Пример #1
0
 public boolean tick(Tickable ticking, int tickID) {
   if ((affected != null) && (affected instanceof Room)) {
     Room R = (Room) affected;
     if ((R.myResource() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_VEGETATION)
       for (int m = 0; m < R.numInhabitants(); m++) {
         MOB M = R.fetchInhabitant(m);
         if (M != null) {
           Ability A = M.fetchEffect("Farming");
           if (A == null) A = M.fetchEffect("Foraging");
           if (A != null) A.setAbilityCode(2);
         }
       }
   }
   return super.tick(ticking, tickID);
 }
Пример #2
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {

    if (commands.size() < 1) {
      mob.tell("Chant to whom?");
      return false;
    }
    String mobName = CMParms.combine(commands, 0).trim().toUpperCase();
    MOB target = getTarget(mob, commands, givenTarget);

    Room newRoom = mob.location();
    if (target != null) {
      newRoom = target.location();
      if ((!CMLib.flags().isAnimalIntelligence(target)) || (target.amFollowing() != mob)) {
        mob.tell("You have no animal follower named '" + mobName + "' here.");
        return false;
      }
    } else {
      mob.tell("You have no animal follower named '" + mobName + "' here.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto
                  ? ""
                  : "^S<S-NAME> chant(s) to <T-NAMESELF>, invoking the a mystical connection.^?");
      CMMsg msg2 = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null);
      if ((mob.location().okMessage(mob, msg))
          && ((newRoom == mob.location()) || (newRoom.okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if (newRoom != mob.location()) newRoom.send(target, msg2);
        spy = target;
        beneficialAffect(mob, spy, asLevel, 0);
        Ability A = spy.fetchEffect(ID());
        if (A != null) {
          mob.addNonUninvokableEffect((Ability) A.copyOf());
          A.setAffectedOne(spy);
        }
      }

    } else
      beneficialVisualFizzle(
          mob, target, "<S-NAME> chant(s) to <T-NAMESELF>, but the magic fades.");

    // return whether it worked
    return success;
  }
Пример #3
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (mob.fetchEffect("Thief_Hide") != null) {
      mob.tell("You are already hiding.");
      return false;
    }

    if (mob.isInCombat()) {
      mob.tell("Not while in combat!");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    Set<MOB> H = mob.getGroupMembers(new HashSet<MOB>());
    if (!H.contains(mob)) H.add(mob);
    int numBesidesMe = 0;
    for (Iterator e = H.iterator(); e.hasNext(); ) {
      MOB M = (MOB) e.next();
      if ((M != mob) && (mob.location().isInhabitant(M))) numBesidesMe++;
    }
    if (numBesidesMe == 0) {
      mob.tell("You need a group to set up an ambush!");
      return false;
    }
    for (int i = 0; i < mob.location().numInhabitants(); i++) {
      MOB M = mob.location().fetchInhabitant(i);
      if ((M != null) && (M != mob) && (!H.contains(M)) && (CMLib.flags().canSee(M))) {
        mob.tell(M, null, null, "<S-NAME> is watching you too closely.");
        return false;
      }
    }
    boolean success = proficiencyCheck(mob, 0, auto);

    if (!success)
      beneficialVisualFizzle(mob, null, "<S-NAME> attempt(s) to set up an ambush, but fail(s).");
    else {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_HANDS_ACT | CMMsg.MASK_MOVE),
              "<S-NAME> set(s) up an ambush, directing everyone to hiding places.");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        invoker = mob;
        Ability hide = CMClass.getAbility("Thief_Hide");
        for (Iterator e = H.iterator(); e.hasNext(); ) {
          MOB M = (MOB) e.next();
          hide.invoke(M, M, true, adjustedLevel(mob, asLevel));
        }
      } else success = false;
    }
    return success;
  }
Пример #4
0
 public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
   boolean foundOne = false;
   for (int a = 0; a < mob.numEffects(); a++) // personal affects
   {
     Ability A = mob.fetchEffect(a);
     if ((A != null) && (A instanceof Play)) foundOne = true;
   }
   if (!foundOne) {
     mob.tell(auto ? "There is noone playing." : "You aren't playing anything.");
     return true;
   }
   unplayAll(mob, mob);
   mob.location()
       .show(mob, null, CMMsg.MSG_NOISE, auto ? "Silence." : "<S-NAME> stop(s) playing.");
   mob.location().recoverRoomStats();
   return true;
 }
Пример #5
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = getTargetAnywhere(mob, commands, givenTarget, false, true, false);
    if (target == null) return false;

