public static List<Badge> filtered(boolean global) { HashSet<Badge> filtered = new HashSet<Badge>(global ? Badges.global : Badges.local); { Iterator<Badge> iterator = filtered.iterator(); while (iterator.hasNext()) { Badge badge = iterator.next(); if ((!global && badge.meta) || badge.image == -1) { iterator.remove(); } } } leaveBest( filtered, Badge.MONSTERS_SLAIN_1, Badge.MONSTERS_SLAIN_2, Badge.MONSTERS_SLAIN_3, Badge.MONSTERS_SLAIN_4); leaveBest( filtered, Badge.GOLD_COLLECTED_1, Badge.GOLD_COLLECTED_2, Badge.GOLD_COLLECTED_3, Badge.GOLD_COLLECTED_4); leaveBest( filtered, Badge.BOSS_SLAIN_1, Badge.BOSS_SLAIN_2, Badge.BOSS_SLAIN_3, Badge.BOSS_SLAIN_4); leaveBest( filtered, Badge.LEVEL_REACHED_1, Badge.LEVEL_REACHED_2, Badge.LEVEL_REACHED_3, Badge.LEVEL_REACHED_4); leaveBest( filtered, Badge.STRENGTH_ATTAINED_1, Badge.STRENGTH_ATTAINED_2, Badge.STRENGTH_ATTAINED_3, Badge.STRENGTH_ATTAINED_4); leaveBest( filtered, Badge.FOOD_EATEN_1, Badge.FOOD_EATEN_2, Badge.FOOD_EATEN_3, Badge.FOOD_EATEN_4); leaveBest( filtered, Badge.ITEM_LEVEL_1, Badge.ITEM_LEVEL_2, Badge.ITEM_LEVEL_3, Badge.ITEM_LEVEL_4); leaveBest( filtered, Badge.POTIONS_COOKED_1, Badge.POTIONS_COOKED_2, Badge.POTIONS_COOKED_3, Badge.POTIONS_COOKED_4); leaveBest(filtered, Badge.BOSS_SLAIN_1_ALL_CLASSES, Badge.BOSS_SLAIN_3_ALL_SUBCLASSES); leaveBest(filtered, Badge.DEATH_FROM_FIRE, Badge.YASD); leaveBest(filtered, Badge.DEATH_FROM_GAS, Badge.YASD); leaveBest(filtered, Badge.DEATH_FROM_HUNGER, Badge.YASD); leaveBest(filtered, Badge.DEATH_FROM_POISON, Badge.YASD); leaveBest(filtered, Badge.ALL_POTIONS_IDENTIFIED, Badge.ALL_ITEMS_IDENTIFIED); leaveBest(filtered, Badge.ALL_SCROLLS_IDENTIFIED, Badge.ALL_ITEMS_IDENTIFIED); leaveBest(filtered, Badge.ALL_RINGS_IDENTIFIED, Badge.ALL_ITEMS_IDENTIFIED); leaveBest(filtered, Badge.ALL_WANDS_IDENTIFIED, Badge.ALL_ITEMS_IDENTIFIED); leaveBest(filtered, Badge.VICTORY, Badge.VICTORY_ALL_CLASSES); leaveBest(filtered, Badge.VICTORY, Badge.HAPPY_END); leaveBest(filtered, Badge.VICTORY, Badge.CHAMPION); leaveBest( filtered, Badge.GAMES_PLAYED_1, Badge.GAMES_PLAYED_2, Badge.GAMES_PLAYED_3, Badge.GAMES_PLAYED_4); ArrayList<Badge> list = new ArrayList<Badge>(filtered); Collections.sort(list); return list; }