public InvisibleStalker() { super(); Random randomizer = new Random(System.currentTimeMillis()); username = "******"; setDescription("A shimmering blob of energy."); setDisplayText("An invisible stalker hunts here."); CMLib.factions().setAlignment(this, Faction.ALIGN_NEUTRAL); setMoney(0); basePhyStats.setWeight(10 + Math.abs(randomizer.nextInt() % 10)); baseCharStats().setStat(CharStats.STAT_INTELLIGENCE, 12 + Math.abs(randomizer.nextInt() % 3)); baseCharStats().setStat(CharStats.STAT_STRENGTH, 20); baseCharStats().setStat(CharStats.STAT_DEXTERITY, 13); basePhyStats().setDamage(16); basePhyStats().setSpeed(1.0); basePhyStats().setAbility(0); basePhyStats().setLevel(4); basePhyStats().setArmor(0); basePhyStats().setDisposition(basePhyStats().disposition() | PhyStats.IS_INVISIBLE); baseState.setHitPoints(CMLib.dice().roll(basePhyStats().level(), 20, basePhyStats().level())); addBehavior(CMClass.getBehavior("Aggressive")); addBehavior(CMClass.getBehavior("Mobile")); recoverMaxState(); resetToMaxState(); recoverPhyStats(); recoverCharStats(); }
public HeavenlyServent() { super(); Random randomizer = new Random(System.currentTimeMillis()); username = "******"; setDescription( "An angelic form in gowns of white, with golden hair, and an ever present smile."); setDisplayText("A servant of the Archons is running errands."); CMLib.factions().setAlignment(this, Faction.ALIGN_NEUTRAL); setMoney(0); basePhyStats.setWeight(20 + Math.abs(randomizer.nextInt() % 55)); setWimpHitPoint(2); addBehavior(CMClass.getBehavior("Mobile")); addBehavior(CMClass.getBehavior("MudChat")); basePhyStats().setDamage(25); basePhyStats().setAbility(0); basePhyStats().setLevel(10); basePhyStats().setArmor(0); baseCharStats().setMyRace(CMClass.getRace("Human")); baseCharStats().getMyRace().startRacing(this, false); baseState.setHitPoints(CMLib.dice().roll(basePhyStats().level(), 20, basePhyStats().level())); recoverMaxState(); resetToMaxState(); recoverPhyStats(); recoverCharStats(); }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { MOB target = this.getTarget(mob, commands, givenTarget); if (target == null) return false; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); CMMsg msg2 = null; if ((mob != target) && (!mob.getGroupMembers(new HashSet<MOB>()).contains(target))) msg2 = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto) | CMMsg.MASK_MALICIOUS, "<T-NAME> do(es) not seem to like <S-NAME> messing with <T-HIS-HER> head."); if (success && (CMLib.factions().getFaction(CMLib.factions().AlignID()) != null)) { // it worked, so build a copy of this ability, // and add it to the affects list of the // affected MOB. Then tell everyone else // what happened. CMMsg msg = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto), (auto ? "<T-NAME> feel(s) more good." : "^S<S-NAME> " + prayWord(mob) + " to atone <T-NAMESELF>!^?")); if ((mob.location().okMessage(mob, msg)) && ((msg2 == null) || (mob.location().okMessage(mob, msg2)))) { mob.location().send(mob, msg); if ((msg.value() <= 0) && ((msg2 == null) || (msg2.value() <= 0))) { target.tell("Good, pure thoughts fill your head."); int evilness = CMLib.dice().roll(10, adjustedLevel(mob, asLevel), 0); CMLib.factions().postFactionChange(target, this, CMLib.factions().AlignID(), evilness); } if (msg2 != null) mob.location().send(mob, msg2); } } else { if ((msg2 != null) && (mob.location().okMessage(mob, msg2))) mob.location().send(mob, msg2); return beneficialWordsFizzle( mob, target, "<S-NAME> point(s) at <T-NAMESELF> and " + prayWord(mob) + ", but nothing happens."); } // return whether it worked return success; }
