public void bumpInto(int x, int y) { byte block = level.getBlock(x, y); if (((Level.TILE_BEHAVIORS[block & 0xff]) & Level.BIT_PICKUPABLE) > 0) { Mario.getCoin(); sound.play( Art.samples[Art.SAMPLE_GET_COIN], new FixedSoundSource(x * 16 + 8, y * 16 + 8), 1, 1, 1); level.setBlock(x, y, (byte) 0); addSprite(new CoinAnim(x, y + 1)); // TODO no idea when this happens... maybe remove coin count if (recorder != null) recorder.recordCoin(); } for (Sprite sprite : sprites) { sprite.bumpCheck(x, y); } }
public void bump(int x, int y, boolean canBreakBricks) { byte block = level.getBlock(x, y); if ((Level.TILE_BEHAVIORS[block & 0xff] & Level.BIT_BUMPABLE) > 0) { bumpInto(x, y - 1); level.setBlock(x, y, (byte) 4); if (((Level.TILE_BEHAVIORS[block & 0xff]) & Level.BIT_SPECIAL) > 0) { sound.play( Art.samples[Art.SAMPLE_ITEM_SPROUT], new FixedSoundSource(x * 16 + 8, y * 16 + 8), 1, 1, 1); if (!Mario.large) { addSprite(new Mushroom(this, x * 16 + 8, y * 16 + 8)); } else { addSprite(new FireFlower(this, x * 16 + 8, y * 16 + 8)); } if (recorder != null) { recorder.blockPowerDestroyRecord(); } } else { // TODO should only record hidden coins (in boxes) if (recorder != null) { recorder.blockCoinDestroyRecord(); } Mario.getCoin(); sound.play( Art.samples[Art.SAMPLE_GET_COIN], new FixedSoundSource(x * 16 + 8, y * 16 + 8), 1, 1, 1); addSprite(new CoinAnim(x, y)); } } if ((Level.TILE_BEHAVIORS[block & 0xff] & Level.BIT_BREAKABLE) > 0) { bumpInto(x, y - 1); if (canBreakBricks) { if (recorder != null) { recorder.blockEmptyDestroyRecord(); } sound.play( Art.samples[Art.SAMPLE_BREAK_BLOCK], new FixedSoundSource(x * 16 + 8, y * 16 + 8), 1, 1, 1); level.setBlock(x, y, (byte) 0); for (int xx = 0; xx < 2; xx++) for (int yy = 0; yy < 2; yy++) addSprite( new Particle( x * 16 + xx * 8 + 4, y * 16 + yy * 8 + 4, (xx * 2 - 1) * 4, (yy * 2 - 1) * 4 - 8)); } } }
public void tick() { timeLeft--; if (widthArrow < 0) { widthArrow *= -1; tipWidthArrow *= -1; xPositionsArrow = new int[] { xArrow + -widthArrow / 2, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + widthArrow / 2, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + -widthArrow / 2 }; yPositionsArrow = new int[] { yArrow + -heightArrow / 4, yArrow + -heightArrow / 4, yArrow + -heightArrow / 2, yArrow + 0, yArrow + heightArrow / 2, yArrow + heightArrow / 4, yArrow + heightArrow / 4 }; } if (timeLeft == 0) { mario.dieTime(); } xCamO = xCam; yCamO = yCam; if (startTime > 0) { startTime++; } float targetXCam = mario.x - 160; xCam = targetXCam; if (xCam < 0) xCam = 0; if (xCam > level.getWidth() * 16 - 320) xCam = level.getWidth() * 16 - 320; /* if (recorder != null) { recorder.addTick(mario.getKeyMask()); } * * if (replayer!=null) { mario.setKeys(replayer.nextTick()); } */ fireballsOnScreen = 0; for (Sprite sprite : sprites) { if (sprite != mario) { float xd = sprite.x - xCam; float yd = sprite.y - yCam; if (xd < -64 || xd > 320 + 64 || yd < -64 || yd > 240 + 64) { removeSprite(sprite); } else { if (sprite instanceof Fireball) { fireballsOnScreen++; } } } } if (paused) { for (Sprite sprite : sprites) { if (sprite == mario) { sprite.tick(); } else { sprite.tickNoMove(); } } } else { tick++; level.tick(); boolean hasShotCannon = false; int xCannon = 0; for (int x = (int) xCam / 16 - 1; x <= (int) (xCam + layer.width) / 16 + 1; x++) for (int y = (int) yCam / 16 - 1; y <= (int) (yCam + layer.height) / 16 + 1; y++) { int dir = 0; if (x * 16 + 8 > mario.x + 16) dir = -1; if (x * 16 + 8 < mario.x - 16) dir = 1; SpriteTemplate st = level.getSpriteTemplate(x, y); if (st != null) { if (st.lastVisibleTick != tick - 1) { if (st.sprite == null || !sprites.contains(st.sprite)) { st.spawn(this, x, y, dir); } } st.lastVisibleTick = tick; } if (dir != 0) { byte b = level.getBlock(x, y); if (((Level.TILE_BEHAVIORS[b & 0xff]) & Level.BIT_ANIMATED) > 0) { if ((b % 16) / 4 == 3 && b / 16 == 0) { if ((tick - x * 2) % 100 == 0) { xCannon = x; for (int i = 0; i < 8; i++) { addSprite( new Sparkle( x * 16 + 8, y * 16 + (int) (Math.random() * 16), (float) Math.random() * dir, 0, 0, 1, 5)); } addSprite(new BulletBill(this, x * 16 + 8 + dir * 8, y * 16 + 15, dir)); hasShotCannon = true; } } } } } if (hasShotCannon) { sound.play( Art.samples[Art.SAMPLE_CANNON_FIRE], new FixedSoundSource(xCannon * 16, yCam + 120), 1, 1, 1); } for (Sprite sprite : sprites) { sprite.tick(); } for (Sprite sprite : sprites) { sprite.collideCheck(); } for (Shell shell : shellsToCheck) { for (Sprite sprite : sprites) { if (sprite != shell && !shell.dead) { if (sprite.shellCollideCheck(shell)) { if (mario.carried == shell && !shell.dead) { mario.carried = null; shell.die(); } } } } } shellsToCheck.clear(); for (Fireball fireball : fireballsToCheck) { for (Sprite sprite : sprites) { if (sprite != fireball && !fireball.dead) { if (sprite.fireballCollideCheck(fireball)) { fireball.die(); } } } } fireballsToCheck.clear(); } sprites.addAll(0, spritesToAdd); sprites.removeAll(spritesToRemove); spritesToAdd.clear(); spritesToRemove.clear(); // TODO: THIS IS TEST FLIP // if(keys[Mario.KEY_UP] && tick%2 == 0) // level.startFlipping = true; // if(level.canFlip) // flip(); }