/** * Setup the board game size. * * @param rows * @param cols */ public void setupBoard(int rows, int cols) { if (board == null) { board = new LifeAndDeathBoard(); } board.setRows(rows); board.setCols(cols); }
/** Advances the current generation to the next. */ public void advanceGeneration() { board.advanceGeneration(); }
/** Starts a new game. */ public void startGame() { if (board == null) { board = new LifeAndDeathBoard(); } board.startGame(); }