/** * Resets the class data for the owner under the given group. This will remove the profession * entirely, leaving no remaining data until the player professes again to a starting class. * * @param group group to reset */ public void reset(String group) { stopPassives(getPlayer()); clearBonuses(); PlayerClass playerClass = classes.remove(group); if (playerClass != null) { // Remove skills RPGClass data = playerClass.getData(); for (Skill skill : data.getSkills()) { skills.remove(skill.getName()); combos.removeSkill(skill); } // Update GUI features if (getPlayer() != null) { ClassBoardManager.clear(new VersionPlayer(getPlayer())); } // Call the event Bukkit.getPluginManager().callEvent(new PlayerClassChangeEvent(playerClass, data, null)); } // Restore default class if applicable GroupSettings settings = SkillAPI.getSettings().getGroupSettings(group); RPGClass rpgClass = settings.getDefault(); if (rpgClass != null && settings.getPermission() == null) { setClass(rpgClass); } updateHealthAndMana(player.getPlayer()); }
/** * Initializes a new account data representation for a player. * * @param player player to store the data for */ public PlayerData(OfflinePlayer player, boolean init) { this.player = player; this.skillBar = new PlayerSkillBar(this); this.combos = new PlayerCombos(this); this.init = SkillAPI.isLoaded() && init; this.scheme = "default"; for (String group : SkillAPI.getGroups()) { GroupSettings settings = SkillAPI.getSettings().getGroupSettings(group); RPGClass rpgClass = settings.getDefault(); if (rpgClass != null && settings.getPermission() == null) { setClass(rpgClass); } } }