public EntityLight(Level level, int id) {
   super(null, level);
   light = new Light(0, 0, 0, id);
   light.setDiffuse(new Vector4f(1, 1, 1, 1));
   light.setAmbient(new Vector4f(0.1f, 0.1f, 0.1f, 0.3f));
 }