Пример #1
0
 /**
  * Sets the game width and height of the OpenGL surface The width will altered depending on screen
  * resolution
  *
  * @param width
  * @param height
  * @return final game width
  */
 public float setGameSize(float width, float height) {
   Graphics.determine(this);
   float aspect = width / height;
   gameWidth = width;
   gameHeight = height;
   if (Graphics.getAspectRatio() < aspect) {
     Debug.print("Thinner than expected");
   } else if (Graphics.getAspectRatio() > aspect) {
     Debug.print("Wider than expected");
   }
   gameWidth = Graphics.getAspectRatio() * gameHeight;
   return gameWidth;
 }