Пример #1
0
  @Override
  public boolean invoke(
      MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!mob.isInCombat()) {
      mob.tell(L("You must be in combat to do this!"));
      return false;
    }
    final MOB victim = super.getTarget(mob, commands, givenTarget);
    if (victim == null) return false;
    if (((victim == mob.getVictim()) && (mob.rangeToTarget() > 0))
        || ((victim.getVictim() == mob) && (victim.rangeToTarget() > 0))) {
      mob.tell(L("You are too far away to disarm!"));
      return false;
    }
    if (mob.fetchWieldedItem() == null) {
      mob.tell(L("You need a weapon to disarm someone!"));
      return false;
    }
    Item hisWeapon = victim.fetchWieldedItem();
    if (hisWeapon == null) hisWeapon = victim.fetchHeldItem();
    if ((hisWeapon == null)
        || (!(hisWeapon instanceof Weapon))
        || ((((Weapon) hisWeapon).weaponClassification() == Weapon.CLASS_NATURAL))) {
      mob.tell(L("@x1 is not wielding a weapon!", victim.charStats().HeShe()));
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    int levelDiff =
        victim.phyStats().level() - (mob.phyStats().level() + (2 * getXLEVELLevel(mob)));
    if (levelDiff > 0) levelDiff = levelDiff * 5;
    else levelDiff = 0;
    final boolean hit = (auto) || CMLib.combat().rollToHit(mob, victim);
    final boolean success = proficiencyCheck(mob, -levelDiff, auto) && (hit);
    if ((success)
        && ((hisWeapon.fitsOn(Wearable.WORN_WIELD))
            || hisWeapon.fitsOn(Wearable.WORN_WIELD | Wearable.WORN_HELD))) {
      if (mob.location().show(mob, victim, this, CMMsg.MSG_NOISYMOVEMENT, null)) {
        final CMMsg msg = CMClass.getMsg(victim, hisWeapon, null, CMMsg.MSG_DROP, null);
        if (mob.location().okMessage(mob, msg)) {
          mob.location().send(victim, msg);
          mob.location()
              .show(
                  mob,
                  victim,
                  CMMsg.MSG_NOISYMOVEMENT,
                  auto ? L("<T-NAME> is disarmed!") : L("<S-NAME> disarm(s) <T-NAMESELF>!"));
        }
      }
    } else
      maliciousFizzle(mob, victim, L("<S-NAME> attempt(s) to disarm <T-NAMESELF> and fail(s)!"));
    return success;
  }
Пример #2
0
 @Override
 public int castingQuality(MOB mob, Physical target) {
   if ((mob != null) && (target != null)) {
     final MOB victim = mob.getVictim();
     if (victim == null) return Ability.QUALITY_INDIFFERENT;
     if (mob.isInCombat() && (mob.rangeToTarget() > 0)) return Ability.QUALITY_INDIFFERENT;
     if (mob.fetchWieldedItem() == null) return Ability.QUALITY_INDIFFERENT;
     Item hisWeapon = victim.fetchWieldedItem();
     if (hisWeapon == null) hisWeapon = victim.fetchHeldItem();
     if ((hisWeapon == null)
         || (!(hisWeapon instanceof Weapon))
         || ((((Weapon) hisWeapon).weaponClassification() == Weapon.CLASS_NATURAL)))
       return Ability.QUALITY_INDIFFERENT;
   }
   return super.castingQuality(mob, target);
 }
Пример #3
0
  @Override
  public boolean tick(Tickable ticking, int tickID) {
    if ((affected == null) || (!(affected instanceof Room))) return super.tick(ticking, tickID);

    if ((--damageTickDown) >= 0) return super.tick(ticking, tickID);
    damageTickDown = 4;

