public void tick() { // update mobs and if they are using AI, check to see if the player is visible to them for (Mob e : mobList) { e.tick(); } Point2D p = Globals.getIsoCoords(player.getX(), player.getY()); Camera.moveTo((int) p.getX(), (int) p.getY()); }
@Test public void picksFuel() { // jogador apanha um bonus de combustivel Player p = new Player(true); int fuel = p.getFuel(); // cria objeto que da a vida ao player Fuel f = new Fuel(p.getX(), p.getY(), true); // verifica se apanha assertTrue(f.colide(p)); f.caught(p, true); // nao ganha fuel, pois esta cheio assertFalse(fuel < p.getFuel()); // retirar fuel p.addFuel(-100); assertTrue(fuel > p.getFuel()); // ganha fuel int fuel1 = p.getFuel(); f.caught(p, true); assertTrue(fuel1 < p.getFuel()); }
@Test public void picksHealth() { // jogador apanha um bonus de vida (ganha vida) Player p = new Player(true); int life = p.getLifepoints(); // cria objeto que da a vida ao player Health h = new Health(p.getX(), p.getY(), true); Obstacle ob = new Obstacle((int) p.getX(), (int) p.getY(), 20, true); // verifica se apanha assertTrue(h.colide(p)); h.caught(p, true); // verifica se nao ganha vida, pois tem a vida cheia assertEquals(life, p.getLifepoints()); // perde vida ob.damage(p); int life1 = p.getLifepoints(); assertTrue(life > life1); // ganha vida h.caught(p, true); assertTrue(life1 < p.getLifepoints()); }
@Test public void colidesWithMine() { // jogador fica com os controlos trocados Player p = new Player(true); Skymine s = new Skymine(p.getX(), p.getY(), true); assertFalse(p.isMalfunctioning()); assertTrue(s.colide(p)); s.caught(p, true); assertTrue(p.isMalfunctioning()); }
public void render(Graphics g) { // points used for render culling // long starter = System.currentTimeMillis(); Point origin = Globals.findTile( (int) player.getX() - Camera.width / 2, (int) player.getY() - Camera.height); Point bottomRight = Globals.findTile((int) player.getX() + Camera.width, (int) player.getY() + Camera.height); if (origin.x < 0) origin.setLocation(0, origin.y); if (origin.y < 0) origin.setLocation(origin.x, 0); if (bottomRight.x >= xLength) bottomRight.setLocation(xLength - 1, bottomRight.y); if (bottomRight.y >= yHeight) bottomRight.setLocation(bottomRight.x, yHeight - 1); ArrayList<Entity> sortList = new ArrayList<Entity>(); for (Entity e : mobList) { sortList.add(e); } // render loop for (int x = origin.x; x < bottomRight.x; x++) { for (int y = bottomRight.y; y >= origin.y; y--) { try { if (tileMap[x][y] != null) { // renderct++; tileMap[x][y].render(g); } if (walls[x][y] != null) sortList.add(walls[x][y]); } catch (Exception e) { System.out.println("EXCEPTION IN WORLD RENDER LOOP"); e.printStackTrace(); } ; } } Collections.sort(sortList, spriteSorter); if (player.target != null) player.selection.render( g, (int) ((Mob) player.target).getAttbox().getX() - 10, (int) ((Mob) player.target).getAttbox().getY() + 130); for (Entity e : sortList) { // renderct++; e.render(g); } }
@Test public void colidesWithObstacle() { // jogador colide com um obstaculo (perde vida) Player p = new Player(true); int life = p.getLifepoints(); Obstacle ob = new Obstacle((int) p.getX(), (int) p.getY(), life, true); // verifica se colide assertTrue(ob.colide(p)); ob.damage(p); // verifica se perde vida assertTrue(life > p.getLifepoints()); }
@Test public void picksInvulnerableBonus() { // jogador fica invulnerável durante x tempo Player p = new Player(true); int life = p.getLifepoints(); Invulnerability ob = new Invulnerability(); Obstacle obj = new Obstacle((int) p.getX(), (int) p.getY(), life, true); // verifica se apanha assertTrue(ob.colide(p)); ob.caught(p, true); // colide com objeto que danifica obj.damage(p); // verifica se nao perde vida assertEquals(life, p.getLifepoints()); }
public World(Sprite t) { tileHeight = (Camera.scale * t.getHeight()); tileWidth = (Camera.scale * t.getWidth() / 2); // same as tileHeight (square/flatspace) Globals.tileHeight = (Camera.scale * t.getHeight()); Globals.tileWidth = (Camera.scale * t.getWidth() / 2); // same as tileHeight (square/flatspace) tile = t; InventoryMenu i = new InventoryMenu(); mobList = new ArrayList<Mob>(); player = new Player(39, 3, i); player.init(this); OverlayManager.init(player); // player.addPathFinder(this); mobList.add(player); Point2D p = Globals.getIsoCoords(player.getX(), player.getY()); Camera.moveTo((int) p.getX(), (int) p.getY()); loadEnviro(9); }
// GAMEPLAY @Test public void gameOver() { // jogador fica sem vida Player p = new Player(true); int life = p.getLifepoints(); // cria obstaculo que tira a vida toda ao player Obstacle ob = new Obstacle((int) p.getX(), (int) p.getY(), life, true); // verifica se colide assertTrue(ob.colide(p)); ob.damage(p); // verifica se perde vida toda assertTrue(life > p.getLifepoints()); assertEquals(p.getLifepoints(), 0); }