    Ability A = target.fetchEffect(ID());
    if (A != null) {
      A.unInvoke();
      mob.tell(target.Name() + " is released from his freezedness.");
      return true;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MASK_MOVE | CMMsg.TYP_JUSTICE | (auto ? CMMsg.MASK_ALWAYS : 0),
              auto
                  ? "A frozen chill falls upon <T-NAME>!"
                  : "^F<S-NAME> freeze(s) <T-NAMESELF>.^?");
      CMLib.color().fixSourceFightColor(msg);
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        mob.location().show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> <S-IS-ARE> frozen!");
        beneficialAffect(mob, target, asLevel, Ability.TICKS_ALMOST_FOREVER);
        Log.sysOut("Freeze", mob.name() + " freezed " + target.name() + ".");
      }
    } else
      return beneficialVisualFizzle(
          mob, target, "<S-NAME> attempt(s) to freeze <T-NAMESELF>, but fail(s).");
    return success;
  }
Пример #6
0
  public boolean tick(Tickable ticking, int tickID) {
    int realLastWeather = super.lastWeather;
    if (!super.tick(ticking, tickID)) return false;
    Area A = CMLib.map().areaLocation(ticking);
    if (A == null) return false;
    Climate C = A.getClimateObj();
    if (C == null) return false;
    lastWeather = realLastWeather;

    // handle freeze overs
    if ((coldWeather(lastWeather))
        && (coldWeather(C.weatherType(null)))
        && (lastWeather != C.weatherType(null))
        && (A.getTimeObj().getSeasonCode() == TimeClock.SEASON_WINTER)
        && (CMLib.dice().rollPercentage() < freezeOverChance)) {
      if (ticking instanceof Room) {
        Room R = (Room) ticking;
        if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE)
            && (CMLib.dice().rollPercentage() < freezeOverChance)
            && (R instanceof Drink)
            && (((Drink) R).liquidType() == RawMaterial.RESOURCE_FRESHWATER)) {
          Ability A2 = CMClass.getAbility("Spell_IceSheet");
          if (A2 != null) {
            MOB mob = CMLib.map().getFactoryMOB(R);
            A2.invoke(mob, R, true, 0);
            mob.destroy();
          }
        }
      } else
        for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
          Room R = (Room) e.nextElement();
          if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE)
              && (CMLib.dice().rollPercentage() < freezeOverChance)) {
            Ability A2 = CMClass.getAbility("Spell_IceSheet");
            if (A2 != null) {
              MOB mob = CMLib.map().getFactoryMOB(R);
              A2.invoke(mob, R, true, 0);
              mob.destroy();
            }
          }
        }
    }
    if ((botherDown--) == 1) {
      resetBotherTicks();
      switch (C.weatherType(null)) {
        case Climate.WEATHER_BLIZZARD:
        case Climate.WEATHER_SLEET:
        case Climate.WEATHER_SNOW:
        case Climate.WEATHER_HAIL:
        case Climate.WEATHER_THUNDERSTORM:
        case Climate.WEATHER_RAIN:
          for (Enumeration<Room> r = A.getProperMap(); r.hasMoreElements(); ) {
            Room R = (Room) r.nextElement();
            if (CMLib.map().hasASky(R))
              for (int i = 0; i < R.numInhabitants(); i++) {
                MOB mob = R.fetchInhabitant(i);
                if ((mob != null)
                    && (!mob.isMonster())
                    && (CMLib.flags().aliveAwakeMobile(mob, true))
                    && (CMath.bset(mob.getBitmap(), MOB.ATT_AUTOWEATHER)))
                  mob.tell(C.getWeatherDescription(A));
              }
          }
          break;
      }
    }
    if ((diseaseDown--) == 1) {
      resetDiseaseTicks();
      int coldChance = 0;
      int fluChance = 0;
      int frostBiteChance = 0;
      int heatExhaustionChance = 0;
      switch (C.weatherType(null)) {
        case Climate.WEATHER_BLIZZARD:
        case Climate.WEATHER_SLEET:
        case Climate.WEATHER_SNOW:
          coldChance = 99;
          fluChance = 25;
          frostBiteChance = 15;
          break;
        case Climate.WEATHER_HAIL:
          coldChance = 50;
          frostBiteChance = 10;
          break;
        case Climate.WEATHER_THUNDERSTORM:
        case Climate.WEATHER_RAIN:
          coldChance = 25;
          break;
        case Climate.WEATHER_WINTER_COLD:
          coldChance = 75;
          fluChance = 10;
          frostBiteChance = 5;
          break;
        case Climate.WEATHER_HEAT_WAVE:
          heatExhaustionChance = 15;
          break;
        case Climate.WEATHER_DROUGHT:
          heatExhaustionChance = 20;
          break;
      }

