@Override public void setup() { super.setup(); int sWidth = overrideData.getWidth(); int sHeight = overrideData.getHeight(); pixels = new int[tileSizeSquare]; if (tileSizeBase == sWidth && tileSizeBase == sHeight) { overrideData.getRGB(0, 0, sWidth, sHeight, pixels, 0, sWidth); } else { BufferedImage tmp = new BufferedImage(tileSizeBase, tileSizeBase, 6); Graphics2D gfx = tmp.createGraphics(); gfx.drawImage( overrideData, 0, 0, tileSizeBase, tileSizeBase, 0, 0, sWidth, sHeight, (ImageObserver) null); tmp.getRGB(0, 0, tileSizeBase, tileSizeBase, pixels, 0, tileSizeBase); gfx.dispose(); } update(); }
@Override public void setup() { super.setup(); fireTileSize = tileSizeBase + (tileSizeBase >> 2); fireGridSize = fireTileSize * tileSizeBase; field_76869_g = new float[fireGridSize]; field_76870_h = new float[fireGridSize]; }
@Override public void setup() { super.setup(); red = new float[tileSizeSquare]; green = new float[tileSizeSquare]; blue = new float[tileSizeSquare]; alpha = new float[tileSizeSquare]; tickCounter = 0; }
@Override public void setup() { super.setup(); int sWidth = imgData.getWidth(); int sHeight = imgData.getHeight(); int tWidth = tileSizeBase; int tHeight = tileSizeBase; int frames = (int) Math.floor((double) (sHeight / sWidth)); if (frames < 1) { throw new IllegalArgumentException( String.format( "Attempted to create a TextureAnimation with no complete frames: %dx%d", sWidth, sHeight)); } else { images = new byte[frames][]; BufferedImage image = imgData; if (sWidth != tWidth) { BufferedImage b = new BufferedImage(tWidth, tHeight * frames, 6); Graphics2D g = b.createGraphics(); g.drawImage( imgData, 0, 0, tWidth, tHeight * frames, 0, 0, sWidth, sHeight, (ImageObserver) null); g.dispose(); image = b; } for (int frame = 0; frame < frames; frame++) { int[] pixels = new int[tileSizeSquare]; image.getRGB(0, tHeight * frame, tWidth, tHeight, pixels, 0, tWidth); images[frame] = new byte[tileSizeSquare << 2]; for (int i = 0; i < pixels.length; i++) { int i4 = i * 4; images[frame][i4 + 0] = (byte) (pixels[i] >> 16 & 255); images[frame][i4 + 1] = (byte) (pixels[i] >> 8 & 255); images[frame][i4 + 2] = (byte) (pixels[i] >> 0 & 255); images[frame][i4 + 3] = (byte) (pixels[i] >> 24 & 255); } } } }