    HashSet H = null;
    if ((invoker() != null) && (invoker().location() == affected)) {
      H = new HashSet();
      invoker().getGroupMembers(H);
    }
    final Room R = (Room) affected;
    for (int i = 0; i < R.numInhabitants(); i++) {
      final MOB M = R.fetchInhabitant(i);
      if ((M != null) && ((H == null) || (!H.contains(M)))) {
        if (invoker() != null) {
          final int harming = CMLib.dice().roll(1, adjustedLevel(invoker(), 0) / 3, 1);
          CMLib.combat()
              .postDamage(
                  invoker(),
                  M,
                  this,
                  harming,
                  CMMsg.MASK_MALICIOUS | CMMsg.TYP_UNDEAD,
                  Weapon.TYPE_BURSTING,
                  L("The unholy aura <DAMAGE> <T-NAME>!"));
        } else {
          final int harming =
              CMLib.dice().roll(1, CMLib.ableMapper().lowestQualifyingLevel(ID()) / 3, 1);
          CMLib.combat()
              .postDamage(
                  M,
                  M,
                  this,
                  harming,
                  CMMsg.MASK_MALICIOUS | CMMsg.TYP_UNDEAD,
                  Weapon.TYPE_BURSTING,
                  L("The unholy aura <DAMAGE> <T-NAME>!"));
        }
        if ((!M.isInCombat())
            && (M.isMonster())
            && (M != invoker)
            && (invoker != null)
            && (M.location() == invoker.location())
            && (M.location().isInhabitant(invoker))
            && (CMLib.flags().canBeSeenBy(invoker, M)))
          CMLib.combat().postAttack(M, invoker, M.fetchWieldedItem());
      }
    }
    return super.tick(ticking, tickID);
  }
Пример #4
0
 public int castingQuality(MOB mob, Physical target) {
   if (mob != null) {
     if (mob.isInCombat()) return Ability.QUALITY_INDIFFERENT;
     if (CMLib.flags().isSitting(mob)) return Ability.QUALITY_INDIFFERENT;
     if (!CMLib.flags().aliveAwakeMobileUnbound(mob, false)) return Ability.QUALITY_INDIFFERENT;
     if (target instanceof MOB) {
       if (CMLib.flags().canBeSeenBy(mob, (MOB) target)) return Ability.QUALITY_INDIFFERENT;
       Item w = mob.fetchWieldedItem();
       if ((w == null) || (w.minRange() > 0) || (w.maxRange() > 0))
         return Ability.QUALITY_INDIFFERENT;
       return Ability.QUALITY_MALICIOUS;
     }
   }
   return super.castingQuality(mob, target);
 }
Пример #5
0
  public void tickLycanthropically(MOB mob) {
    if (mob == null) return;
    if (mob.location() == null) return;
    if (mob.isInCombat()) return;

    if ((CMLib.dice().rollPercentage() < 15) && ((mob.location().domainType() & Room.INDOORS) > 0))
      mob.location()
          .show(mob, null, CMMsg.MSG_NOISE, L("<S-NAME> howl(s) at the moon! ARROOOOOOOO!!!!"));
    // time to tick lycanthropically
    final MOB M = victimHere(mob.location(), mob);
    if (M != null) {
      deathTrail = null;
      CMLib.combat().postAttack(mob, M, mob.fetchWieldedItem());
      return;
    }
    if ((deathTrail != null) && (!deathTrail.contains(mob.location()))) deathTrail = null;
    if (deathTrail == null) {
      final Vector rooms = new Vector();
      if ((findVictim(mob, mob.location(), rooms, 0)) && (rooms.size() > 0)) {
        TrackingLibrary.TrackingFlags flags;
        flags =
            new TrackingLibrary.TrackingFlags()
                .plus(TrackingLibrary.TrackingFlag.OPENONLY)
                .plus(TrackingLibrary.TrackingFlag.AREAONLY)
                .plus(TrackingLibrary.TrackingFlag.NOEMPTYGRIDS)
                .plus(TrackingLibrary.TrackingFlag.NOAIR)
                .plus(TrackingLibrary.TrackingFlag.NOWATER);
        deathTrail = CMLib.tracking().findBastardTheBestWay(mob.location(), rooms, flags, 50);
        if (deathTrail != null) deathTrail.add(mob.location());
      }
    }
    if (deathTrail != null) {
      final int nextDirection =
          CMLib.tracking().trackNextDirectionFromHere(deathTrail, mob.location(), true);
      if ((nextDirection == 999) || (nextDirection == -1)) deathTrail = null;
      else if (nextDirection >= 0) {
        final Room nextRoom = mob.location().getRoomInDir(nextDirection);
        if ((nextRoom != null) && ((nextRoom.getArea() == mob.location().getArea()))
            || (!mob.isMonster())) {
          if (!CMLib.tracking().walk(mob, nextDirection, false, false)) deathTrail = null;
          else if (CMLib.dice().rollPercentage() < 15)
            mob.location().show(mob, null, CMMsg.MSG_NOISE, L("<S-NAME> sniff(s) at the air."));