      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())) continue;

        MOB M = S.mob();
        Room R = M.location();

        if ((R.domainConditions() & Room.CONDITION_COLD) > 0) {
          if (coldChance > 0) coldChance += 10;
          if (coldChance > 0) fluChance += 5; // yes, cold is related this way to flu
          if (frostBiteChance > 0)
            frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.5));
        }
        if ((R.domainConditions() & Room.CONDITION_HOT) > 0) {
          if (heatExhaustionChance > 0) heatExhaustionChance += 10;
        }
        if ((R.domainConditions() & Room.CONDITION_WET) > 0) {
          if (coldChance > 0) coldChance += 5;
          if (heatExhaustionChance > 5) heatExhaustionChance -= 5;
          if (frostBiteChance > 0)
            frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.25));
        }
        int save =
            (M.charStats().getSave(CharStats.STAT_SAVE_COLD)
                    + M.charStats().getSave(CharStats.STAT_SAVE_WATER))
                / 2;
        if ((CMLib.dice().rollPercentage() < (coldChance - save))
            && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) {
          long coveredPlaces = 0;
          for (int l = 0; l < ALL_COVERED_SPOTS.length; l++)
            if (M.getWearPositions(ALL_COVERED_SPOTS[l]) == 0)
              coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l];
          Item I = null;
          for (int i = 0; i < M.numItems(); i++) {
            I = M.getItem(i);
            if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue;
            if (I.amWearingAt(Wearable.WORN_ABOUT_BODY))
              coveredPlaces = coveredPlaces | Wearable.WORN_TORSO | Wearable.WORN_LEGS;
            for (int l = 0; l < ALL_COVERED_SPOTS.length; l++)
              if (I.amWearingAt(ALL_COVERED_SPOTS[l]))
                coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l];
          }
          if ((coveredPlaces != ALL_COVERED_CODE)
              && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
            Ability COLD = CMClass.getAbility("Disease_Cold");
            if (CMLib.dice().rollPercentage()
                < (fluChance
                    + (((M.location().domainConditions() & Room.CONDITION_WET) > 0) ? 10 : 0)))
              COLD = CMClass.getAbility("Disease_Flu");
            if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
          }
        }
        if ((CMLib.dice().rollPercentage() < (frostBiteChance - save))
            && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) {
          long unfrostedPlaces = 0;
          for (int l = 0; l < ALL_FROST_SPOTS.length; l++)
            if (M.getWearPositions(ALL_FROST_SPOTS[l]) == 0)
              unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l];
          Item I = null;
          for (int i = 0; i < M.numItems(); i++) {
            I = M.getItem(i);
            if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue;
            for (int l = 0; l < ALL_FROST_SPOTS.length; l++)
              if (I.amWearingAt(ALL_FROST_SPOTS[l]))
                unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l];
          }
          if ((unfrostedPlaces != ALL_FROST_CODE)
              && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
            Ability COLD = CMClass.getAbility("Disease_FrostBite");
            if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
          }
        }
        if ((heatExhaustionChance > 0)
            && (CMLib.dice().rollPercentage()
                < (heatExhaustionChance - M.charStats().getSave(CharStats.STAT_SAVE_FIRE)))
            && (C.weatherType(M.location()) != Climate.WEATHER_CLEAR)
            && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
          Ability COLD = CMClass.getAbility("Disease_HeatExhaustion");
          if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
        }
      }
    }
    if ((rumbleDown--) == 1) {
      resetRumbleTicks();
      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())
            || (!CMath.bset(S.mob().getBitmap(), MOB.ATT_AUTOWEATHER))) continue;
        Room R = S.mob().location();
        if (R != null) {
          switch (C.weatherType(null)) {
            case Climate.WEATHER_THUNDERSTORM:
              {
                if (C.weatherType(R) != Climate.WEATHER_THUNDERSTORM) {
                  if ((R.domainType() & Room.INDOORS) > 0) {
                    if ((R.getArea() != null)
                        && CMath.div(
                                R.getArea().getAreaIStats()[Area.Stats.INDOOR_ROOMS.ordinal()],
                                R.getArea().properSize())
                            < 0.90)
                      S.mob()
                          .tell(
                              "^JA thunderous rumble and CRACK of lightning can be heard outside.^?"
                                  + CMProps.msp("thunder.wav", 40));
                  } else
