Пример #1
0
 /**
  * Let the player know he is being charged for money or that he hasn't got enough money
  *
  * @param paa the actionattachment the player is notified about
  * @param enough is this a notification about enough or not enough money.
  */
 private void notifyMoney(final PoliticalActionAttachment paa, final boolean enough) {
   if (enough) {
     sendNotification("Charging " + paa.getCostPU() + " PU's to perform this action");
   } else {
     sendNotification(
         "You don't have ennough money, you need "
             + paa.getCostPU()
             + " PU's to perform this action");
   }
 }
Пример #2
0
 /**
  * Subtract money from the players wallet
  *
  * @param paa the politicalactionattachment this the money is charged for.
  */
 private void chargeForAction(final PoliticalActionAttachment paa) {
   final Resource PUs = getData().getResourceList().getResource(Constants.PUS);
   final int cost = paa.getCostPU();
   if (cost > 0) {
     // don't notify user of spending money anymore
     // notifyMoney(paa, true);
     final String transcriptText =
         m_bridge.getPlayerID().getName()
             + " spend "
             + cost
             + " PU on Political Action: "
             + MyFormatter.attachmentNameToText(paa.getName());
     m_bridge.getHistoryWriter().startEvent(transcriptText);
     final Change charge = ChangeFactory.changeResourcesChange(m_bridge.getPlayerID(), PUs, -cost);
     m_bridge.addChange(charge);
   } else {
     final String transcriptText =
         m_bridge.getPlayerID().getName()
             + " takes Political Action: "
             + MyFormatter.attachmentNameToText(paa.getName());
     // we must start an event anyway
     m_bridge.getHistoryWriter().startEvent(transcriptText);
   }
 }
Пример #3
0
 /**
  * @param paa The Political Action the player should be charged for
  * @return false if the player can't afford the action
  */
 private boolean checkEnoughMoney(final PoliticalActionAttachment paa) {
   final Resource PUs = getData().getResourceList().getResource(Constants.PUS);
   final int cost = paa.getCostPU();
   final int has = m_bridge.getPlayerID().getResources().getQuantity(PUs);
   return has >= cost;
 }