        } else deathTrail = null;
      }
    }
  }
Пример #6
0
 @Override
 public int castingQuality(MOB mob, Physical target) {
   if ((mob != null) && (target != null) && (target instanceof MOB)) {
     final Race R = ((MOB) target).charStats().getMyRace();
     if (R.bodyMask()[Race.BODY_HEAD] <= 0) return Ability.QUALITY_INDIFFERENT;
     LegalBehavior B = null;
     if (mob.location() != null) B = CMLib.law().getLegalBehavior(mob.location());
     List<LegalWarrant> warrants = new Vector<LegalWarrant>();
     if (B != null)
       warrants = B.getWarrantsOf(CMLib.law().getLegalObject(mob.location()), (MOB) target);
     if (warrants.size() == 0) return Ability.QUALITY_INDIFFERENT;
     final Item w = mob.fetchWieldedItem();
     Weapon ww = null;
     if ((w == null) || (!(w instanceof Weapon))) return Ability.QUALITY_INDIFFERENT;
     ww = (Weapon) w;
     if (ww.weaponDamageType() != Weapon.TYPE_SLASHING) return Ability.QUALITY_INDIFFERENT;
     if (mob.isInCombat() && (mob.rangeToTarget() > 0)) return Ability.QUALITY_INDIFFERENT;
     if (!CMLib.flags().isBoundOrHeld(target)) return Ability.QUALITY_INDIFFERENT;
   }
   return super.castingQuality(mob, target);
 }
Пример #7
0
 @Override
 public void spring(MOB mob) {
   final Room room = mob.location();
   if (room != null) {
     final Set<MOB> friendlySet = new HashSet<MOB>();
     if (invoker() != null) invoker().getGroupMembers(friendlySet);
     room.show(
         mob,
         affected,
         CMMsg.MSG_OK_ACTION,
         L("<T-NAME> explodes, spraying clumps of stomach acid everywhere!"));
     for (final Enumeration<MOB> m = room.inhabitants(); m.hasMoreElements(); ) {
       MOB M = m.nextElement();
       if ((M != null) && (!friendlySet.contains(M))) {
         final MOB invoker = (invoker() != null) ? invoker() : M;
         final int damage = CMLib.dice().roll(4, 5 + invoker.phyStats().level(), 0);
         CMLib.combat()
             .postDamage(
                 invoker,
                 M,
                 this,
                 damage,
                 CMMsg.MASK_MALICIOUS | CMMsg.MASK_ALWAYS | CMMsg.TYP_ACID,
                 Weapon.TYPE_MELTING,
                 L("The acid clumps <DAMAGE> <T-NAME>!"));
         if ((!M.isInCombat())
             && (M.isMonster())
             && (M != invoker)
             && (M.location() == invoker.location())
             && (M.location().isInhabitant(invoker))
             && (CMLib.flags().canBeSeenBy(invoker, M)))
           CMLib.combat().postAttack(M, invoker, M.fetchWieldedItem());
       }
     }
   }
   Physical affected = this.affected;
   unInvoke();
   if (affected instanceof Item) ((Item) affected).destroy();
 }
Пример #8
0
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    if (mob.isInCombat()) {
      mob.tell("Not while in combat!");
      return false;
    }
    MOB target = getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (CMLib.flags().isSitting(mob)) {
      mob.tell("You need to stand up!");
      return false;
    }
    if (!CMLib.flags().aliveAwakeMobileUnbound(mob, false)) return false;
    if (CMLib.flags().canBeSeenBy(mob, target)) {
      mob.tell(target.name(mob) + " is watching you too closely.");
      return false;
    }
    Item w = mob.fetchWieldedItem();
    if ((w == null) || (w.minRange() > 0) || (w.maxRange() > 0)) {
      mob.tell("You need a close melee weapon to shadowstrike.");
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    boolean success = proficiencyCheck(mob, 0, auto);
    int code = CMMsg.MASK_MALICIOUS | CMMsg.MSG_THIEF_ACT;
    String str = auto ? "" : "<S-NAME> strike(s) <T-NAMESELF> from the shadows!";
    int otherCode = success ? code : CMMsg.NO_EFFECT;
    String otherStr = success ? str : null;
    CMMsg msg =
        CMClass.getMsg(mob, target, this, code, str, otherCode, otherStr, otherCode, otherStr);
    if (mob.location().okMessage(mob, msg)) {
      boolean alwaysInvis = CMath.bset(mob.basePhyStats().disposition(), PhyStats.IS_INVISIBLE);
      if (!alwaysInvis)
        mob.basePhyStats().setDisposition(mob.basePhyStats().disposition() | PhyStats.IS_INVISIBLE);
      mob.recoverPhyStats();
      mob.location().send(mob, msg);
      CMLib.combat().postAttack(mob, target, w);
      if (!alwaysInvis)
        mob.basePhyStats().setDisposition(mob.basePhyStats().disposition() - PhyStats.IS_INVISIBLE);
      mob.recoverPhyStats();
      if (success) {
        MOB oldVictim = target.getVictim();
        MOB oldVictim2 = mob.getVictim();
        if (oldVictim == mob) target.makePeace();
        if (oldVictim2 == target) mob.makePeace();
        if (mob.fetchEffect("Thief_Hide") == null) {
          Ability hide = mob.fetchAbility("Thief_Hide");
          if (hide != null) hide.invoke(mob, null, false, asLevel);

          mob.location().recoverRoomStats();
          if (CMLib.flags().canBeSeenBy(mob, target)) {
            target.setVictim(oldVictim);
            mob.setVictim(oldVictim2);
          }
        }
      }
    }
    return success;
  }
Пример #9
0
  @Override
  public boolean invoke(
      MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) {
    final MOB target = super.getTarget(mob, commands, givenTarget);
    if (target == null) return false;
    final Race R = target.charStats().getMyRace();
    if (R.bodyMask()[Race.BODY_HEAD] <= 0) {
      mob.tell(L("@x1 has no head!", target.name(mob)));
      return false;
    }

