Пример #1
0
  private void createShieldMesh() {
    shield = new Object3D(sphereBluePrint);
    shield.setVisibility(false);
    shield.setMesh(sphereBluePrint.getMesh());
    shield.build();
    shield.translate(0, 4.5f, 0);
    shield.setTransparency(7);
    shield.setTransparencyMode(Object3D.TRANSPARENCY_MODE_ADD);

    if (Globals.compiledObjects) {
      shield.compile();
    }

    addChildToSuper(shield);
  }
Пример #2
0
  static {
    try {
      SimpleStream ss = new SimpleStream("data/crate.3ds");
      bluePrint = new ClientObject(Loader.load3DS(ss.getStream(), 0.09f)[0]);
      ss.close();
      bluePrint.translate(0, -4.3f, -5);
      bluePrint.translateMesh();
      bluePrint.getTranslationMatrix().setIdentity();
      TextureInfo ti = null;
      if (!Globals.normalMapping) {
        bluePrint.setTexture("crate");
      } else {
        ti = new TextureInfo(TextureManager.getInstance().getTextureID("crate"));
        ti.add(
            TextureManager.getInstance().getTextureID("cratenormals"), TextureInfo.MODE_MODULATE);
        bluePrint.setTexture(ti);
      }

      bluePrint.getMesh().compress();
      bluePrint.build();

      Object3D child = null;
      Animation anim = new Animation(6);
      anim.setClampingMode(Animation.USE_CLAMPING);
      anim.createSubSequence("explosion");

      Loader.setVertexOptimization(false);

      for (int i = 1; i < 6; i++) {
        String name = "data/crate" + i + ".3ds";
        ss = new SimpleStream(name);
        Object3D obj = Loader.load3DS(ss.getStream(), 4.4050189f)[0];
        ss.close();
        obj.translate(0, -5f, -0.6f);
        obj.translateMesh();
        obj.getTranslationMatrix().setIdentity();
        if (!Globals.normalMapping) {
          obj.setTexture("crate");
        } else {
          obj.setTexture(ti);
        }
        obj.build();

        if (i == 1) {
          child = obj;
          child.setMesh(child.getMesh().cloneMesh(true));
        }
        obj.getMesh().compress();
        anim.addKeyFrame(obj.getMesh());
      }
      child.setAnimationSequence(anim);

      Loader.setVertexOptimization(true);

      childBluePrint = child;

      /*
       * for (int i=0; i<child.getMesh().getBoundingBox().length; i++) {
       * System.out.print(child.getMesh().getBoundingBox()[i]);
       * System.out.println("="+bluePrint.getMesh().getBoundingBox()[i]);
       * }
       */
    } catch (Exception e) {
      e.printStackTrace();
    }
  }