public void update(float db) {
      // we can use the db value here to change the speed of the particles
      loc.add(vel.mult(vel, map(db, -100, 100, .05f, 5)));
      if (loc.x < 0 || loc.x > width) {
        vel.x *= -1;
      }
      if (loc.y < 0 || loc.y > height) {
        vel.y *= -1;
      }

      radius = constrain(db, 2, 100);
    }