    LegalBehavior B = null;
    if (mob.location() != null) B = CMLib.law().getLegalBehavior(mob.location());
    List<LegalWarrant> warrants = new Vector<LegalWarrant>();
    if (B != null) warrants = B.getWarrantsOf(CMLib.law().getLegalObject(mob.location()), target);
    if ((warrants.size() == 0)
        && (!CMSecurity.isAllowed(mob, mob.location(), CMSecurity.SecFlag.ABOVELAW))) {
      mob.tell(L("You are not allowed to behead @x1 at this time.", target.Name()));
      return false;
    }

    final Item w = mob.fetchWieldedItem();
    Weapon ww = null;
    if ((w == null) || (!(w instanceof Weapon))) {
      mob.tell(L("You cannot behead without a weapon!"));
      return false;
    }
    ww = (Weapon) w;
    if ((!auto) && (!CMSecurity.isASysOp(mob))) {
      if (ww.weaponDamageType() != Weapon.TYPE_SLASHING) {
        mob.tell(L("You cannot behead with a @x1!", ww.name()));
        return false;
      }
      if (mob.isInCombat() && (mob.rangeToTarget() > 0)) {
        mob.tell(L("You are too far away to try that!"));
        return false;
      }
      if (!CMLib.flags().isBoundOrHeld(target)) {
        mob.tell(L("@x1 is not bound and would resist.", target.charStats().HeShe()));
        return false;
      }
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    int levelDiff =
        target.phyStats().level() - (mob.phyStats().level() + (2 * getXLEVELLevel(mob)));
    if (levelDiff > 0) levelDiff = levelDiff * 3;
    else levelDiff = 0;
    final boolean hit = (auto) || CMLib.combat().rollToHit(mob, target);
    boolean success = proficiencyCheck(mob, 0, auto) && (hit);
    if (success) {
      final CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MASK_MALICIOUS
                  | CMMsg.MASK_MOVE
                  | CMMsg.MASK_SOUND
                  | CMMsg.TYP_JUSTICE
                  | (auto ? CMMsg.MASK_ALWAYS : 0),
              null);
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        target.curState().setHitPoints(1);
        final Ability A2 = target.fetchEffect("Injury");
        if (A2 != null) A2.setMiscText(mob.Name() + "/head");
        CMLib.combat()
            .postDamage(
                mob,
                target,
                ww,
                Integer.MAX_VALUE / 2,
                CMMsg.MSG_WEAPONATTACK,
                ww.weaponClassification(),
                auto
                    ? ""
                    : L(
                        "^F^<FIGHT^><S-NAME> rear(s) back and behead(s) <T-NAME>!^</FIGHT^>^?@x1",
                        CMLib.protocol().msp("decap.wav", 30)));
        mob.location().recoverRoomStats();
        final Item limb = CMClass.getItem("GenLimb");
        limb.setName(L("@x1`s head", target.Name()));
        limb.basePhyStats().setAbility(1);
        limb.setDisplayText(L("the bloody head of @x1 is sitting here.", target.Name()));
        limb.setSecretIdentity(target.name() + "`s bloody head.");
        int material = RawMaterial.RESOURCE_MEAT;
        for (int r = 0; r < R.myResources().size(); r++) {
          final Item I = R.myResources().get(r);
          final int mat = I.material() & RawMaterial.MATERIAL_MASK;
          if (((mat == RawMaterial.MATERIAL_FLESH)) || (r == R.myResources().size() - 1)) {
            material = I.material();
            break;
          }
        }
        limb.setMaterial(material);
        limb.basePhyStats().setLevel(1);
        limb.basePhyStats().setWeight(5);
        limb.recoverPhyStats();
        mob.location().addItem(limb, ItemPossessor.Expire.Player_Drop);
        for (int i = 0; i < warrants.size(); i++) {
          final LegalWarrant W = warrants.get(i);
          W.setCrime("pardoned");
          W.setOffenses(0);
        }
      } else success = false;
      if (mob.getVictim() == target) mob.makePeace(true);
      if (target.getVictim() == mob) target.makePeace(true);
    } else maliciousFizzle(mob, target, L("<S-NAME> attempt(s) a beheading and fail(s)!"));
    return success;
  }