@Override
  public void updateEntity() {
    super.updateEntity();

    if (syncTick == 0) {
      if (this.tracker == null)
        Notifier.notifyCustomMod(
            "EssentialCraft",
            "[WARNING][SEVERE]TileEntity "
                + this
                + " at pos "
                + this.xCoord
                + ","
                + this.yCoord
                + ","
                + this.zCoord
                + " tries to sync itself, but has no TileTracker attached to it! SEND THIS MESSAGE TO THE DEVELOPER OF THE MOD!");
      else if (!this.worldObj.isRemote && this.tracker.tileNeedsSyncing()) {
        MiscUtils.sendPacketToAllAround(
            worldObj,
            getDescriptionPacket(),
            xCoord,
            yCoord,
            zCoord,
            this.worldObj.provider.dimensionId,
            32);
      }
      syncTick = 60;
    } else --this.syncTick;

    if (requestSync && this.worldObj.isRemote) {
      requestSync = false;
      ECUtils.requestScheduledTileSync(this, EssentialCraftCore.proxy.getClientPlayer());
    }

    if (++ticksSinceSync % 20 * 4 == 0) {
      worldObj.addBlockEvent(
          xCoord,
          yCoord,
          zCoord,
          this.worldObj.getBlock(this.xCoord, this.yCoord, this.zCoord),
          1,
          numUsingPlayers);
    }

    prevLidAngle = lidAngle;
    float angleIncrement = 0.1F;

    if (numUsingPlayers > 0 && lidAngle == 0.0F) {
      worldObj.playSoundEffect(
          xCoord + 0.5D,
          yCoord + 0.5D,
          zCoord + 0.5D,
          "random.chestopen",
          0.5F,
          worldObj.rand.nextFloat() * 0.1F + 0.9F);
    }

    if (numUsingPlayers == 0 && lidAngle > 0.0F || numUsingPlayers > 0 && lidAngle < 1.0F) {
      float var8 = lidAngle;

      if (numUsingPlayers > 0) {
        lidAngle += angleIncrement;
      } else {
        lidAngle -= angleIncrement;
      }

      if (lidAngle > 1.0F) {
        lidAngle = 1.0F;
      }

      if (lidAngle < 0.5F && var8 >= 0.5F) {
        worldObj.playSoundEffect(
            xCoord + 0.5D,
            yCoord + 0.5D,
            zCoord + 0.5D,
            "random.chestclosed",
            0.5F,
            worldObj.rand.nextFloat() * 0.1F + 0.9F);
      }

      if (lidAngle < 0.0F) {
        lidAngle = 0.0F;
      }
    }
  }