public static Item buildPlant(MOB mob, Room room) { Item newItem = CMClass.getItem("GenItem"); newItem.setMaterial(RawMaterial.RESOURCE_GREENS); switch (CMLib.dice().roll(1, 5, 0)) { case 1: newItem.setName("some happy flowers"); newItem.setDisplayText("some happy flowers are growing here."); newItem.setDescription("Happy flowers with little red and yellow blooms."); break; case 2: newItem.setName("some happy weeds"); newItem.setDisplayText("some happy weeds are growing here."); newItem.setDescription("Long stalked little plants with tiny bulbs on top."); break; case 3: newItem.setName("a pretty fern"); newItem.setDisplayText("a pretty fern is growing here."); newItem.setDescription("Like a tiny bush, this dark green plant is lovely."); break; case 4: newItem.setName("a patch of sunflowers"); newItem.setDisplayText("a patch of sunflowers is growing here."); newItem.setDescription("Happy flowers with little yellow blooms."); break; case 5: newItem.setName("a patch of bluebonnets"); newItem.setDisplayText("a patch of bluebonnets is growing here."); newItem.setDescription("Happy flowers with little blue and purple blooms."); break; } Chant_SummonPlants newChant = new Chant_SummonPlants(); newItem.basePhyStats().setLevel(10 + (10 * newChant.getX1Level(mob))); newItem.basePhyStats().setWeight(1); newItem.setSecretIdentity(mob.Name()); newItem.setMiscText(newItem.text()); room.addItem(newItem); newItem.setExpirationDate(0); room.showHappens(CMMsg.MSG_OK_ACTION, "Suddenly, " + newItem.name() + " sprout(s) up here."); newChant.PlantsLocation = room; newChant.littlePlants = newItem; if (CMLib.law().doesOwnThisProperty(mob, room)) { newChant.setInvoker(mob); newChant.setMiscText(mob.Name()); newItem.addNonUninvokableEffect(newChant); } else newChant.beneficialAffect(mob, newItem, 0, (newChant.adjustedLevel(mob, 0) * 240) + 450); room.recoverPhyStats(); return newItem; }
public DrowQuarterstaff() { super(); setName("a quarterstaff"); setDisplayText("a quarterstaff is on the ground."); setDescription("A quarterstaff made out of a very dark material metal."); secretIdentity = "A Drow quarterstaff"; basePhyStats().setAbility(CMLib.dice().roll(1, 6, 0)); basePhyStats().setLevel(1); basePhyStats().setWeight(4); basePhyStats().setAttackAdjustment(0); basePhyStats().setDamage(6); basePhyStats().setDisposition(basePhyStats().disposition() | PhyStats.IS_BONUS); baseGoldValue = 2500; recoverPhyStats(); material = RawMaterial.RESOURCE_STEEL; weaponType = TYPE_BASHING; }
public boolean tick(Tickable ticking, int tickID) { if (!super.tick(ticking, tickID)) return false; if ((tickID == Tickable.TICKID_MOB) && (affected != null) && (affected instanceof MOB)) { MOB mob = (MOB) affected; if ((mob.isInCombat()) && (CMLib.flags().aliveAwakeMobileUnbound(mob, true)) && (mob.rangeToTarget() == 0) && (mob.charStats().getBodyPart(Race.BODY_HAND) > 1) && (!anyWeapons(mob))) { if (CMLib.dice().rollPercentage() > 95) helpProficiency(mob, 0); if ((naturalWeapon == null) || (naturalWeapon.amDestroyed())) { naturalWeapon = CMClass.getWeapon("GenWeapon"); naturalWeapon.setName("a knife hand"); naturalWeapon.setWeaponType(Weapon.TYPE_PIERCING); naturalWeapon.basePhyStats().setDamage(7); naturalWeapon.recoverPhyStats(); } CMLib.combat().postAttack(mob, mob.getVictim(), naturalWeapon); } } return true; }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; int size = mob.location().getArea().numberOfProperIDedRooms(); size = size - ((mob.phyStats().level() + (2 * super.getXLEVELLevel(mob))) * 20); if (size < 0) size = 0; boolean success = proficiencyCheck(mob, -size, auto); if (success) { CMMsg msg = CMClass.getMsg( mob, null, this, verbalCastCode(mob, null, auto), auto ? "The sky changes color!" : "^S<S-NAME> " + prayWord(mob) + " for a change in weather!