Пример #1
0
 public void render(Graphics2D g) {
   myPlayfield.render(g);
 }
Пример #2
0
  public void initResources() {

    // Playfield Init
    myPlayfield = new AdvancedPlayField(3300, 500, this.getWidth(), this.getHeight());
    myPlayfield.setBackground(new ImageBackground(getImage("resources/clouds.png")));
    myPlayfield.setGameScroller(new ShowPlayfieldGameScroller());

    // Sprite Init / Or load funcitonality
    // SpriteGroups already exist in AdvancedPlayfield
    // use addItem(sprite), addPlayer(), addCharacter(), or addSetting()

    mario = new Mario(this, new PhysicsAttributes());
    setKeyList(
        new KeyParser(this, false, new DemoKeyAdapter("key_type"))
            .parseKeyConfig("configurations/keyconfig.json"));
    // add the element or the game you want the key to control
    addKeyListeners(mario);
    addKeyListeners(this);
    mario.setLocation(25, 400);
    myPlayfield.addPlayer(mario);

    // HUD must be init after player
    myPlayfield.addHUDWidget(
        new TextWidget(
            "Coins",
            new StringProxy() {
              public String get() {
                return myPlayfield.getPlayer().getAttributeValue("points").toString();
              }
            }),
        HUD.TOP_LEFT);

    myPlayfield.addHUDWidget(
        new IconWidget(
            "Lives",
            this.getImage("resources/life.png"),
            new IntProxy() {
              public int get() {
                return myPlayfield.getPlayer().getAttributeValue("lives").intValue();
              }
            }),
        HUD.TOP_CENTER);

    myPlayfield.addHUDWidget(
        new BarWidget(
            "HP",
            new BarProxy() {
              public double get() {
                return myPlayfield.getPlayer().getAttributeValue("hitPoints");
              }

              public double getInit() {
                return myPlayfield.getPlayer().getBaseValue("hitPoints");
              }
            }),
        HUD.TOP_CENTER);

    myPlayfield.addHUDWidget(
        new InventoryWidget(
            "Inventory",
            new InventoryProxy() {
              public List<CollectibleItem> get() {
                return myPlayfield.getPlayer().getInventory();
              }
            }),
        HUD.TOP_RIGHT);

    Character koopa1 = new Koopa(this, new PhysicsAttributes());
    koopa1.addPossibleState("Move", new MoveState(koopa1, 1, true));
    koopa1.setLocation(500, 400);
    myPlayfield.addCharacter(koopa1);

    Character goomba1 = new Goomba(this, new PhysicsAttributes());
    goomba1.addPossibleState("Move", new MoveState(goomba1, 1, true));
    goomba1.setLocation(800, 407);
    myPlayfield.addCharacter(goomba1);

    Character goomba2 = new Goomba(this, new PhysicsAttributes());
    goomba2.addPossibleState("Move", new MoveState(goomba2, 1, true));
    goomba2.setLocation(900, 407);
    myPlayfield.addCharacter(goomba2);

    Character goomba3 = new Goomba(this, new PhysicsAttributes());
    goomba3.addPossibleState("Move", new MoveState(goomba3, 1, true));
    goomba3.setLocation(1000, 407);
    myPlayfield.addCharacter(goomba3);

    Character goomba4 = new Goomba(this, new PhysicsAttributes());
    goomba4.addPossibleState("Patrol", new PatrolState(goomba4, 1, 325));
    goomba4.setLocation(575, 200);
    myPlayfield.addCharacter(goomba4);

    Tile temp1 = new FrictionlessDecorator(new Tile(this, new PhysicsAttributes()));
    temp1.setImages(this.getImages("resources/IceFloor.png", 1, 1));
    temp1.setLocation(1200, 440);
    myPlayfield.addSetting(temp1);

    for (int i = 0; i < 2; i++) {
      Tile temp2 = new Tile(this, new PhysicsAttributes());
      temp2.setImages(this.getImages("resources/Bar.png", 1, 1));
      temp2.setLocation(temp2.getWidth() * i, 440);
      myPlayfield.addSetting(temp2);
    }

    ActionDecorator block2 = new BreakableDecorator(new Tile(this, new PhysicsAttributes()), 1);
    block2.setBottomAction(true);
    block2.setImages(this.getImages("resources/Block2Break.png", 8, 1));
    block2.setLocation(160, 200);
    myPlayfield.addSetting(block2);

    ItemDecorator block1 = new ItemDecorator(new Tile(this, new PhysicsAttributes()));
    block1.setBottomAction(true);
    block1.setImages(this.getImages("resources/Block1.png", 1, 1));
    block1.setLocation(100, 200);
    myPlayfield.addSetting(block1);

    for (int i = 0; i < 10; i++) {
      AutoInUseAutoNotInUseItem coin = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
      coin.setImages(this.getImages("resources/Coin.png", 1, 1));
      coin.setActive(false);
      coin.addAttribute("points", 1);
      block1.addItem(coin);
      myPlayfield.addItem(coin);
    }

    CollectibleItem coin2 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
    coin2.setImages(this.getImages("resources/Coin.png", 1, 1));
    coin2.getPhysicsAttribute().setMovable(false);
    coin2.setLocation(300, 300);
    coin2.addAttribute("points", 1);
    myPlayfield.addItem(coin2);