                    S.mob()
                        .tell(
                            "^JA thunderous rumble and CRACK of lightning can be heard.^?"
                                + CMProps.msp("thunder.wav", 40));
                } else if (R.getArea().getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  S.mob()
                      .tell(
                          "^JA thunderous rumble and CRACK of lightning can be heard as the pounding rain soaks you.^?"
                              + CMProps.msp("thunderandrain.wav", 40));
                else
                  S.mob()
                      .tell(
                          "^JA bolt of lightning streaks across the sky as the pounding rain soaks you!^?"
                              + CMProps.msp("thunderandrain.wav", 40));
                break;
              }
            case Climate.WEATHER_BLIZZARD:
              if (C.weatherType(R) == Climate.WEATHER_BLIZZARD)
                S.mob()
                    .tell(
                        "^JSwirling clouds of snow buffet you.^?"
                            + CMProps.msp("blizzard.wav", 40));
              break;
            case Climate.WEATHER_SNOW:
              if (C.weatherType(R) == Climate.WEATHER_SNOW)
                S.mob().tell("^JSnowflakes fall lightly on you.^?");
              break;
            case Climate.WEATHER_DUSTSTORM:
              if (C.weatherType(R) == Climate.WEATHER_DUSTSTORM)
                S.mob()
                    .tell(
                        "^JSwirling clouds of dust assault you.^?" + CMProps.msp("windy.wav", 40));
              break;
            case Climate.WEATHER_HAIL:
              if (C.weatherType(R) == Climate.WEATHER_HAIL)
                S.mob()
                    .tell(
                        "^JYou are being pelleted by hail! Ouch!^?" + CMProps.msp("hail.wav", 40));
              break;
            case Climate.WEATHER_RAIN:
              if (C.weatherType(R) == Climate.WEATHER_RAIN)
                S.mob().tell("^JThe rain is soaking you!^?" + CMProps.msp("rainlong.wav", 40));
              break;
            case Climate.WEATHER_SLEET:
              if (C.weatherType(R) == Climate.WEATHER_SLEET)
                S.mob()
                    .tell(
                        "^JCold and blistering sleet is soaking you numb!^?"
                            + CMProps.msp("rain.wav", 40));
              break;
            case Climate.WEATHER_WINDY:
              if (C.weatherType(R) == Climate.WEATHER_WINDY)
                S.mob().tell("^JThe wind gusts around you.^?" + CMProps.msp("wind.wav", 40));
              break;
          }
        }
      }
    }
    if ((lightningDown--) == 1) {
      resetLightningTicks();
      if (C.weatherType(null) == Climate.WEATHER_THUNDERSTORM) {
        boolean playerAround = false;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue;
          playerAround = true;
        }
        if (playerAround) {
          Room R = A.getRandomProperRoom();
          MOB M = R.fetchRandomInhabitant();
          if (M != null) {
            Ability A2 = CMClass.getAbility("Chant_SummonLightning");
            if (A2 != null) {
              A2.setMiscText("RENDER MUNDANE");
              A2.invoke(M, M, true, M.phyStats().level());
            }
          } else R = null;
          Room R2 = null;
          for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
            R2 = (Room) e.nextElement();
            if ((R2 != R) && (R2.numInhabitants() > 0))
              if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) {
                if ((R2.domainType() & Room.INDOORS) > 0)
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JA thunderous rumble and crack of lightning can be heard outside.^?"
                          + CMProps.msp("thunder2.wav", 40));
                else
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JA thunderous rumble and crack of lightning can be heard.^?"
                          + CMProps.msp("thunder2.wav", 40));
              } else
                R2.showHappens(
                    CMMsg.MSG_OK_ACTION,
                    "^JYou hear a thunderous rumble as a bolt of lightning streaks across the sky!^?"
                        + CMProps.msp("thunder3.wav", 40));
          }
        }
      }
    }
    if ((tornadoDown--) == 1) {
      resetTornadoTicks();
      if ((C.weatherType(null) == Climate.WEATHER_THUNDERSTORM)
          || (C.weatherType(null) == Climate.WEATHER_WINDY)) {
        boolean playerAround = false;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue;
          playerAround = true;
        }
        if (playerAround) {
          Room R = A.getRandomProperRoom();
          MOB M = R.fetchRandomInhabitant();
          if (M != null) {
            Ability A2 = CMClass.getAbility("Chant_SummonTornado");
            if (A2 != null) {
              A2.setMiscText("RENDER MUNDANE");
              MOB mob = CMLib.map().getFactoryMOB(R);
              A2.invoke(mob, null, true, 0);
