public void endTutorial() { tutorialOnGoing = false; showTutorialEnd = false; tutorial.end(); if (!(tutorial.getReturnState() == States.SINGLEPLAYER_GAMESTATE)) { game.enterState(tutorial.getReturnState()); } }
public void startTutorial() { tutorialOnGoing = true; tutorialTicks = 0; tutorial.startWaves( MenuInputProcessor.helpPressed() ? States.SINGLEPLAYER_GAMESTATE : States.MAINMENUSTATE); }
protected void update() { if (!isPaused) { if (tutorialOnGoing) tutorial.update(); // Remove random particles if there are too many while (particles.size >= PARTICLE_LIMIT) particles.removeIndex(rand.nextInt(particles.size)); // Remove random orbs if there are too many while (orbs.size >= ORB_LIMIT) orbs.removeIndex(rand.nextInt(orbs.size)); // Adding played time if (!gameMode.isGameOver()) ticks++; // Updating combos cs.update(); BoardShock.update(); if (scoreMultiplier > 1) { if (scoreMultiplierTimer < MULTIPLIER_COOLDOWN_TIME) { float decreaseRate = (float) scoreMultiplier / 3; scoreMultiplierTimer += decreaseRate; } else { if (isSoundEnabled()) multiplierDownSound.play(1f, (float) Math.sqrt(scoreMultiplier / 3), 0); scoreMultiplierTimer = 0; scoreMultiplier--; } } if (cs.getCombo() > 7) { if (isSoundEnabled()) multiplierUpSound.play(1f, (float) Math.sqrt(scoreMultiplier / 3), 0); setScoreMultiplier(scoreMultiplier + 1); if (getScoreMultiplier() % 10 == 0) { multiplierFont.scale(2); } cs.resetCombo(); } if (multiplierFont.getScaleX() > 1) { multiplierFont.scale(-0.05f); if (multiplierFont.getScaleX() <= 1) { multiplierFont.setScale(1); } } boolean playerKilled = false; // A variable to keep track of player status if (!gameMode.isGameOver()) { // Update game mode, enemy spawning and player hit detection gameMode.update(TICK_LENGTH / 1000000); if (!tutorialOnGoing) { // Update power-ups powerUpSpawnTime--; if (powerUpSpawnTime < 0) { if (enablePowerUps) { puss.spawn(); powerUpSpawnTime = 300; } } } updateHitDetections(); // So that they don't spawn while death animation is playing if (!player.isDying() && !player.isSpawning()) { if (player.isDead() && !tutorialOnGoing) { pss.spawn(true); waveNumber++; currentWave = waveManager.getWave(waveNumber); } else { player.updateHitDetection(); if (!tutorialOnGoing) { if (currentWave.update()) { waveNumber++; currentWave = waveManager.getWave(waveNumber); } } } } if (player.update() && !player.isDying()) { if (!tutorialOnGoing) { gameMode.playerKilled(); playerKilled = true; } } } else { clearLists(); gameOverTicks++; } // Removing destroyed entities for (Iterator<Entity> it = entities.iterator(); it.hasNext(); ) { Entity ent = it.next(); if (ent.update()) { if (ent instanceof Particle) pass.getPool().free((Particle) ent); else if (ent instanceof UpgradeOrb) oss.getPool().free((UpgradeOrb) ent); else if (ent instanceof Enemy) enemies.removeIndex(enemies.indexOf((Enemy) ent, true)); else if (ent instanceof PowerUp) powerups.removeIndex(powerups.indexOf((PowerUp) ent, true)); else if (ent instanceof Bullet) { bullets.removeIndex(bullets.indexOf((Bullet) ent, true)); Bullet.free((Bullet) ent); } it.remove(); } } for (Iterator<UpgradeOrb> it = orbs.iterator(); it.hasNext(); ) { if (it.next().update()) it.remove(); } for (Iterator<Particle> it = particles.iterator(); it.hasNext(); ) { if (it.next().update()) it.remove(); } // Enemy Slowdown SlowdownEnemies.setUpdatedSlowdown(false); if (playerKilled && tutorialHasEnded()) { if (!gameMode.isGameOver()) { clearLists(); resetGameTime(); pss.spawn(false); } else { saveStats(); input.setInputProcessor(ggInputProcessor); gameOverScoreFont.scale(14); if (Specular.nativeAndroid.isLoggedIn()) { Specular.nativeAndroid.postHighscore(player.getScore(), true); } } } Camera.update(this); } }
