Пример #1
0
  private void renderInventory() {

    GL11.glPushMatrix();
    GL11.glRotatef(180, 1, 0, 0);
    GL11.glTranslatef(0F, -1F, 0F);

    GL11.glPushMatrix();
    Minecraft.getMinecraft().renderEngine.bindTexture(texture);
    GL11.glPushMatrix();
    model.renderTab();
    model.render();
    GL11.glPopMatrix();
    GL11.glPopMatrix();
    GL11.glPopMatrix();
  }
Пример #2
0
  @Override
  public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f) {

    boolean fancy = Minecraft.isFancyGraphicsEnabled();

    GL11.glPushMatrix();

    GL11.glScalef(0.999F, 0.999F, 0.999F);

    TileEntityBoiler te = (TileEntityBoiler) tile;
    if (fancy) {
      GL11.glDisable(GL11.GL_CULL_FACE);
      // GL11.glEnable(GL11.GL_BLEND);
    }

    GL11.glPushMatrix();
    GL11.glTranslatef((float) (x + 0.5), (float) (y + 1.5), (float) (z + 0.5));
    GL11.glRotatef(180, 1, 0, 0);
    bindTexture(texture);
    GL11.glPushMatrix();
    model.render();
    GL11.glPopMatrix();
    GL11.glPopMatrix();

    GL11.glPushMatrix();
    GL11.glTranslatef((float) (x + 0.5), (float) (y + 1.5), (float) (z + 0.5));
    GL11.glRotatef(180, 1, 0, 0);
    GL11.glPushMatrix();
    float rest = te.temperature;
    rest /= 1000F;
    rest = 1F - rest;
    rest *= 0.8F;
    rest += 0.1F;
    rest += te.temperature / 100F;
    GL11.glColor4f(1F, rest, rest, 1F);
    model.renderTab();
    GL11.glColor4f(1F, 1F, 1F, 1F);
    GL11.glPopMatrix();
    GL11.glPopMatrix();

    GL11.glEnable(GL11.GL_CULL_FACE);

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    GL11.glPushMatrix();
    float waterStart = 0.425F;

    GL11.glTranslated(x + 0.5, y + 0.5 + waterStart, z + 0.5);
    GL11.glScalef(0.999F, 0.999F, 0.999F);
    GL11.glTranslatef(0, 0, 0);

    float max = FluidContainerRegistry.BUCKET_VOLUME * 32;
    float amt = te.getWater() * 2;
    max /= 16;
    amt /= 16;
    float cornerDist = 1;
    cornerDist /= 16;
    cornerDist *= (te.getCornerHeight() - 16);
    cornerDist *= 0.025F;

    if (amt > 0) {
      GL11.glTranslated(0, -0.3, 0);
      GL11.glScaled(0.999, 0.5, 0.999);
      RenderHelper.renderLiquid(
          te.xCoord,
          te.yCoord,
          te.zCoord,
          new FluidStack(FluidRegistry.WATER, (int) amt),
          this,
          (int) max,
          cornerDist);
    }

    GL11.glPopMatrix();

    GL11.glDisable(GL11.GL_BLEND);

    GL11.glPopMatrix();
  }