Пример #1
0
  public MenuItemString(
      Vector position,
      Vector size,
      Font2DSettings font_settings,
      String entry,
      TextureManager tex_manager) {

    super(position, size);
    m_item_font = new Font2D(tex_manager, m_size, font_settings, (int) (m_size.y * 0.5f));
    m_item_font.setString(entry);

    m_position_data = new VertexBufferFloat(VertexBufferFloat.sprite_position_data, 3);
    RenderHelper.initColorArray(0xffffffff, m_color);

    m_normal_texture = tex_manager.get(R.raw.texture_grey_unpressed_button);
    m_selected_texture = tex_manager.get(R.raw.texture_grey_pressed_button);
  }
Пример #2
0
  public MenuItemButton(
      Vector position,
      Vector size,
      Font2DSettings font_settings,
      String font_string,
      TextureManager tex_manager) {
    super(position, size);

    m_item_font = new Font2D(tex_manager, size, font_settings, (int) Math.round(size.y * 0.7));
    m_item_font.setString(font_string);

    m_texture_pressed = tex_manager.get(R.raw.texture_main_menu_pressed_button, false);
    m_texture_unpressed = tex_manager.get(R.raw.texture_main_menu_unpressed_button, false);

    m_position_data = new VertexBufferFloat(VertexBufferFloat.sprite_position_data, 3);
    RenderHelper.initColorArray(0xffffffff, m_color);

    // disabled button color
    RenderHelper.initColorArray(0xff888888, m_color_disabled);
  }
Пример #3
0
 public void setString(String str) {
   m_item_font.setString(str);
 }
 public void setString(String new_str) {
   m_text_input = new_str;
   m_item_font.setString(new_str);
 }