public void generateLists(String type) { elist.offsetX2 = type.equals("equipment") ? 20 : 0; float y = pane.getScrollX(); Array<Item> sc = elist.getItems(); sc.clear(); for (Item e : GameViews.global.items.get(type)) { sc.add(e); } elist.layout(); for (Cell cell : topbar.getCells()) { ((TopBar) cell.getActor()).select(((TopBar) cell.getActor()).name.equals(type)); } pane.setScrollX(y); }