Пример #1
0
  public AnimationToken(
      int x, int y, int width, int height, GameEngine g, AnimationKind type, String pic_path) {
    super(x, y, width, height);
    this.x = x;
    this.y = y;
    this.width = width;
    this.height = height;
    this.g = g;
    // this.block=block;
    this.type = type;
    this.block_size = g.getBlock_size();
    starttime = System.currentTimeMillis();
    animationDuration = g.getAnimationDuration();
    actualtime = starttime;
    endtime = starttime + animationDuration;

    image1 = null;
    image2 = null;
    if (type == AnimationKind.NEWSMOKE) {
      image1 = Utility.getImage(pic_path + "/Rauch.gif");
    } else if (type == AnimationKind.NEWFIREONSMOKE) {
      image1 = Utility.getImage(pic_path + "/Rauch.gif");
      image2 = Utility.getImage(pic_path + "/Feuer.gif");
    } else if (type == AnimationKind.EXPLOSION) {
      image1 = Utility.getImage(pic_path + "/Feuer.gif");
    } else if (type == AnimationKind.FALSEALARM) {
      image1 = Utility.getImage(pic_path + "/Marker_Einsatzmarker.gif");
      image2 = Utility.getImage(pic_path + "/Marker_Fehlalarm.gif");
    } else if (type == AnimationKind.PERSONFOUND) {
      image1 = Utility.getImage(pic_path + "/Marker_Einsatzmarker.gif");
      image2 = Utility.getImage(pic_path + "/Marker_Person_Katze.gif");
    }
    //		image1=Utility.getImage(pic_path+"/Feuer.gif");
    //
    //		image1=Utility.getImage(pic_path+"/Marker_Einsatzmarker.gif");
    //		image1=Utility.getImage(pic_path+"/Marker_Gefahrenstoff.gif");
    //		image1=Utility.getImage(pic_path+"/Brandherd.gif");

  }
Пример #2
0
  @Override
  public void draw() {
    if (g.isAnimationInProgess()) {
      actualtime = System.currentTimeMillis();
      if (actualtime >= endtime) {
        g.setAnimationInProgess(false);
      } else if (type == AnimationKind.NEWSMOKE) {
        image(
            image1,
            -block_size * 3 / 4 + ((actualtime - starttime) / block_size) * 2,
            -block_size * 3 / 4 + ((actualtime - starttime) / block_size) * 2,
            width * 3 - ((actualtime - starttime) / block_size) * 6,
            height * 3 - ((actualtime - starttime) / block_size) * 6);

      } else if (type == AnimationKind.NEWFIREONSMOKE) {
        if (actualtime < starttime + this.animationDuration / 2) // vorhandener Rauch wird größer
        image(
              image1,
              -((actualtime - starttime) / block_size) * 2,
              -((actualtime - starttime) / block_size) * 2,
              width + ((actualtime - starttime) / block_size) * 6,
              height + ((actualtime - starttime) / block_size) * 6);
        else // Rauch wird zu Feuer und wieder kleiner
        image(
              image2,
              -block_size * 3 / 4 + ((actualtime - starttime) / block_size) * 2,
              -block_size * 3 / 4 + ((actualtime - starttime) / block_size) * 2,
              width * 3 - ((actualtime - starttime) / block_size) * 6,
              height * 3 - ((actualtime - starttime) / block_size) * 6);

      } else if (type == AnimationKind.EXPLOSION) {
        // TODO: aktuell Platzhalter
        image(image1, 0, 0, width, height);
        if (actualtime > starttime + this.animationDuration / 4) {
          image(image1, -block_size / 2 + width / 4, 0 + height / 4, width / 2, height / 2);
          image(image1, +width / 4, -block_size / 2 + height / 4, width / 2, height / 2);
          image(image1, +block_size / 2 + width / 4, 0 + height / 4, width / 2, height / 2);
          image(image1, 0 + width / 4, +block_size / 2 + height / 4, width / 2, height / 2);
        }
        if (actualtime > starttime + this.animationDuration / 2) {
          image(image1, -block_size + width / 4, 0 + height / 4, width / 2, height / 2);
          image(image1, +width / 4, -block_size + height / 4, width / 2, height / 2);
          image(image1, +block_size + width / 4, 0 + height / 4, width / 2, height / 2);
          image(image1, 0 + width / 4, +block_size + height / 4, width / 2, height / 2);
        }
        //
      } else if (type == AnimationKind.FALSEALARM || type == AnimationKind.PERSONFOUND) {
        if (actualtime < starttime + this.animationDuration / 2) // vorhandener Rauch wird größer
        image(
              image1,
              -((actualtime - starttime) / block_size) * 2,
              -((actualtime - starttime) / block_size) * 2,
              width + ((actualtime - starttime) / block_size) * 6,
              height + ((actualtime - starttime) / block_size) * 6);
        else // Rauch wird zu Feuer und wieder kleiner
        image(
              image2,
              -block_size * 3 / 4 + ((actualtime - starttime) / block_size) * 2,
              -block_size * 3 / 4 + ((actualtime - starttime) / block_size) * 2,
              width * 3 - ((actualtime - starttime) / block_size) * 6,
              height * 3 - ((actualtime - starttime) / block_size) * 6);
      }
    }
  }