public void move() { if (deadTime > 0) { deadTime--; if (deadTime == 0) { deadTime = 1; for (int i = 0; i < 8; i++) { world.addSprite( new Sparkle( (int) (x + Math.random() * 16 - 8) + 4, (int) (y - Math.random() * 8) + 4, (float) (Math.random() * 2 - 1), (float) Math.random() * -1, 0, 1, 5)); } spriteContext.removeSprite(this); } x += xa; y += ya; ya *= 0.95; ya += 1; return; } tick++; if (y >= yStart) { y = yStart; int xd = (int) (Math.abs(world.mario.x - x)); jumpTime++; if (jumpTime > 40 && xd > 24) { ya = -8; } else { ya = 0; } } else { jumpTime = 0; } y += ya; ya *= 0.9; ya += 0.1f; xPic = ((tick / 2) & 1) * 2 + ((tick / 6) & 1); }