    CollectibleItem coin3 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
    coin3.setImages(this.getImages("resources/Coin.png", 1, 1));
    coin3.getPhysicsAttribute().setMovable(false);
    coin3.setLocation(700, 150);
    coin3.addAttribute("points", 1);
    myPlayfield.addItem(coin3);

    CollectibleItem coin4 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
    coin4.setImages(this.getImages("resources/Coin.png", 1, 1));
    coin4.getPhysicsAttribute().setMovable(false);
    coin4.setLocation(900, 200);
    coin4.addAttribute("points", 1);
    myPlayfield.addItem(coin4);

    CollectibleItem coin5 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
    coin5.setImages(this.getImages("resources/Coin.png", 1, 1));
    coin5.getPhysicsAttribute().setMovable(false);
    coin5.setLocation(1300, 300);
    coin5.addAttribute("points", 1);
    myPlayfield.addItem(coin5);

    CollectibleItem spike = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
    spike.setImages(this.getImages("resources/Spikes.png", 1, 1));
    spike.getPhysicsAttribute().setMovable(false);
    spike.setLocation(400, 426);
    spike.setActive(true);
    spike.addAttribute("hitPoints", mario.getBaseValue("hitPoints"));
    myPlayfield.addItem(spike);

    CollectibleItem spike2 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
    spike2.setImages(this.getImages("resources/Spikes.png", 1, 1));
    spike2.getPhysicsAttribute().setMovable(false);
    spike2.setLocation(1100, 427);
    spike2.setActive(true);
    spike2.addAttribute("hitPoints", -1 * mario.getBaseValue("hitPoints"));
    myPlayfield.addItem(spike2);

    CollectibleItem spike3 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
    spike3.setImages(this.getImages("resources/Spikes.png", 1, 1));
    spike3.getPhysicsAttribute().setMovable(false);
    spike3.setLocation(3000, 285);
    spike3.setActive(true);
    spike3.addAttribute("hitPoints", -1 * mario.getBaseValue("hitPoints"));
    myPlayfield.addItem(spike3);

    CollectibleItem fireball = new SetInUseSetNotInUseItem(this, new PhysicsAttributes());
    fireball.setImages(this.getImages("resources/Fireball.png", 4, 1));
    fireball.setLoopAnim(true);
    fireball.setAnimate(true);
    fireball.getPhysicsAttribute().setMovable(false);
    fireball.setLocation(350, 400);
    myPlayfield.addItem(fireball);

    AutoNotInUseItem poison = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
    poison.setImages(this.getImages("resources/Poison.png", 1, 1));
    poison.getPhysicsAttribute().setMovable(false);
    poison.setLocation(300, 400);
    poison.setTimerStart(1000);
    poison.setTimerEnd(4000);
    poison.addAttribute("hitPoints", -1);
    myPlayfield.addItem(poison);

    AutoNotInUseItem life = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
    life.setImages(this.getImages("resources/life.png", 1, 1));
    life.getPhysicsAttribute().setMovable(false);
    life.setLocation(400, 100);
    life.addAttribute("lives", 1);
    myPlayfield.addItem(life);

    AutoNotInUseItem life2 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes());
    life2.setImages(this.getImages("resources/life.png", 1, 1));
    life2.getPhysicsAttribute().setMovable(false);
    life2.setLocation(1600, 120);
    life2.addAttribute("lives", 1);
    myPlayfield.addItem(life2);

    MovingDecorator middleBar = new MovingDecorator(new Tile(this, new PhysicsAttributes()));
    middleBar.setLocation(260, 240);
    middleBar.setEndLocation(700, 60);
    middleBar.setMoveSpeed(0.05);
    middleBar.setImages(getImages("resources/SmallBar.png", 1, 1));
    myPlayfield.addSetting(middleBar);

    Character boo = new Boo(this, new PhysicsAttributes(), mario);
    boo.setLocation(2500, 150);
    myPlayfield.addCharacter(boo);

    for (int i = 0; i < 4; i++) {
      FallingDecorator fallingBar =
          new FallingDecorator(new Tile(this, new PhysicsAttributes()), 2000);
      fallingBar.setLocation(1800 + i * 150, 350);
      fallingBar.setTopAction(true);
      fallingBar.setImages(getImages("resources/Bar2.png", 1, 1));
      myPlayfield.addSetting(fallingBar);
    }

    for (int i = 0; i < 3; i++) {
      MovingDecorator movingBar = new MovingDecorator(new Tile(this, new PhysicsAttributes()));
      movingBar.setLocation(2400 + i * 150, 200 + i * 75);
      movingBar.setEndLocation(2400 + i * 150, 400);
      movingBar.setMoveSpeed(0.05);
      movingBar.setImages(getImages("resources/Bar2.png", 1, 1));
      myPlayfield.addSetting(movingBar);
    }

    for (int i = 0; i < 5; i++) {
      Tile temp3 = new Tile(this, new PhysicsAttributes());
      temp3.setImages(this.getImages("resources/Platform.png", 1, 1));
      temp3.setLocation(2900 + temp3.getWidth() * i, 300);
      myPlayfield.addSetting(temp3);
    }

    Tile flag = new Tile(this, new PhysicsAttributes());
    flag.setImages(getImages("resources/Flag.png", 4, 1));
    flag.setLoopAnim(true);
    flag.setAnimate(true);
    flag.setLocation(3100, 300 - flag.getHeight());
    endOfPlatform = flag.getX();
    myPlayfield.addSetting(flag);
  }
Пример #3
0
 public void update(long t) {
   super.update(t);
   myPlayfield.update(t);
 }