public RenderController(Scene s, Vector2 viewSize) { scene = s; queue = new SceneEventQueue(scene); scene.addListener(queue); env = RenderTreeBuilder.build(scene, viewSize); animEngine = new AnimationEngine(scene); for (SceneObject o : scene.objects) { if (o instanceof SceneCamera) { System.out.println("Camera " + o.getID().name + " will not be animated"); } else { animEngine.addObject(o.getID().name, o); } } }