Пример #1
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (mob.fetchEffect("Thief_Hide") != null) {
      mob.tell("You are already hiding.");
      return false;
    }

    if (mob.isInCombat()) {
      mob.tell("Not while in combat!");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    Set<MOB> H = mob.getGroupMembers(new HashSet<MOB>());
    if (!H.contains(mob)) H.add(mob);
    int numBesidesMe = 0;
    for (Iterator e = H.iterator(); e.hasNext(); ) {
      MOB M = (MOB) e.next();
      if ((M != mob) && (mob.location().isInhabitant(M))) numBesidesMe++;
    }
    if (numBesidesMe == 0) {
      mob.tell("You need a group to set up an ambush!");
      return false;
    }
    for (int i = 0; i < mob.location().numInhabitants(); i++) {
      MOB M = mob.location().fetchInhabitant(i);
      if ((M != null) && (M != mob) && (!H.contains(M)) && (CMLib.flags().canSee(M))) {
        mob.tell(M, null, null, "<S-NAME> is watching you too closely.");
        return false;
      }
    }
    boolean success = proficiencyCheck(mob, 0, auto);

    if (!success)
      beneficialVisualFizzle(mob, null, "<S-NAME> attempt(s) to set up an ambush, but fail(s).");
    else {
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_HANDS_ACT | CMMsg.MASK_MOVE),
              "<S-NAME> set(s) up an ambush, directing everyone to hiding places.");
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        invoker = mob;
        Ability hide = CMClass.getAbility("Thief_Hide");
        for (Iterator e = H.iterator(); e.hasNext(); ) {
          MOB M = (MOB) e.next();
          hide.invoke(M, M, true, adjustedLevel(mob, asLevel));
        }
      } else success = false;
    }
    return success;
  }
Пример #2
0
 public static void pickAWimpyFight(
     MOB observer, boolean mobKiller, boolean misBehave, String attackMsg, String zapStr) {
   if (!canFreelyBehaveNormal(observer)) return;
   Room R = observer.location();
   if (R != null)
     for (int i = 0; i < R.numInhabitants(); i++) {
       MOB mob = R.fetchInhabitant(i);
       if ((mob != null)
           && (mob != observer)
           && (CMLib.flags().isSleeping(mob))
           && (CMLib.masking().maskCheck(zapStr, observer, false))) {
         startFight(observer, mob, mobKiller, misBehave, attackMsg);
         if (observer.isInCombat()) break;
       }
     }
 }
Пример #3
0
 public boolean tick(Tickable ticking, int tickID) {
   if (!super.tick(ticking, tickID)) return false;
   if ((tickID == Tickable.TICKID_MOB) && (affected != null) && (affected instanceof MOB)) {
     MOB mob = (MOB) affected;
     if ((mob.isInCombat())
         && (CMLib.flags().aliveAwakeMobileUnbound(mob, true))
         && (mob.rangeToTarget() == 0)
         && (mob.charStats().getBodyPart(Race.BODY_HAND) > 1)
         && (!anyWeapons(mob))) {
       if (CMLib.dice().rollPercentage() > 95) helpProficiency(mob, 0);
       if ((naturalWeapon == null) || (naturalWeapon.amDestroyed())) {
         naturalWeapon = CMClass.getWeapon("GenWeapon");
         naturalWeapon.setName("a knife hand");
         naturalWeapon.setWeaponType(Weapon.TYPE_PIERCING);
         naturalWeapon.basePhyStats().setDamage(7);
         naturalWeapon.recoverPhyStats();
       }
       CMLib.combat().postAttack(mob, mob.getVictim(), naturalWeapon);
     }
   }
   return true;
 }
Пример #4
0
  public boolean preInvoke(
      MOB mob,
      List<String> commands,
      Physical givenTarget,
      boolean auto,
      int asLevel,
      int secondsElapsed,
      double actionsRemaining) {
    if (secondsElapsed == 0) {
      String dir = CMParms.combine(commands, 0);
      if (commands.size() > 0) dir = (String) commands.get(commands.size() - 1);
      int dirCode = Directions.getGoodDirectionCode(dir);
      if (dirCode < 0) {
        mob.tell("Step where?");
        return false;
      }
      if (mob.isInCombat()) {
        mob.tell("Not while you are fighting!");
        return false;
      }