protected void renderGame() { Gdx.gl.glClearDepthf(1f); Gdx.gl.glClear(GL20.GL_DEPTH_BUFFER_BIT); // Clearing screen, positioning camera, rendering map and entities // Positioning camera to the player Specular.camera.zoom = 1; Camera.setPosition(); Specular.camera.update(); // Rendering map and entities game.batch.setProjectionMatrix(Specular.camera.combined); game.batch.begin(); game.batch.setColor(1, 1, 1, 1); game.batch.draw( currentMap.getParallax(), -1024 + Camera.getCameraX() / 2, -1024 + Camera.getCameraY() / 2, 4096, 4096); game.batch.setColor(1, 1, 1, 1); Camera.setZoom(); BoardShock.setZoom(); Specular.camera.update(); game.batch.setProjectionMatrix(Specular.camera.combined); currentMap.render(game.batch, true); ScissorStack.calculateScissors( Specular.camera, game.batch.getTransformMatrix(), clipBounds, scissors); ScissorStack.pushScissors(scissors); if (tutorialOnGoing && tutorial.getCurrentWave().getEvent() == TutorialEvent.POWER_UPS_SHOWN) { if (!tutorial.enemiesHasSpawned()) { Util.writeCentered( game.batch, tutorial.getFont(), "these are power-ups", tutorial.getTextX(), tutorial.getTextY() + 200); if (tutorial.allPowerUpsActivated()) Util.writeCentered( game.batch, tutorial.getFont(), "some can be combined", tutorial.getTextX(), tutorial.getTextY()); } } for (Entity ent : entities) { if (!(ent instanceof Enemy)) ent.render(game.batch); } game.batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE); for (UpgradeOrb orb : orbs) orb.render(game.batch); for (Particle p : particles) p.render(game.batch); game.batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); for (Entity ent : enemies) { ent.render(game.batch); } if (!gameMode.isGameOver()) player.render(game.batch); game.batch.flush(); ScissorStack.popScissors(); // Re-positioning camera for HUD Specular.camera.position.set(0, 0, 0); Specular.camera.zoom = 1; Specular.camera.update(); game.batch.setProjectionMatrix(Specular.camera.combined); if (isPaused) { // Pause menu game.batch.draw( greyPixel, -Specular.camera.viewportWidth / 2, -Specular.camera.viewportHeight / 2, Specular.camera.viewportWidth, Specular.camera.viewportHeight); game.batch.draw(pauseTex, -pauseTex.getWidth() / 2, 100); pauseInputProcessor.getResumeButton().render(); pauseInputProcessor.getToMenuButton().render(); } else { if (!gameMode.isGameOver()) { // Drawing HUD hud.render(game.batch, scoreMultiplierTimer); gameInputProcessor.getShootStick().render(game.batch); gameInputProcessor.getMoveStick().render(game.batch); // Tutorial if (tutorialOnGoing && !showTutorialEnd) tutorial.render(game.batch); // Drawing SCORE in the middle top of the screen Util.writeCentered( game.batch, scoreFont, player.getFormattedScore(), 0, Specular.camera.viewportHeight / 2 - 36); // Drawing MULTIPLIER on screen Util.writeCentered( game.batch, multiplierFont, "x" + Math.round(scoreMultiplier), 0, Specular.camera.viewportHeight / 2 - 98); // Tutorial end if (showTutorialEnd) { tutorialTicks++; if (tutorialTicks > 120) { scoreFontAlpha = (tutorialTicks - 120) / 180f; scoreFontAlpha = scoreFontAlpha > 1 ? 1 : scoreFontAlpha; game.batch.setColor(1, 1, 1, scoreFontAlpha); game.batch.draw( greyPixel, -Specular.camera.viewportWidth / 2, -Specular.camera.viewportHeight / 2, Specular.camera.viewportWidth, Specular.camera.viewportHeight); game.batch.setColor(Color.WHITE); scoreFont.setColor(1, 0, 0, scoreFontAlpha); Util.writeCentered(game.batch, scoreFont, "tap to continue", 0, -100); } } gameMode.render(game.batch); } else if (gameMode.isGameOver()) { // Game over screen // Manual camera shake Specular.camera.position.set(0, 0, 0); Specular.camera.position.add( rand.nextFloat() * 100 * Camera.getShakeIntensity(), rand.nextFloat() * 100 * Camera.getShakeIntensity(), 0); Specular.camera.update(); game.batch.setProjectionMatrix(Specular.camera.combined); game.batch.draw( greyPixel, -Specular.camera.viewportWidth / 2, -Specular.camera.viewportHeight / 2, Specular.camera.viewportWidth, Specular.camera.viewportHeight); game.batch.draw(gameOverTex, -gameOverTex.getWidth() / 2, -gameOverTex.getHeight() / 2); // Game Over effects [fade in, camera shake] if (gameOverScoreFont.getScaleX() > 1f) { gameOverScoreFont.scale(-0.1f); gameOverScoreFont.setColor( 1, 0, 0, Math.max((10 - gameOverScoreFont.getScaleX()) / 10f, 0)); } else { gameOverScoreFont.setScale(1); if (!shaken) { Camera.shake(0.5f, 0.02f); shaken = true; } if (player.getScore() >= lastHighscore) { Util.drawCentered(game.batch, newHighscore, 