^?"); if (mob.location().okMessage(mob, msg)) { int switcher = CMLib.dice().roll(1, 3, 0); mob.location().send(mob, msg); switch (mob.location().getArea().getClimateObj().weatherType(mob.location())) { case Climate.WEATHER_BLIZZARD: if (switcher == 1) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_BLIZZARD); else if (switcher == 2) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_BLIZZARD); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SNOW); break; case Climate.WEATHER_CLEAR: if (switcher == 1) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_WINDY); else if (switcher == 2) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_RAIN); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY); break; case Climate.WEATHER_CLOUDY: if (switcher == 1) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_WINDY); else if (switcher == 2) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_RAIN); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR); break; case Climate.WEATHER_DROUGHT: if (switcher == 1) mob.location() .getArea() .getClimateObj() .setNextWeatherType(Climate.WEATHER_DUSTSTORM); else if (switcher == 2) mob.location() .getArea() .getClimateObj() .setNextWeatherType(Climate.WEATHER_HEAT_WAVE); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR); break; case Climate.WEATHER_DUSTSTORM: if (switcher == 1) mob.location() .getArea() .getClimateObj() .setNextWeatherType(Climate.WEATHER_DUSTSTORM); else if (switcher == 2) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR); break; case Climate.WEATHER_HAIL: if (switcher == 1) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_HAIL); else if (switcher == 2) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SLEET); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY); break; case Climate.WEATHER_HEAT_WAVE: if (switcher == 1) mob.location() .getArea() .getClimateObj() .setNextWeatherType(Climate.WEATHER_DUSTSTORM); else if (switcher == 2) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_RAIN); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR); break; case Climate.WEATHER_RAIN: if (switcher == 1) mob.location() .getArea() .getClimateObj() .setNextWeatherType(Climate.WEATHER_THUNDERSTORM); else if (switcher == 2) mob.location() .getArea() .getClimateObj() .setNextWeatherType(Climate.WEATHER_THUNDERSTORM); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY); break; case Climate.WEATHER_SLEET: if (switcher == 1) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SLEET); else if (switcher == 2) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SLEET); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY); break; case Climate.WEATHER_SNOW: if (switcher == 1) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_BLIZZARD); else if (switcher == 2) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SLEET); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLOUDY); break; case Climate.WEATHER_THUNDERSTORM: if (switcher == 1) mob.location() .getArea() .getClimateObj() .setNextWeatherType(Climate.WEATHER_THUNDERSTORM); else if (switcher == 2) mob.location() .getArea() .getClimateObj() .setNextWeatherType(Climate.WEATHER_THUNDERSTORM); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_RAIN); break; case Climate.WEATHER_WINDY: if (switcher == 1) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_WINDY); else if (switcher == 2) mob.location() .getArea() .getClimateObj() .setNextWeatherType(Climate.WEATHER_THUNDERSTORM); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR); break; case Climate.WEATHER_WINTER_COLD: if (switcher == 1) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_WINDY); else if (switcher == 2) mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_SNOW); else mob.location().getArea().getClimateObj().setNextWeatherType(Climate.WEATHER_CLEAR); break; default: break; } mob.location().getArea().getClimateObj().forceWeatherTick(mob.location().getArea()); } } else beneficialVisualFizzle(mob, null, "<S-NAME> " + prayWord(mob) + ", but nothing happens."); return success; }
