/** @see fr.ribesg.bukkit.ncore.AbstractConfig#getConfigString() */ @Override protected String getConfigString() { final StringBuilder content = new StringBuilder(); FrameBuilder frame; // Header frame = new FrameBuilder(); frame.addLine("Config file for NPlayer plugin", FrameBuilder.Option.CENTER); frame.addLine("If you don't understand something, please ask on dev.bukkit.org"); frame.addLine("Ribesg", FrameBuilder.Option.RIGHT); for (final String line : frame.build()) { content.append(line + '\n'); } // Maximum Login attempts content.append( "# Maximum login attempts before punishment. Possible values: Positive integers\n"); content.append("# Default : 3\n"); content.append("maximumLoginAttempts: " + getMaximumLoginAttempts() + "\n\n"); // Too Many Attempts Punishment content.append("# How do we punish people after too many attempts? Possible values: 0, 1, 2\n"); content.append("# Default : 1\n"); content.append("#\n"); content.append("# Value | Action\n"); content.append("# 0 : Kick\n"); content.append("# 1 : Tempban\n"); content.append("# 2 : Ban\n"); content.append("#\n"); content.append("tooManyAttemptsPunishment: " + getTooManyAttemptsPunishment() + "\n\n"); // Too Many Attempts Punishment Duration content.append( "# The duration of the punishment, if applicable. Possible values: Positive integers\n"); content.append("# Default : 300\n"); content.append("#\n"); content.append("# Here are some example values:\n"); content.append("# Value | Description\n"); content.append("# 30 : 30 seconds\n"); content.append("# 60 : 1 minute\n"); content.append("# 300 : 5 minutes\n"); content.append("# 600 : 10 minutes\n"); content.append("# 1800 : 30 minutes\n"); content.append("# 1800 : 30 minutes\n"); content.append("# 1800 : 30 minutes\n"); content.append("# 3600 : 1 hour\n"); content.append("# 7200 : 2 hours\n"); content.append("# 10800 : 3 hours\n"); content.append("# 14400 : 4 hours\n"); content.append("# 21600 : 6 hours\n"); content.append("# 28800 : 8 hours\n"); content.append("# 43200 : 12 hours\n"); content.append("# 86400 : 24 hours - 1 day\n"); content.append("# 172800 : 48 hours - 2 days\n"); content.append("# 604800 : 7 days\n"); content.append("#\n"); content.append( "# You can use *any* strictly positive value you want, just be sure to convert it to seconds.\n"); content.append("# Note: only applies to TempBan punishment for now.\n"); content.append("#\n"); content.append( "tooManyAttemptsPunishmentDuration: " + getTooManyAttemptsPunishmentDuration() + "\n\n"); return content.toString(); }
/** @see AbstractConfig#getConfigString() */ @Override protected String getConfigString() { final StringBuilder content = new StringBuilder(); FrameBuilder frame; // Header frame = new FrameBuilder(); frame.addLine("Config file for NWorld plugin", FrameBuilder.Option.CENTER); frame.addLine("If you don't understand something, please ask on dev.bukkit.org"); frame.addLine("Ribesg", FrameBuilder.Option.RIGHT); for (final String line : frame.build()) { content.append(line + '\n'); } content.append('\n'); // ############# // ## General ## // ############# frame = new FrameBuilder(); frame.addLine("General", FrameBuilder.Option.CENTER); content.append('\n'); for (final String line : frame.build()) { content.append(line + '\n'); } content.append('\n'); // Spawn command behaviour content.append("# Configures the behaviour of the /spawn command. Two possibilities:\n"); content.append("# - 0 = Teleports the player to the current world's spawn point\n"); content.append("# - 1 = Teleports the player to a \"Global\" spawn point\n"); content.append("# Default : 1\n"); content.append("spawnCommandBehaviour: " + getSpawnCommandBehaviour() + "\n\n"); // Default required permission content.append("# The default permission required to warp to a point, set if\n"); content.append("# not provided in \"/nworld create\" or \"/setwarp\" commands\n"); content.append("# Default : nworld.admin\n"); content.append("defaultRequiredPermission: \"" + getDefaultRequiredPermission() + "\"\n\n"); // Default hidden value content.append("# The default value for any new World or Warp created, set if\n"); content.append("# not provided in \"/nworld create\" or \"/setwarp\" commands\n"); content.append("# Default : true\n"); content.append("defaultHidden: " + isDefaultHidden() + "\n\n"); // Permission shortcuts content.append("# You can use those shortcuts when setting a required Permission\n"); content.append("# to a world or a warp >>> VIA IN GAME COMMANDS <<< /!\\\n"); content.append("# Note: every key should be lowercase.\n"); content.append("permissionShortcuts:\n"); if (!permissionShortcuts.containsKey("user")) { content.append(" user: \"nworld.user\"\n"); } if (!permissionShortcuts.containsKey("admin")) { content.append(" admin: \"nworld.admin\"\n"); } for (final Map.Entry<String, String> e : permissionShortcuts.entrySet()) { content.append(" " + e.getKey() + ": \"" + e.getValue() + "\"\n"); } // ############## // ## Messages ## // ############## frame = new FrameBuilder(); frame.addLine("Messages", FrameBuilder.Option.CENTER); content.append('\n'); for (final String line : frame.build()) { content.append(line + '\n'); } content.append('\n'); // Broadcast on world creation content.append("# Do we broadcast a message on World creation. Possible values: 0,1\n"); content.append("# Default : 0\n"); content.append("broadcastOnWorldCreate: " + getBroadcastOnWorldCreate() + "\n\n"); // Broadcast on world load content.append("# Do we broadcast