0, 0, 0); lastHighscore = player.getScore(); } } // Drawing final score and buttons if (music != null) music.setVolume(0.25f); if (gameOverTicks == GAMEOVERSOUND_TIMER && isSoundEnabled()) { gameOverSound.play(1f, 1, 0); } Util.writeCentered(game.batch, gameOverScoreFont, player.getFormattedScore(), 0, 100); game.batch.setColor(Color.WHITE); ggInputProcessor.getRetryBtn().render(); ggInputProcessor.getMenuBtn().render(); ggInputProcessor.getHighscoreBtn().render(); if (player.getUpgradePoints() >= 1) { if (!ggInputProcessor.isTouchingUpgradeBtn()) { if (gameOverTicks % 90 < 40) { ggInputProcessor.getUpgradeBtn().setScale(1.00f); ggInputProcessor.getUpgradeBtn().setTouch(true); } else { ggInputProcessor.getUpgradeBtn().setScale(1.0f); ggInputProcessor.getUpgradeBtn().setTouch(false); } } } ggInputProcessor.getUpgradeBtn().render(); } } game.batch.end(); }
public GameState(Specular game) { super(game); // Loading map texture from a internal directory Texture mapTexture = new Texture(Gdx.files.internal("graphics/game/packed/Level.png")); Texture shockLight = new Texture(Gdx.files.internal("graphics/game/packed/ShockLight.png")); Texture parallax = new Texture(Gdx.files.internal("graphics/game/packed/Parallax.png")); // Loading gameover textures gameOverTex = new Texture(Gdx.files.internal("graphics/game/packed/Background.png")); newHighscore = new Texture(Gdx.files.internal("graphics/menu/gameover/New Highscore.png")); // Loading pause menu textures pauseTex = new Texture(Gdx.files.internal("graphics/menu/pausemenu/Pause.png")); greyPixel = new Texture(Gdx.files.internal("graphics/menu/pausemenu/Grey Pixel.png")); textureAtlas = new TextureAtlas(Gdx.files.internal("graphics/game/packed/Specular.atlas")); // Loading HUD hud = new HUD(this); // Initializing map handler for handling many maps mapHandler = new MapHandler(); mapHandler.addMap( "Map", mapTexture, shockLight, parallax, mapTexture.getWidth(), mapTexture.getHeight(), this); currentMap = mapHandler.getMap("Map"); clipBounds = new Rectangle(0, 0, currentMap.getWidth(), currentMap.getHeight()); // Initializing font FreeTypeFontGenerator fontGen = new FreeTypeFontGenerator(Gdx.files.internal("fonts/Battlev2l.ttf")); FreeTypeFontParameter ftfp = new FreeTypeFontParameter(); ftfp.size = 96; // MAX SIZE ftfp.characters = "1234567890,"; gameOverScoreFont = fontGen.generateFont(ftfp); gameOverScoreFont.setColor(Color.RED); ftfp.characters = "1234567890,tapocniue"; // Characters for "Tap to continue" ftfp.size = 64; scoreFont = fontGen.generateFont(ftfp); scoreFont.setColor(Color.RED); ftfp.characters = "1234567890,x"; ftfp.size = 40; multiplierFont = fontGen.generateFont(ftfp); multiplierFont.setColor(Color.RED); // Tutorial (Must be initialized before fontGen.dispose()) tutorial = new Tutorial(this, fontGen); fontGen.dispose(); // Graphics Settings GfxSettings.init(); // Tutorial Tutorial.init(textureAtlas); // Initializing entities and analogstick statically Player.init(textureAtlas); Bullet.init(this); Particle.init(textureAtlas); UpgradeOrb.init(textureAtlas); EnemyWanderer.init(textureAtlas); EnemyCircler.init(textureAtlas); EnemyStriver.init(textureAtlas); EnemyBooster.init(textureAtlas); EnemyWorm.init(textureAtlas); EnemyVirus.init(textureAtlas); EnemyShielder.init(textureAtlas); EnemyExploder.init(textureAtlas); EnemyDasher.init(textureAtlas); EnemyTanker.init(textureAtlas); AnalogStick.init(hud); // Initializing power-ups AddLife.init(textureAtlas); BulletBurst.init(textureAtlas); FireRateBoost.init(textureAtlas); ScoreMultiplier.init(textureAtlas); ShieldPowerUp.init(textureAtlas); SlowdownEnemies.init(textureAtlas); BoardshockPowerUp.init(textureAtlas); Ricochet.init(textureAtlas); Repulsor.init(textureAtlas); LaserPowerup.init(textureAtlas); ShockWaveRenderer.init(textureAtlas); Laser.init(this); Swarm.init(textureAtlas); PDSPowerUp.init(textureAtlas); pss = new PlayerSpawnSystem(this); puss = new PowerUpSpawnSystem(this); pass = new ParticleSpawnSystem(this); oss = new OrbSpawnSystem(this); cs = new ComboSystem(); waveManager = new WaveManager(this); input = Gdx.input; }