List<LatLon> locations = ShapeUtils.createSquareInViewport(wwd, position, heading, sizeInMeters); double maxElevation = -Double.MAX_VALUE; Globe globe = wwd.getModel().getGlobe(); for (LatLon ll : locations) { double e = globe.getElevation(ll.getLatitude(), ll.getLongitude()); if (e > maxElevation) maxElevation = e; } polygon.setAltitudes(0.0, maxElevation + sizeInMeters); polygon.setTerrainConforming(true, false); polygon.setLocations(locations); }
protected void doMoveAirspaceVertically( WorldWindow wwd, Airspace airspace, Point mousePoint, Point previousMousePoint) { // Find the closest points between the rays through each screen point, and the ray from the // control point // and in the direction of the globe's surface normal. Compute the elevation difference between // these two // points, and use that as the change in airspace altitude. // // If the state keepControlPointsAboveTerrain is set, we prevent the control point from passing // any lower than // the terrain elevation beneath it. if (!(airspace instanceof Movable)) { return; } Movable movable = (Movable) airspace; Position referencePos = movable.getReferencePosition(); if (referencePos == null) return; Vec4 referencePoint = wwd.getModel().getGlobe().computePointFromPosition(referencePos); Vec4 surfaceNormal = wwd.getModel() .getGlobe() .computeSurfaceNormalAtLocation( referencePos.getLatitude(), referencePos.getLongitude()); Line verticalRay = new Line(referencePoint, surfaceNormal); Line screenRay = wwd.getView() .computeRayFromScreenPoint(previousMousePoint.getX(), previousMousePoint.getY()); Line previousScreenRay = wwd.getView().computeRayFromScreenPoint(mousePoint.getX(), mousePoint.getY()); Vec4 pointOnLine = AirspaceEditorUtil.nearestPointOnLine(verticalRay, screenRay); Vec4 previousPointOnLine = AirspaceEditorUtil.nearestPointOnLine(verticalRay, previousScreenRay); Position pos = wwd.getModel().getGlobe().computePositionFromPoint(pointOnLine); Position previousPos = wwd.getModel().getGlobe().computePositionFromPoint(previousPointOnLine); double elevationChange = previousPos.getElevation() - pos.getElevation(); double[] altitudes = this.getAirspace().getAltitudes(); boolean[] terrainConformance = this.getAirspace().isTerrainConforming(); if (this.isKeepControlPointsAboveTerrain()) { if (terrainConformance[LOWER_ALTITUDE]) { if (altitudes[LOWER_ALTITUDE] + elevationChange < 0.0) elevationChange = 0.0 - altitudes[LOWER_ALTITUDE]; } else { double height = AirspaceEditorUtil.computeLowestHeightAboveSurface( wwd, this.getCurrentControlPoints(), LOWER_ALTITUDE); if (elevationChange <= -height) { elevationChange = -height; } } } altitudes[LOWER_ALTITUDE] += elevationChange; altitudes[UPPER_ALTITUDE] += elevationChange; this.getAirspace().setAltitudes(altitudes[LOWER_ALTITUDE], altitudes[UPPER_ALTITUDE]); this.fireAirspaceMoved(new AirspaceEditEvent(wwd, airspace, this)); }