      if ((mob.location().getRoomInDir(dirCode) == null)
          || (mob.location().getExitInDir(dirCode) == null)) {
        mob.tell("Step where?");
        return false;
      }
      CMMsg msg =
          CMClass.getMsg(
              mob,
              null,
              this,
              auto ? CMMsg.MSG_OK_VISUAL : CMMsg.MSG_DELICATE_HANDS_ACT,
              "<S-NAME> start(s) walking carefully " + Directions.getDirectionName(dirCode) + ".");
      if (mob.location().okMessage(mob, msg)) mob.location().send(mob, msg);
      else return false;
    }
    return true;
  }
Пример #5
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = (!mob.isInCombat()) || proficiencyCheck(mob, 0, auto);
    if (success) {
      int AUTO = auto ? CMMsg.MASK_ALWAYS : 0;
      Room recalledRoom = mob.location();
      Room recallRoom = mob.getStartRoom();
      CMMsg msg =
          CMClass.getMsg(
              mob,
              recalledRoom,
              this,
              verbalCastCode(mob, recalledRoom, auto),
              CMMsg.MASK_MAGIC | AUTO | CMMsg.MSG_LEAVE,
              verbalCastCode(mob, recalledRoom, auto),
              auto
                  ? "<S-NAME> disappear(s) into the Java Plane!"
                  : "<S-NAME> recall(s) body and spirit to the Java Plane!");
      CMMsg msg2 =
          CMClass.getMsg(
              mob,
              recallRoom,
              this,
              verbalCastCode(mob, recallRoom, auto),
              CMMsg.MASK_MAGIC | AUTO | CMMsg.MASK_MOVE | CMMsg.MSG_ENTER,
              verbalCastCode(mob, recallRoom, auto),
              null);
      if ((recalledRoom.okMessage(mob, msg)) && (recallRoom.okMessage(mob, msg2))) {
        recalledRoom.send(mob, msg);
        recallRoom.send(mob, msg2);
        if (recalledRoom.isInhabitant(mob)) recallRoom.bringMobHere(mob, false);
        for (int f = 0; f < mob.numFollowers(); f++) {
          MOB follower = mob.fetchFollower(f);

          msg =
              CMClass.getMsg(
                  follower,
                  recalledRoom,
                  this,
                  verbalCastCode(mob, recalledRoom, auto),
                  CMMsg.MASK_MAGIC | AUTO | CMMsg.MSG_LEAVE,
                  verbalCastCode(mob, recalledRoom, auto),
                  auto
                      ? "<S-NAME> disappear(s) into the Java Plane!"
                      : "<S-NAME> <S-IS-ARE> sucked into the vortex created by "
                          + mob.name()
                          + "s recall.");
          if ((follower != null)
              && (follower.isMonster())
              && (!follower.isPossessing())
              && (follower.location() == recalledRoom)
              && (recalledRoom.isInhabitant(follower))
              && (recalledRoom.okMessage(follower, msg))) {
            msg2 =
                CMClass.getMsg(
                    follower,
                    recallRoom,
                    this,
                    verbalCastCode(mob, recallRoom, auto),
                    CMMsg.MASK_MAGIC | AUTO | CMMsg.MASK_MOVE | CMMsg.MSG_ENTER,
                    verbalCastCode(mob, recallRoom, auto),
                    null);
            if (recallRoom.okMessage(follower, msg2)) {
              recallRoom.send(follower, msg2);
              if (recalledRoom.isInhabitant(follower)) recallRoom.bringMobHere(follower, false);
            }
          }
        }
      }
    } else
      beneficialWordsFizzle(
          mob, null, "<S-NAME> attempt(s) to recall, but <S-HIS-HER> plea goes unheard.");

    // return whether it worked
    return success;
  }