Пример #1
0
 public CuboidRegionSelector(LocalWorld world, Vector pos1, Vector pos2) {
   this(world);
   this.pos1 = pos1.toBlockVector();
   this.pos2 = pos2.toBlockVector();
   region.setPos1(pos1);
   region.setPos2(pos2);
 }
Пример #2
0
  public boolean selectSecondary(Vector pos) {
    if (pos2 != null && (pos.compareTo(pos2)) == 0) {
      return false;
    }

    pos2 = pos.toBlockVector();
    region.setPos2(pos2);
    return true;
  }
Пример #3
0
  public boolean selectPrimary(Vector pos) {
    if (pos1 != null && (pos.compareTo(pos1) == 0)) {
      return false;
    }

    pos1 = pos.toBlockVector();
    region.setPos1(pos1);
    return true;
  }
  public boolean selectPrimary(Vector pos) {
    if (pos.equals(pos1)) {
      return false;
    }

    pos1 = pos.toBlockVector();
    region = new Polygonal2DRegion(region.getWorld());
    region.addPoint(pos);
    region.expandY(pos.getBlockY());

    return true;
  }
Пример #5
0
 @Override
 public BlockVector toBlockVector() {
   return BlockVectorWrapper.wrap(m_parent.toBlockVector(), m_jobId, m_isAsync, m_player);
 }