              mob.destroy();
            }
          } else R = null;
          Room R2 = null;
          for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
            R2 = (Room) e.nextElement();
            if ((R2 != R) && (R2.numInhabitants() > 0))
              if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) {
                if ((R2.domainType() & Room.INDOORS) > 0)
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JThe terrible rumble of a tornado can be heard outside.^?"
                          + CMProps.msp("tornado.wav", 40));
                else
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JThe terrible rumble of a tornado can be heard.^?"
                          + CMProps.msp("tornado.wav", 40));
              } else
                R2.showHappens(
                    CMMsg.MSG_OK_ACTION,
                    "^JA huge and terrible tornado touches down somewhere near by.^?"
                        + CMProps.msp("tornado.wav", 40));
          }
        }
      }
    }
    if ((dustDown--) == 1) {
      resetDustTicks();
      if (C.weatherType(null) == Climate.WEATHER_DUSTSTORM) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM)) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = R.fetchRandomInhabitant();
          if ((M != null)
              && (C.weatherType(R) == Climate.WEATHER_DUSTSTORM)
              && (!CMLib.flags().isSleeping(M))) {
            Ability A2 = CMClass.getAbility("Skill_Dirt");
            if (A2 != null) A2.invoke(M, M, true, 0);
          }
        }
      }
    }
    if ((hailDown--) == 1) {
      resetHailTicks();
      if (C.weatherType(null) == Climate.WEATHER_HAIL) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_HAIL)) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = R.fetchRandomInhabitant();
          Ability A2 = CMClass.getAbility("Chant_SummonHail");
          if ((A2 != null) && (C.weatherType(R) == Climate.WEATHER_HAIL)) {
            A2.setMiscText("RENDER MUNDANE");
            A2.invoke(M, M, true, M.phyStats().level());
          }
        }
      }
    }
    if ((C.weatherType(null) == Climate.WEATHER_DROUGHT)
        && (CMLib.dice().rollPercentage() < droughtFireChance)) {
      Room R = CMLib.map().roomLocation((Environmental) ticking);
      if ((R == null) && (ticking instanceof Area)) R = ((Area) ticking).getRandomProperRoom();
      if ((R != null)
          && ((R.domainType() & Room.INDOORS) == 0)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_SWAMP)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE)
          && ((R.domainConditions() & Room.CONDITION_WET) == 0)) {
        Item I = R.getRandomItem();
        if ((I != null) && (CMLib.flags().isGettable(I)))
          switch (I.material() & RawMaterial.MATERIAL_MASK) {
            case RawMaterial.MATERIAL_CLOTH:
            case RawMaterial.MATERIAL_LEATHER:
            case RawMaterial.MATERIAL_PAPER:
            case RawMaterial.MATERIAL_VEGETATION:
            case RawMaterial.MATERIAL_WOODEN:
              {
                Ability A2 = CMClass.getAbility("Burning");
                MOB mob = CMLib.map().getFactoryMOB(R);
                R.showHappens(
                    CMMsg.MSG_OK_VISUAL,
                    I.Name()
                        + " spontaneously combusts in the seering heat!"
                        + CMProps.msp("fire.wav", 40));
                A2.invoke(mob, I, true, 0);
                mob.destroy();
              }
              break;
          }
      }
    }
    if ((gustDown--) == 1) {
      resetGustTicks();
      if ((C.weatherType(null) == Climate.WEATHER_WINDY)
          || (C.weatherType(null) == Climate.WEATHER_BLIZZARD)
          || (C.weatherType(null) == Climate.WEATHER_DUSTSTORM)) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || ((C.weatherType(S.mob().location()) != Climate.WEATHER_WINDY)
                  && (C.weatherType(S.mob().location()) != Climate.WEATHER_BLIZZARD)
                  && (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM))) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = CMLib.map().getFactoryMOB(R);
          Ability A2 = CMClass.getAbility("Chant_WindGust");
          if (A2 != null) {
            A2.setMiscText("RENDER MUNDANE");
            A2.invoke(M, M, true, M.phyStats().level());
          }
          M.destroy();
        }
      }
    }
    if ((rustDown--) == 1) {
      resetRustTicks();
      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())) continue;
        int rustChance = 0;
        switch (C.weatherType(S.mob().location())) {
          case Climate.WEATHER_BLIZZARD:
          case Climate.WEATHER_SLEET:
          case Climate.WEATHER_SNOW:
            rustChance = 5;
            break;
          case Climate.WEATHER_HAIL:
            rustChance = 5;
            break;
          case Climate.WEATHER_THUNDERSTORM:
          case Climate.WEATHER_RAIN:
            rustChance = 5;
            break;
        }

