Пример #1
0
  @Override
  public boolean act() {
    if (target.isAlive()) {

      if ((level = Random.NormalIntRange(level / 2, level)) > 0) {

        target.damage(level, this);
        if (target.sprite.visible) {
          Splash.at(
              target.sprite.center(),
              -PointF.PI / 2,
              PointF.PI / 6,
              target.sprite.blood(),
              Math.min(10 * level / target.HT, 10));
        }

        if (target == Dungeon.hero && !target.isAlive()) {
          Dungeon.fail(getClass());
          GLog.n(Messages.get(this, "ondeath"));
        }

        spend(TICK);
      } else {
        detach();
      }

    } else {

      detach();
    }

    return true;
  }
Пример #2
0
    public boolean checkOwner(Char owner) {
      if (!owner.isAlive() && owner instanceof Hero) {

        Dungeon.fail(Utils.format(ResultDescriptions.GLYPH, name()));
        GLog.n("%s killed you...", name());

        Badges.validateDeathFromGlyph();
        return true;

      } else {
        return false;
      }
    }