Пример #1
0
 /**
  * This method resets the game engine. It sets the chess board and players to its default state
  */
 public void resetGame() {
   _chessBoard.initialize();
   _players[0].initialize();
   _players[1].initialize();
   _chessBoard.initializePlayers(_players[0].getPieces(), ChessConstants.TEAM_WHITE);
   _chessBoard.initializePlayers(_players[1].getPieces(), ChessConstants.TEAM_BLACK);
 }
Пример #2
0
  /** Method to initialize the engine. It creates the players and prepares the chess board */
  public void initialize() {
    _players = new ChessBoardPlayer[2];
    _players[0] = new ChessBoardPlayer(ChessConstants.TEAM_WHITE);
    _players[1] = new ChessBoardPlayer(ChessConstants.TEAM_BLACK);

    _chessBoard = new ChessBoard();
    _chessBoard.initialize();
    _players[0].initialize();
    _players[1].initialize();
    _chessBoard.initializePlayers(_players[0].getPieces(), ChessConstants.TEAM_WHITE);
    _chessBoard.initializePlayers(_players[1].getPieces(), ChessConstants.TEAM_BLACK);
  }
Пример #3
0
 /**
  * Provides a string representation of the state of the board
  *
  * @return String - representation of the board
  */
 public String boardDump() {
   String ret = "";
   for (int i = 8; i >= 1; i--) {
     ret += i;
     ret +=
         "  "
             + ((_chessBoard.getCell("a" + i).getPiece() != null)
                 ? _chessBoard.getCell("a" + i).getPiece().drawPiece()
                 : "-");
     ret +=
         " "
             + ((_chessBoard.getCell("b" + i).getPiece() != null)
                 ? _chessBoard.getCell("b" + i).getPiece().drawPiece()
                 : "-");
     ret +=
         " "
             + ((_chessBoard.getCell("c" + i).getPiece() != null)
                 ? _chessBoard.getCell("c" + i).getPiece().drawPiece()
                 : "-");
     ret +=
         " "
             + ((_chessBoard.getCell("d" + i).getPiece() != null)
                 ? _chessBoard.getCell("d" + i).getPiece().drawPiece()
                 : "-");
     ret +=
         " "
             + ((_chessBoard.getCell("e" + i).getPiece() != null)
                 ? _chessBoard.getCell("e" + i).getPiece().drawPiece()
                 : "-");
     ret +=
         " "
             + ((_chessBoard.getCell("f" + i).getPiece() != null)
                 ? _chessBoard.getCell("f" + i).getPiece().drawPiece()
                 : "-");
     ret +=
         " "
             + ((_chessBoard.getCell("g" + i).getPiece() != null)
                 ? _chessBoard.getCell("g" + i).getPiece().drawPiece()
                 : "-");
     ret +=
         " "
             + ((_chessBoard.getCell("h" + i).getPiece() != null)
                 ? _chessBoard.getCell("h" + i).getPiece().drawPiece()
                 : "-");
     ret += "\n";
   }
   ret += "\n   a b c d e f g h";
   return ret;
 }
Пример #4
0
 /**
  * Returns the type of the piece at the specified location
  *
  * @param String - specified location
  * @return String - return message containing the type of the piece
  */
 public String getPieceAt(String pos) {
   return ChessConstants.toString(_chessBoard.getPieceAt(pos));
 }
Пример #5
0
 /**
  * Removes the piece at the specified location
  *
  * @param String - specified location
  * @return String - return message indicating whether the piece was removed successfully or not
  */
 public String removePieceAt(String pos) {
   int ret = _chessBoard.removePieceAt(pos);
   if (ret != 0) return ChessConstants.toString(ret);
   return "Piece Removed Successfully";
 }
Пример #6
0
 /**
  * This method moves a specified piece from src position to dst position
  *
  * @param String - source position
  * @param String - destination position
  * @return String - return message indicating whether the move was successful or not
  */
 public String move(String src, String dst) {
   int ret = _chessBoard.movePiece(src, dst);
   if (ret != 0) return ChessConstants.toString(ret);
   return "Move Completed Successfully!";
 }