Пример #1
0
 @Override
 public void save(PersistanceObject<?, ?> obj) {
   HumanTreeInfo info = (HumanTreeInfo) obj;
   IIoOperation _oper =
       new SaveObjectOperation<TreeInfoEntity, HumanTreeInfo>(
           info, Globals.getDaoService().getTreeInfoDao());
   Globals.getAsyncService().createOperationAndExecuteAtOnce(_oper);
 }
Пример #2
0
  public FormService() {
    // 加载阵型模板,按照职业和等级排序
    List<FormTemplate> temps = new ArrayList<FormTemplate>();
    for (FormTemplate temp : Globals.getTemplateService().getAll(FormTemplate.class).values()) {
      temps.add(temp);
    }
    Collections.sort(
        temps,
        new Comparator<FormTemplate>() {
          @Override
          public int compare(FormTemplate t1, FormTemplate t2) {
            // 职业从小到大排列,如果职业相同按照级别从小到大排列
            if (t1.getVocation() == t2.getVocation()) {
              return t1.getLevel() - t2.getLevel();
            } else {
              return t1.getVocation() - t2.getVocation();
            }
          }
        });

    // 将排序后的模板放入map中
    for (FormTemplate temp : temps) {
      VocationType vocation = VocationType.getByCode(temp.getVocation());
      if (formMap.containsKey(vocation)) {
        List<FormTemplate> list = formMap.get(vocation);
        list.add(temp);
      } else {
        List<FormTemplate> list = new ArrayList<FormTemplate>();
        list.add(temp);
        formMap.put(vocation, list);
      }

      formMapById.put(temp.getId(), temp);
    }

    // 加载阵型位置效果模板
    for (FormSnTemplate temp : Globals.getTemplateService().getAll(FormSnTemplate.class).values()) {
      formSnMap.put(temp.getPosition(), temp);
    }
  }
Пример #3
0
  /**
   * 角色初始化阵型,将自身放入阵法中
   *
   * @param human
   * @param temp
   * @return
   */
  private BattleForm initBattleForm(Human human, FormTemplate temp) {
    // 初始化时将玩家放入阵型配置的第一个开启位置中
    String[] positions = new String[BattleForm.TotalPositions];
    int initPos = temp.getOpenPositions().get(0);
    positions[initPos - 1] = human.getUUID();

    // 构造阵型对象并保存到数据库中
    BattleForm form = new BattleForm(human);
    form.setFormSn(temp.getId());
    form.setOwner(human);
    form.setPositions(positions);
    FormEntity entity = form.toEntity();
    Globals.getDaoService().getFormDao().save(entity);
    form.setDbId(entity.getId());
    form.setInDb(true);

    // 设置角色阵型
    human.setBattleForm(form);
    return form;
  }