public void closeSum() { Triangulator t = new Triangulator(topPolygon); int lastIndex = mesh.vertices.size(); for (int i = 0; i < t.getIndices().size(); i++) { mesh.indices.add(t.getIndices().get(i) + lastIndex); } for (Point2D point : topPolygon.points) { mesh.vertices.add(new Point3D(point, top, 1)); mesh.normals.add(new Point3D(0, 1, 0)); } mesh.textCoord.addAll(topPolygon.getTextureMap()); }
public void closeBase() { Triangulator t = new Triangulator(bottomPolygon); int lastIndex = mesh.vertices.size(); for (int i = t.getIndices().size() - 1; i >= 0; i--) { mesh.indices.add(t.getIndices().get(i) + lastIndex); } for (Point2D point : bottomPolygon.points) { mesh.vertices.add(new Point3D(point, bottom, 1)); mesh.normals.add(new Point3D(0, -1, 0)); } mesh.textCoord.addAll(bottomPolygon.getTextureMap()); }