public boolean tick(Tickable ticking, int tickID) { int realLastWeather = super.lastWeather; if (!super.tick(ticking, tickID)) return false; Area A = CMLib.map().areaLocation(ticking); if (A == null) return false; Climate C = A.getClimateObj(); if (C == null) return false; lastWeather = realLastWeather; // handle freeze overs if ((coldWeather(lastWeather)) && (coldWeather(C.weatherType(null))) && (lastWeather != C.weatherType(null)) && (A.getTimeObj().getSeasonCode() == TimeClock.SEASON_WINTER) && (CMLib.dice().rollPercentage() < freezeOverChance)) { if (ticking instanceof Room) { Room R = (Room) ticking; if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE) && (CMLib.dice().rollPercentage() < freezeOverChance) && (R instanceof Drink) && (((Drink) R).liquidType() == RawMaterial.RESOURCE_FRESHWATER)) { Ability A2 = CMClass.getAbility("Spell_IceSheet"); if (A2 != null) { MOB mob = CMLib.map().getFactoryMOB(R); A2.invoke(mob, R, true, 0); mob.destroy(); } } } else for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) { Room R = (Room) e.nextElement(); if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE) && (CMLib.dice().rollPercentage() < freezeOverChance)) { Ability A2 = CMClass.getAbility("Spell_IceSheet"); if (A2 != null) { MOB mob = CMLib.map().getFactoryMOB(R); A2.invoke(mob, R, true, 0); mob.destroy(); } } } } if ((botherDown--) == 1) { resetBotherTicks(); switch (C.weatherType(null)) { case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_SLEET: case Climate.WEATHER_SNOW: case Climate.WEATHER_HAIL: case Climate.WEATHER_THUNDERSTORM: case Climate.WEATHER_RAIN: for (Enumeration<Room> r = A.getProperMap(); r.hasMoreElements(); ) { Room R = (Room) r.nextElement(); if (CMLib.map().hasASky(R)) for (int i = 0; i < R.numInhabitants(); i++) { MOB mob = R.fetchInhabitant(i); if ((mob != null) && (!mob.isMonster()) && (CMLib.flags().aliveAwakeMobile(mob, true)) && (CMath.bset(mob.getBitmap(), MOB.ATT_AUTOWEATHER))) mob.tell(C.getWeatherDescription(A)); } } break; } } if ((diseaseDown--) == 1) { resetDiseaseTicks(); int coldChance = 0; int fluChance = 0; int frostBiteChance = 0; int heatExhaustionChance = 0; switch (C.weatherType(null)) { case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_SLEET: case Climate.WEATHER_SNOW: coldChance = 99; fluChance = 25; frostBiteChance = 15; break; case Climate.WEATHER_HAIL: coldChance = 50; frostBiteChance = 10; break; case Climate.WEATHER_THUNDERSTORM: case Climate.WEATHER_RAIN: coldChance = 25; break; case Climate.WEATHER_WINTER_COLD: coldChance = 75; fluChance = 10; frostBiteChance = 5; break; case Climate.WEATHER_HEAT_WAVE: heatExhaustionChance = 15; break; case Climate.WEATHER_DROUGHT: heatExhaustionChance = 20; break; } for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster())) continue; MOB M = S.mob(); Room R = M.location(); if ((R.domainConditions() & Room.CONDITION_COLD) > 0) { if (coldChance > 0) coldChance += 10; if (coldChance > 0) fluChance += 5; // yes, cold is related this way to flu if (frostBiteChance > 0) frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.5)); } if ((R.domainConditions() & Room.CONDITION_HOT) > 0) { if (heatExhaustionChance > 0) heatExhaustionChance += 10; } if ((R.domainConditions() & Room.CONDITION_WET) > 0) { if (coldChance > 0) coldChance += 5; if (heatExhaustionChance > 5) heatExhaustionChance -= 5; if (frostBiteChance > 0) frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.25)); } int save = (M.charStats().getSave(CharStats.STAT_SAVE_COLD) + M.charStats().getSave(CharStats.STAT_SAVE_WATER)) / 2; if ((CMLib.dice().rollPercentage() < (coldChance - save)) && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) { long coveredPlaces = 0; for (int l = 0; l < ALL_COVERED_SPOTS.length; l++) if (M.getWearPositions(ALL_COVERED_SPOTS[l]) == 0) coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l]; Item I = null; for (int i = 0; i < M.numItems(); i++) { I = M.getItem(i); if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue; if (I.amWearingAt(Wearable.WORN_ABOUT_BODY)) coveredPlaces = coveredPlaces | Wearable.WORN_TORSO | Wearable.WORN_LEGS; for (int l = 0; l < ALL_COVERED_SPOTS.length; l++) if (I.amWearingAt(ALL_COVERED_SPOTS[l])) coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l]; } if ((coveredPlaces != ALL_COVERED_CODE) && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) { Ability COLD = CMClass.getAbility("Disease_Cold"); if (CMLib.dice().rollPercentage() < (fluChance + (((M.location().domainConditions() & Room.CONDITION_WET) > 0) ? 10 : 0))) COLD = CMClass.getAbility("Disease_Flu"); if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0); } } if ((CMLib.dice().rollPercentage() < (frostBiteChance - save)) && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) { long unfrostedPlaces = 0; for (int l = 0; l < ALL_FROST_SPOTS.length; l++) if (M.getWearPositions(ALL_FROST_SPOTS[l]) == 0) unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l]; Item I = null; for (int i = 0; i < M.numItems(); i++) { I = M.getItem(i); if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue; for (int l = 0; l < ALL_FROST_SPOTS.length; l++) if (I.amWearingAt(ALL_FROST_SPOTS[l])) unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l]; } if ((unfrostedPlaces != ALL_FROST_CODE) && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) { Ability COLD = CMClass.getAbility("Disease_FrostBite"); if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0); } } if ((heatExhaustionChance > 0) && (CMLib.dice().rollPercentage() < (heatExhaustionChance - M.charStats().getSave(CharStats.STAT_SAVE_FIRE))) && (C.weatherType(M.location()) != Climate.WEATHER_CLEAR) && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) { Ability COLD = CMClass.getAbility("Disease_HeatExhaustion"); if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0); } } } if ((rumbleDown--) == 1) { resetRumbleTicks(); for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || (!CMath.bset(S.mob().getBitmap(), MOB.ATT_AUTOWEATHER))) continue; Room R = S.mob().location(); if (R != null) { switch (C.weatherType(null)) { case Climate.WEATHER_THUNDERSTORM: { if (C.weatherType(R) != Climate.WEATHER_THUNDERSTORM) { if ((R.domainType() & Room.INDOORS) > 0) { if ((R.getArea() != null) && CMath.div( R.getArea().getAreaIStats()[Area.Stats.INDOOR_ROOMS.ordinal()], R.getArea().properSize()) < 0.90) S.mob() .tell( "^JA thunderous rumble and CRACK of lightning can be heard outside.^?" + CMProps.msp("thunder.wav", 40)); } else S.mob() .tell( "^JA thunderous rumble and CRACK of lightning can be heard.^?" + CMProps.msp("thunder.wav", 40)); } else if (R.getArea().getTimeObj().getTODCode() == TimeClock.TIME_DAY) S.mob() .tell( "^JA thunderous rumble and CRACK of lightning can be heard as the pounding rain soaks you.^?" + CMProps.msp("thunderandrain.wav", 40)); else S.mob() .tell( "^JA bolt of lightning streaks across the sky as the pounding rain soaks you!^?" + CMProps.msp("thunderandrain.wav", 40)); break; } case Climate.WEATHER_BLIZZARD: if (C.weatherType(R) == Climate.WEATHER_BLIZZARD) S.mob() .tell( "^JSwirling clouds of snow buffet you.^?" + CMProps.msp("blizzard.wav", 40)); break; case Climate.WEATHER_SNOW: if (C.weatherType(R) == Climate.WEATHER_SNOW) S.mob().tell("^JSnowflakes fall lightly on you.^?"); break; case Climate.WEATHER_DUSTSTORM: if (C.weatherType(R) == Climate.WEATHER_DUSTSTORM) S.mob() .tell( "^JSwirling clouds of dust assault you.