private int[] setUpNearest(MouseEvent e) { int mousex = e.getX() - _display_offset[0]; int mousey = e.getY() - _display_offset[1]; int i = 0; int j; j = (int) Math.round((mousey - hextop) * 1.0 / intervalUp); if ((j % 2 + (rings - 1) % 2) == 0 || (((j - 1) % 2 + (rings) % 2) == 0)) { int glob = 1; for (i = 0; (Math.floor((i + 1) / 2) * radius + Math.floor(i / 2) * radius * 2) < mousex - hexleft - radius / 2; i++) glob += (((i % 2) == 0) ? 1 : 3); double dx = (Math.floor((i + 1) / 2) * radius + Math.floor(i / 2) * radius * 2) - (mousex - hexleft - radius / 2); if ((i % 2) == 1 && dx > radius / 2) { i = i - 1; glob -= 1; } else if ((i % 2) == 0 && dx > radius) { i = i - 1; glob -= 3; } i = glob; } else { int glob = 0; for (i = 0; (Math.floor((i + 1) / 2) * radius * 2 + Math.floor(i / 2) * radius) < mousex - hexleft; i++) glob += (((i % 2) == 0) ? 3 : 1); double dx = (Math.floor((i + 1) / 2) * radius * 2 + Math.floor(i / 2) * radius) - (mousex - hexleft); if ((i % 2) == 0 && dx > radius / 2) { i = i - 1; glob -= 1; } else if ((i % 2) == 1 && dx > radius) { i = i - 1; glob -= 3; } i = glob; } return new int[] {i, j}; }