        MOB M = S.mob();
        Room R = M.location();

        switch (R.domainType()) {
          case Room.DOMAIN_INDOORS_UNDERWATER:
          case Room.DOMAIN_INDOORS_WATERSURFACE:
          case Room.DOMAIN_OUTDOORS_WATERSURFACE:
          case Room.DOMAIN_OUTDOORS_UNDERWATER:
            rustChance += 5;
            break;
          default:
            break;
        }
        if ((R.domainConditions() & Room.CONDITION_WET) > 0) rustChance += 2;
        if (CMLib.dice().rollPercentage() < rustChance) {
          int weatherType = C.weatherType(R);
          Vector rustThese = new Vector();
          for (int i = 0; i < M.numItems(); i++) {
            Item I = M.getItem(i);
            if (I == null) continue;
            if ((!I.amWearingAt(Wearable.IN_INVENTORY))
                && (((I.material() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_METAL))
                && (I.subjectToWearAndTear())
                && ((CMLib.dice().rollPercentage() > I.phyStats().ability() * 25)))
              rustThese.addElement(I);
            else if (I.amWearingAt(Wearable.WORN_ABOUT_BODY)
                && (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_METAL))) {
              rustThese.clear();
              break;
            }
          }
          if (R != null)
            for (int i = 0; i < rustThese.size(); i++) {
              Item I = (Item) rustThese.elementAt(i);
              CMMsg msg =
                  CMClass.getMsg(
                      M,
                      I,
                      null,
                      CMMsg.MASK_ALWAYS | CMMsg.TYP_WATER,
                      (weatherType != 0) ? "<T-NAME> rusts." : "<T-NAME> rusts in the water.",
                      CMMsg.TYP_WATER,
                      null,
                      CMMsg.NO_EFFECT,
                      null);
              if (R.okMessage(M, msg)) {
                R.send(M, msg);
                if (msg.value() <= 0) {
                  I.setUsesRemaining(I.usesRemaining() - 1);
                  if (I.usesRemaining() <= 0) {
                    msg =
                        CMClass.getMsg(
                            M,
                            null,
                            null,
                            CMMsg.MSG_OK_VISUAL,
                            I.name() + " is destroyed!",
                            null,
                            I.name() + " carried by " + M.name() + " is destroyed!");
                    if (R.okMessage(M, msg)) R.send(M, msg);
                    I.destroy();
                  }
                }
              }
            }
        }
      }
    }
    if (ticking instanceof Room) lastWeather = C.weatherType((Room) ticking);
    else lastWeather = C.weatherType(null);
    return true;
  }
Пример #7
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    Set<MOB> h = properTargets(mob, givenTarget, auto);
    if ((h == null) || (h.size() == 0)) {
      mob.tell("There doesn't appear to be anyone here worth repelling.");
      return false;
    }

    // the invoke method for spells receives as
    // parameters the invoker, and the REMAINING
    // command line parameters, divided into words,
    // and added as String objects to a vector.
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      if (mob.location()
          .show(
              mob,
              null,
              this,
              somanticCastCode(mob, null, auto),
              auto ? "" : "^S<S-NAME> wave(s) <S-HIS-HER> arms and cast(s) a spell.^?"))
        for (Iterator f = h.iterator(); f.hasNext(); ) {
          MOB target = (MOB) f.next();