a message on World load. Possible values: 0,1\n"); content.append("# Default : 0\n"); content.append("broadcastOnWorldLoad: " + getBroadcastOnWorldLoad() + "\n\n"); // Broadcast on world unload content.append("# Do we broadcast a message on World unload. Possible values: 0,1\n"); content.append("# Default : 0\n"); content.append("broadcastOnWorldUnload: " + getBroadcastOnWorldUnload() + "\n\n"); // ############ // ## Worlds ## // ############ frame = new FrameBuilder(); frame.addLine("Worlds", FrameBuilder.Option.CENTER); content.append('\n'); for (final String line : frame.build()) { content.append(line + '\n'); } content.append('\n'); content.append("# Values for stock worlds (Handled by Bukkit config files)\n"); content.append("# - Spawn Location\n"); content.append("# - Required Permission for direct warp to this world's spawn point\n"); content.append( "# - If this world will be hidden to those that are not allowed to directly warp to it\n"); content.append("stockWorlds:\n"); for (final StockWorld w : worlds.getStock().values()) { content.append(" \"" + w.getWorldName() + "\":\n"); content.append(" spawnLocation:\n"); content.append(" x: " + w.getSpawnLocation().getX() + "\n"); content.append(" y: " + w.getSpawnLocation().getY() + "\n"); content.append(" z: " + w.getSpawnLocation().getZ() + "\n"); content.append(" yaw: " + w.getSpawnLocation().getYaw() + "\n"); content.append(" pitch: " + w.getSpawnLocation().getPitch() + "\n"); content.append(" requiredPermission: \"" + w.getRequiredPermission() + "\"\n"); content.append(" hidden: " + w.isHidden() + "\n"); } content.append("\n"); content.append("# Values for additional worlds\n"); content.append("# - Spawn Location\n"); content.append("# - Required Permission for direct warp to this world's spawn point\n"); content.append("# - If this world:\n"); content.append("# * was loaded at last server stop\n"); content.append("# * will be loaded at next server start\n"); content.append( "# - If this world will be hidden to those that are not allowed to directly warp to it\n"); content.append( "# - If this world has an associated Nether world, and the associated parameters\n"); content.append( "# - If this world has an associated End world, and the associated parameters\n"); content.append("additionalWorlds:\n"); for (final AdditionalWorld w : worlds.getAdditional().values()) { content.append(" \"" + w.getWorldName() + "\":\n"); content.append(" spawnLocation:\n"); content.append(" x: " + w.getSpawnLocation().getX() + "\n"); content.append(" y: " + w.getSpawnLocation().getY() + "\n"); content.append(" z: " + w.getSpawnLocation().getZ() + "\n"); content.append(" yaw: " + w.getSpawnLocation().getYaw() + "\n"); content.append(" pitch: " + w.getSpawnLocation().getPitch() + "\n"); content.append(" seed: " + w.getSeed() + "\n"); content.append(" requiredPermission: \"" + w.getRequiredPermission() + "\"\n"); content.append(" enabled: " + w.isEnabled() + "\n"); content.append(" hidden: " + w.isHidden() + "\n"); content.append(" hasNether: " + w.hasNether() + "\n"); content.append( " netherWorld: # Ignore this category if this world has no Nether sub-world\n"); content.append(" spawnLocation:\n"); content.append(" x: " + w.getSpawnLocation().getX() + "\n"); content.append(" y: " + w.getSpawnLocation().getY() + "\n"); content.append(" z: " + w.getSpawnLocation().getZ() + "\n"); content.append(" yaw: " + w.getSpawnLocation().getYaw() + "\n"); content.append(" pitch: " + w.getSpawnLocation().getPitch() + "\n"); content.append(" requiredPermission: \"" + w.getRequiredPermission() + "\"\n"); content.append(" enabled: " + w.isEnabled() + "\n"); content.append(" hidden: " + w.isHidden() + "\n"); content.append(" hasEnd: " + w.hasEnd() + "\n"); content.append(" endWorld: # Ignore this category if this world has no End sub-world\n"); content.append(" spawnLocation:\n"); content.append(" x: " + w.getSpawnLocation().getX() + "\n"); content.append(" y: " + w.getSpawnLocation().getY() + "\n"); content.append(" z: " + w.getSpawnLocation().getZ() + "\n"); content.append(" yaw: " + w.getSpawnLocation().getYaw() + "\n"); content.append(" pitch: " + w.getSpawnLocation().getPitch() + "\n"); content.append(" requiredPermission: \"" + w.getRequiredPermission() + "\"\n"); content.append(" enabled: " + w.isEnabled() + "\n"); content.append(" hidden: " + w.isHidden() + "\n"); } // ########### // ## Warps ## // ########### frame = new FrameBuilder(); frame.addLine("Warps", FrameBuilder.Option.CENTER); content.append('\n'); for (final String line : frame.build()) { content.append(line + '\n'); } content.append('\n'); content.append("# Everything warp related\n"); content.append("# - Location\n"); content.append("# - Required Permission to warp\n"); content.append("# - If it is hidden to those who do not have the required permission\n"); content.append("warps:\n"); for (final Warp w : warps) { content.append(" \"" + w.getName() + "\":\n"); content.append(" location:\n"); content.append(" worldName: " + w.getLocation().getWorldName() + "\n"); content.append(" x: " + w.getLocation().getX() + "\n"); content.append(" y: " + w.getLocation().getY() + "\n"); content.append(" z: " + w.getLocation().getZ() + "\n"); content.append(" yaw: " + w.getLocation().getYaw() + "\n"); content.append(" pitch: " + w.getLocation().getPitch() + "\n"); content.append(" requiredPermission: \"" + w.getRequiredPermission() + "\"\n"); content.append(" hidden: " + w.isHidden() + "\n"); } return content.toString(); }