^?" + CMProps.msp("windy.wav", 40)); break; case Climate.WEATHER_HAIL: if (C.weatherType(R) == Climate.WEATHER_HAIL) S.mob() .tell( "^JYou are being pelleted by hail! Ouch!^?" + CMProps.msp("hail.wav", 40)); break; case Climate.WEATHER_RAIN: if (C.weatherType(R) == Climate.WEATHER_RAIN) S.mob().tell("^JThe rain is soaking you!^?" + CMProps.msp("rainlong.wav", 40)); break; case Climate.WEATHER_SLEET: if (C.weatherType(R) == Climate.WEATHER_SLEET) S.mob() .tell( "^JCold and blistering sleet is soaking you numb!^?" + CMProps.msp("rain.wav", 40)); break; case Climate.WEATHER_WINDY: if (C.weatherType(R) == Climate.WEATHER_WINDY) S.mob().tell("^JThe wind gusts around you.^?" + CMProps.msp("wind.wav", 40)); break; } } } } if ((lightningDown--) == 1) { resetLightningTicks(); if (C.weatherType(null) == Climate.WEATHER_THUNDERSTORM) { boolean playerAround = false; for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue; playerAround = true; } if (playerAround) { Room R = A.getRandomProperRoom(); MOB M = R.fetchRandomInhabitant(); if (M != null) { Ability A2 = CMClass.getAbility("Chant_SummonLightning"); if (A2 != null) { A2.setMiscText("RENDER MUNDANE"); A2.invoke(M, M, true, M.phyStats().level()); } } else R = null; Room R2 = null; for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) { R2 = (Room) e.nextElement(); if ((R2 != R) && (R2.numInhabitants() > 0)) if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY) || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) { if ((R2.domainType() & Room.INDOORS) > 0) R2.showHappens( CMMsg.MSG_OK_ACTION, "^JA thunderous rumble and crack of lightning can be heard outside.^?" + CMProps.msp("thunder2.wav", 40)); else R2.showHappens( CMMsg.MSG_OK_ACTION, "^JA thunderous rumble and crack of lightning can be heard.^?" + CMProps.msp("thunder2.wav", 40)); } else R2.showHappens( CMMsg.MSG_OK_ACTION, "^JYou hear a thunderous rumble as a bolt of lightning streaks across the sky!^?" + CMProps.msp("thunder3.wav", 40)); } } } } if ((tornadoDown--) == 1) { resetTornadoTicks(); if ((C.weatherType(null) == Climate.WEATHER_THUNDERSTORM) || (C.weatherType(null) == Climate.WEATHER_WINDY)) { boolean playerAround = false; for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue; playerAround = true; } if (playerAround) { Room R = A.getRandomProperRoom(); MOB M = R.fetchRandomInhabitant(); if (M != null) { Ability A2 = CMClass.getAbility("Chant_SummonTornado"); if (A2 != null) { A2.setMiscText("RENDER MUNDANE"); MOB mob = CMLib.map().getFactoryMOB(R); A2.invoke(mob, null, true, 0); mob.destroy(); } } else R = null; Room R2 = null; for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) { R2 = (Room) e.nextElement(); if ((R2 != R) && (R2.numInhabitants() > 0)) if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY) || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) { if ((R2.domainType() & Room.INDOORS) > 0) R2.showHappens( CMMsg.MSG_OK_ACTION, "^JThe terrible rumble of a tornado can be heard outside.^?" + CMProps.msp("tornado.wav", 40)); else R2.showHappens( CMMsg.MSG_OK_ACTION, "^JThe terrible rumble of a tornado can be heard.^?" + CMProps.msp("tornado.wav", 40)); } else R2.showHappens( CMMsg.MSG_OK_ACTION, "^JA huge and terrible tornado touches down somewhere near by.^?" + CMProps.msp("tornado.wav", 40)); } } } } if ((dustDown--) == 1) { resetDustTicks(); if (C.weatherType(null) == Climate.WEATHER_DUSTSTORM) { Vector choices = new Vector(); Room R = null; for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM)) continue; R = S.mob().location(); if ((R != null) && (!choices.contains(R))) choices.addElement(R); } if (choices.size() > 0) { R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1)); MOB M = R.fetchRandomInhabitant(); if ((M != null) && (C.weatherType(R) == Climate.WEATHER_DUSTSTORM) && (!CMLib.flags().isSleeping(M))) { Ability