          // it worked, so build a copy of this ability,
          // and add it to the affects list of the
          // affected MOB.  Then tell everyone else
          // what happened.
          CMMsg msg = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null);
          if ((mob.location().okMessage(mob, msg)) && (target.fetchEffect(this.ID()) == null)) {
            mob.location().send(mob, msg);
            if (msg.value() <= 0) {
              amountRemaining = 130;
              if (target.location() == mob.location()) {
                success =
                    maliciousAffect(
                        mob,
                        target,
                        asLevel,
                        ((mob.phyStats().level() + (2 * getXLEVELLevel(mob))) * 10),
                        -1);
                int level = 2;
                if ((CMLib.ableMapper().qualifyingClassLevel(mob, this) > 0)
                    && ((adjustedLevel(mob, asLevel)
                            - CMLib.ableMapper().qualifyingClassLevel(mob, this))
                        > 10))
                  level +=
                      ((adjustedLevel(mob, asLevel)
                                  - CMLib.ableMapper().qualifyingClassLevel(mob, this))
                              - 10)
                          / 10;
                if (level < 2) level = 2;
                target
                    .location()
                    .show(target, null, CMMsg.MSG_OK_ACTION, "<S-NAME> become(s) repelled!");
                if ((target.getVictim() != null) && (target.rangeToTarget() > 0))
                  target.setAtRange(target.rangeToTarget());
                else if (target.location().maxRange() < level)
                  target.setAtRange(target.location().maxRange());
                else target.setAtRange(level);
                if (target.getVictim() != null)
                  target.getVictim().setAtRange(target.rangeToTarget());
                if (mob.getVictim() == null) mob.setVictim(null); // correct range
                if (target.getVictim() == null) target.setVictim(null); // correct range
              }
            }
          }
        }
    } else
      return maliciousFizzle(
          mob, null, "<S-NAME> wave(s) <S-HIS-HER> arms, but the spell fizzles.");

    // return whether it worked
    return success;
  }
Пример #8
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    MOB target = mob;
    if ((auto) && (givenTarget != null) && (givenTarget instanceof MOB)) target = (MOB) givenTarget;
    if (target.fetchEffect(ID()) != null) {
      mob.tell(target, null, null, "<S-NAME> <S-IS-ARE> already squatting.");
      return false;
    }
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    if (CMLib.law().doesHavePriviledgesHere(mob, mob.location())) {
      mob.tell("This is your place already!");
      return false;
    }
    LandTitle T = CMLib.law().getLandTitle(mob.location());
    boolean confirmed = false;
    for (final Enumeration<Ability> a = mob.location().effects(); a.hasMoreElements(); ) {
      final Ability A = a.nextElement();
      if (A == T) confirmed = true;
    }
    if (T == null) {
      mob.tell("This property is not available for sale, and cannot be squatted upon.");
      return false;
    }
    MOB warnMOB = null;
    if (T.landOwner().length() > 0) {
      Clan C = CMLib.clans().getClan(T.landOwner());
      if (C == null) {
        MOB M = CMLib.players().getLoadPlayer(T.landOwner());
        if (M != null) warnMOB = M;
      } else {
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() != null) && (S.mob() != mob) && (S.mob().getClanID().equals(C.clanID())))
            warnMOB = S.mob();
        }
      }
      if ((warnMOB == null) || (!CMLib.flags().isInTheGame(warnMOB, true))) {
        mob.tell("The owners must be in the game for you to begin squatting.");
        return false;
      }
    }
    if (!confirmed) {
      mob.tell("You cannot squat on an area for sale.");
      return false;
    }
    if (!CMLib.flags().isSitting(mob)) {
      mob.tell("You must be sitting!");
      return false;
    }

    boolean success = proficiencyCheck(mob, 0, auto);

    CMMsg msg =
        CMClass.getMsg(
            mob,
            null,
            this,
            auto ? CMMsg.MASK_ALWAYS : CMMsg.MSG_DELICATE_SMALL_HANDS_ACT,
            CMMsg.MSG_DELICATE_SMALL_HANDS_ACT,
            CMMsg.MSG_DELICATE_SMALL_HANDS_ACT,
            auto ? "" : "<S-NAME> start(s) squatting.");
    if (!success)
      return beneficialVisualFizzle(
          mob, null, auto ? "" : "<S-NAME> can't seem to get comfortable here.");
    else if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      failed = false;
      room = mob.location();
      title = T;
      beneficialAffect(mob, target, asLevel, (CMProps.getIntVar(CMProps.SYSTEMI_TICKSPERMUDMONTH)));
      if (warnMOB != null)
        warnMOB.tell(
            "You've heard a rumor that someone is squatting on " + T.landOwner() + "'s property.");
    }
    return success;
  }