public MyLayer() { WYSize s = Director.getInstance().getWindowSize(); Chipmunk chipmunk = Chipmunk.make(); chipmunk.setDebugDraw(true); chipmunk.setPosition(s.width / 2, s.height / 2); addChild(chipmunk); mRandom = new Random(); Shape.resetShapeIdCounter(); mSpace = chipmunk.getSpace(); mSpace.setIterations(5); mSpace.setGravity(0, -100); mSpace.resizeActiveHash(40f, 999); mSpace.resizeStaticHash(30f, 2999); Body staticBody = Body.make(Float.MAX_VALUE, Float.MAX_VALUE); // Create vertexes for a pentagon shape. WYPoint[] verts = new WYPoint[5]; for (int i = 0; i < NUM_VERTS; i++) { float angle = -2 * (float) Math.PI * i / (NUM_VERTS); verts[i] = WYPoint.make(10 * (float) cos(angle), 10 * (float) sin(angle)); } // Vertexes for a triangle shape. WYPoint tris[] = {WYPoint.make(-15, -15), WYPoint.make(0, 10), WYPoint.make(15, -15)}; // Create the static triangles. for (int i = 0; i < 9; i++) { for (int j = 0; j < 6; j++) { float stagger = (j % 2) * 40; WYPoint offset = WYPoint.make(i * 80 - s.width / 2 + stagger, j * 70 - s.width / 2); Poly shape = Poly.make(staticBody, tris, offset); shape.setRestitution(1f); shape.setFriction(1f); shape.setLayerMask(Chipmunk.NOT_GRABABLE_MASK); mSpace.addStaticShape(shape); } } // Add lots of pentagons float moment = Chipmunk.calculateMomentForPoly(1f, verts, WYPoint.makeZero()); for (int i = 0; i < 50; i++) { Body body = Body.make(1f, moment); float x = frand() * s.width - s.width / 2; body.setPosition(x, s.height / 2 * 5 / 7); mSpace.addBody(body); Poly shape = Poly.make(body, verts, WYPoint.makeZero()); shape.setFriction(0.4f); mSpace.addShape(shape); } schedule(new TargetSelector(this, "update(float)", new Object[] {0f})); }
public void update(float delta) { mSpace.step(delta); mSpace.visitBody(this, null); }