A2 = CMClass.getAbility("Skill_Dirt"); if (A2 != null) A2.invoke(M, M, true, 0); } } } } if ((hailDown--) == 1) { resetHailTicks(); if (C.weatherType(null) == Climate.WEATHER_HAIL) { Vector choices = new Vector(); Room R = null; for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || (C.weatherType(S.mob().location()) != Climate.WEATHER_HAIL)) continue; R = S.mob().location(); if ((R != null) && (!choices.contains(R))) choices.addElement(R); } if (choices.size() > 0) { R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1)); MOB M = R.fetchRandomInhabitant(); Ability A2 = CMClass.getAbility("Chant_SummonHail"); if ((A2 != null) && (C.weatherType(R) == Climate.WEATHER_HAIL)) { A2.setMiscText("RENDER MUNDANE"); A2.invoke(M, M, true, M.phyStats().level()); } } } } if ((C.weatherType(null) == Climate.WEATHER_DROUGHT) && (CMLib.dice().rollPercentage() < droughtFireChance)) { Room R = CMLib.map().roomLocation((Environmental) ticking); if ((R == null) && (ticking instanceof Area)) R = ((Area) ticking).getRandomProperRoom(); if ((R != null) && ((R.domainType() & Room.INDOORS) == 0) && (R.domainType() != Room.DOMAIN_OUTDOORS_SWAMP) && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER) && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE) && ((R.domainConditions() & Room.CONDITION_WET) == 0)) { Item I = R.getRandomItem(); if ((I != null) && (CMLib.flags().isGettable(I))) switch (I.material() & RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_CLOTH: case RawMaterial.MATERIAL_LEATHER: case RawMaterial.MATERIAL_PAPER: case RawMaterial.MATERIAL_VEGETATION: case RawMaterial.MATERIAL_WOODEN: { Ability A2 = CMClass.getAbility("Burning"); MOB mob = CMLib.map().getFactoryMOB(R); R.showHappens( CMMsg.MSG_OK_VISUAL, I.Name() + " spontaneously combusts in the seering heat!" + CMProps.msp("fire.wav", 40)); A2.invoke(mob, I, true, 0); mob.destroy(); } break; } } } if ((gustDown--) == 1) { resetGustTicks(); if ((C.weatherType(null) == Climate.WEATHER_WINDY) || (C.weatherType(null) == Climate.WEATHER_BLIZZARD) || (C.weatherType(null) == Climate.WEATHER_DUSTSTORM)) { Vector choices = new Vector(); Room R = null; for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || ((C.weatherType(S.mob().location()) != Climate.WEATHER_WINDY) && (C.weatherType(S.mob().location()) != Climate.WEATHER_BLIZZARD) && (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM))) continue; R = S.mob().location(); if ((R != null) && (!choices.contains(R))) choices.addElement(R); } if (choices.size() > 0) { R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1)); MOB M = CMLib.map().getFactoryMOB(R); Ability A2 = CMClass.getAbility("Chant_WindGust"); if (A2 != null) { A2.setMiscText("RENDER MUNDANE"); A2.invoke(M, M, true, M.phyStats().level()); } M.destroy(); } } } if ((rustDown--) == 1) { resetRustTicks(); for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster())) continue; int rustChance = 0; switch (C.weatherType(S.mob().location())) { case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_SLEET: case Climate.WEATHER_SNOW: rustChance = 5; break; case Climate.WEATHER_HAIL: rustChance = 5; break; case Climate.WEATHER_THUNDERSTORM: case Climate.WEATHER_RAIN: rustChance = 5; break; } MOB M = S.mob(); Room R = M.location(); switch (R.domainType()) { case Room.DOMAIN_INDOORS_UNDERWATER: case Room.DOMAIN_INDOORS_WATERSURFACE: case Room.DOMAIN_OUTDOORS_WATERSURFACE: case Room.DOMAIN_OUTDOORS_UNDERWATER: rustChance += 5; break; default: break; } if ((R.domainConditions() & Room.CONDITION_WET) > 0) rustChance += 2; if (CMLib.dice().rollPercentage() < rustChance) { int weatherType = C.weatherType(R); Vector rustThese = new Vector(); for (int i = 0; i < M.numItems(); i++) { Item I = M.getItem(i); if (I == null) continue; if ((!I.amWearingAt(Wearable.IN_INVENTORY)) && (((I.material() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_METAL)) && (I.subjectToWearAndTear()) && ((CMLib.dice().rollPercentage() > I.phyStats().ability() * 25))) rustThese.addElement(I); else if (I.amWearingAt(Wearable.WORN_ABOUT_BODY) && (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_METAL))) { rustThese.clear(); break; } } if (R != null) for (int i = 0; i < rustThese.size(); i++) { Item I = (Item) rustThese.elementAt(i); CMMsg msg = CMClass.getMsg( M, I, null, CMMsg.MASK_ALWAYS | CMMsg.TYP_WATER, (weatherType != 0) ? "<T-NAME> rusts." : "<T-NAME> rusts in the water.", CMMsg.TYP_WATER, null, CMMsg.NO_EFFECT, null); if (R.okMessage(M, msg)) { R.send(M, msg); if (msg.value() <= 0) { I.setUsesRemaining(I.usesRemaining() - 1); if (I.usesRemaining() <= 0) { msg = CMClass.getMsg( M, null, null, CMMsg.MSG_OK_VISUAL, I.name() + " is destroyed!", null, I.name() + " carried by " + M.name() + " is destroyed!"); if (R.okMessage(M, msg)) R.send(M, msg); I.destroy(); } } } } } } } if (ticking instanceof Room) lastWeather = C.weatherType((Room) ticking); else lastWeather = C.weatherType(null); return true; }
public boolean okMessage(Environmental host, CMMsg msg) { if (!super.okMessage(host, msg)) return false; Room R = msg.source().location(); if ((host instanceof Area) && (R != null) && (R.getArea() != host)) return true; int weather = weather(host, R); // first handle the effect of storms on ranged // weapons if ((msg.targetMinor() == CMMsg.TYP_WEAPONATTACK) && (msg.source().rangeToTarget() != 0) && (msg.tool() instanceof Item) && (!(msg.tool() instanceof Electronics)) && ((msg.sourceMinor() == CMMsg.TYP_THROW) || ((msg.tool() instanceof Weapon) && ((((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_RANGED) || (((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_THROWN))))) { switch (weather) { case Climate.WEATHER_WINDY: case Climate.WEATHER_THUNDERSTORM: case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_DUSTSTORM: { if ((CMLib.dice().rollPercentage() < windsheer) && (R != null)) { R.show( msg.source(), msg.target(), msg.tool(), CMMsg.MSG_OK_ACTION, "^WThe strong wind blows <S-YOUPOSS> attack against <T-NAMESELF> with <O-NAME> off target.^?"); return false; } break; } } } // then try to handle slippage in wet weather if (((msg.sourceMajor(CMMsg.MASK_MOVE))) && (R != null)) { String what = null; switch (weather) { case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_SNOW: if (CMLib.dice().rollPercentage() < snowSlipChance) what = "cold wet"; break; case Climate.WEATHER_RAIN: case Climate.WEATHER_THUNDERSTORM: if (CMLib.dice().rollPercentage() < rainSlipChance) what = "slippery wet"; break; case Climate.WEATHER_SLEET: if (CMLib.dice().rollPercentage() < sleetSlipChance) what = "icy"; break; } if ((what != null) && (!CMLib.flags().isInFlight(msg.source())) && (R.domainType() != Room.DOMAIN_OUTDOORS_AIR) && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE) && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER) && (CMLib.dice().rollPercentage() > ((msg.source().charStats().getStat(CharStats.STAT_DEXTERITY) * 3) + 25))) { int oldDisposition = msg.source().basePhyStats().disposition(); oldDisposition = oldDisposition & (~(PhyStats.IS_SLEEPING | PhyStats.IS_SNEAKING | PhyStats.IS_SITTING)); msg.source().basePhyStats().setDisposition(oldDisposition | PhyStats.IS_SITTING); msg.source().recoverPhyStats(); R.show( msg.source(), null, CMMsg.MSG_OK_ACTION, "^W<S-NAME> slip(s) on the " + what + " ground.^?"); return false; } } if ((R != null) && (weather == Climate.WEATHER_BLIZZARD)) { Ability A = CMClass.getAbility("Spell_ObscureSelf"); if (A != null) { A.setAffectedOne(msg.source()); if (!A.okMessage(msg.source(), msg)) return false; } } return true; }