Пример #1
0
  @Override
  public void initializeClass() {
    super.initializeClass();
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Natural", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Ranged", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Sword", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Befriend", 50, true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Dance_Stop", 100, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Dance_CanCan", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Thief_Lore", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Dance_Foxtrot", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Fighter_Kick", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Skill_Climb", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Dance_Tarantella", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Thief_Appraise", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Dance_Waltz", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Skill_Dodge", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Dance_Salsa", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Dance_Grass", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Dance_Clog", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Thief_Distract", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Dance_Capoeira", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Dance_Tap", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Dance_Swing", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Skill_Disarm", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Dance_Basse", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Fighter_BodyFlip", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Dance_Tango", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Fighter_Spring", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Dance_Polka", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Dance_RagsSharqi", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Dance_Manipuri", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Skill_Trip", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Dance_Cotillon", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Skill_TwoWeaponFighting", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Dance_Ballet", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Fighter_Tumble", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Dance_Jitterbug", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Dance_Butoh", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_Attack2", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Dance_Courante", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Dance_Musette", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Fighter_Endurance", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Fighter_Cartwheel", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Dance_Swords", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Dance_Flamenco", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Fighter_Roll", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Dance_Jingledress", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Dance_Morris", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Fighter_BlindFighting", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Dance_Butterfly", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Dance_Macabre", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Fighter_CircleTrip", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Dance_War", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Dance_Square", true);
  }
Пример #2
0
  @Override
  public void initializeClass() {
    super.initializeClass();
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 0, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Revoke", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WandUse", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", 100, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Climb", 100, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Natural", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Staff", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Herbology", 0, false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Druidic", 75, true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Druid_DruidicPass", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Druid_ShapeShift", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Druid_MyPlants", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Chant_PredictWeather", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Chant_BestowName", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Chant_SummonPlants", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Chant_HardenSkin", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_WildernessLore", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Chant_SummonWater", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Chant_LocatePlants", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Chant_SensePoison", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Chant_SummonFood", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Chant_Moonbeam", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Chant_RestoreMana", 0, "", false, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Chant_SenseLife", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Chant_Tangle", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Chant_SummonFire", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Chant_LocateAnimals", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Chant_FortifyFood", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Chant_Farsight", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Chant_FeelElectricity", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Chant_CalmAnimal", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Chant_Sunray", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Chant_Treeform", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Chant_Goodberry", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Chant_Hunger", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Chant_FeelCold", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Chant_NaturalBalance", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Chant_WarpWood", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Chant_ControlFire", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Chant_VenomWard", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Chant_CalmWind", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Chant_Barkskin", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Chant_WaterWalking", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Chant_AnimalFriendship", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Chant_FeelHeat", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Chant_GrowClub", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Chant_Brittle", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Chant_PlantPass", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Chant_WindGust", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Chant_Poison", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Chant_Treemind", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Chant_WhisperWard", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Chant_BreatheWater", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Chant_HoldAnimal", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Chant_PlantBed", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Chant_LightningWard", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_ColdWard", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_Bury", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_IllusionaryForest", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Chant_Hippieness", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Herbalism", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Chant_Fertilization", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Chant_CharmAnimal", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Chant_CalmWeather", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "PlantLore", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Chant_FireWard", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Chant_Shillelagh", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Chant_SummonPeace", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_Plague", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_DistantGrowth", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_Earthquake", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Chant_PlantMaze", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Chant_GasWard", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Chant_Hibernation", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Chant_Reabsorb", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Chant_SummonAnimal", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Chant_Nectar", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Chant_SummonHeat", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Chant_SenseSentience", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Scrapping", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Chant_Grapevine", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Chant_SummonCold", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Chant_SummonInsects", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_AnimalSpy", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_SummonRain", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_PlantSnare", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_SensePregnancy", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Chant_SenseFluids", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_Treemorph", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_SummonWind", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_NeutralizePoison", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_FindPlant", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Chant_SensePlants", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_GrowItem", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_SummonLightning", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_SummonMount", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_FindOre", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Chant_SenseOres", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_CharmArea", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_SummonElemental", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_SummonFear", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_SenseAge", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_FindGem", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Chant_SenseGems", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Chant_SpeedTime", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Chant_SummonSapling", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Chant_Feralness", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 30, "Chant_Reincarnation", true);
  }
Пример #3
0
  @Override
  public void initializeClass() {
    super.initializeClass();
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Natural", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Ranged", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_EdgedWeapon", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Specialization_Sword", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Recall", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Write", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Swim", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Befriend", 50, true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Song_Nothing", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 1, "Skill_Haggle", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Thief_Swipe", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 2, "Skill_Revoke", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Skill_Disguise", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Skill_Climb", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 3, "Thief_Hide", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Thief_Mark", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 4, "Song_Charm", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Fighter_Rescue", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 5, "Skill_StrikeTheSet", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Skill_Songcraft", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 6, "Spell_ReadMagic", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Skill_Imitation", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 7, "Skill_CastBlocking", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Thief_Distract", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 8, "Skill_WandUse", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Skill_Warrants", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 9, "Skill_BreakALeg", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Skill_Dodge", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 10, "Song_Detection", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Skill_FalseArrest", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 11, "Song_Comprehension", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Skill_Spellcraft", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Ranger_Track", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Spell_MagicMissile", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 12, "Song_Rage", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Skill_Map", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 13, "Skill_Trip", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Thief_AnalyzeMark", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 14, "Skill_Upstage", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Skill_Chantcraft", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 15, "Song_Protection", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Skill_Shuffle", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 16, "Skill_ExitStageLeft", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Skill_Attack2", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 17, "Chant_SummonPlants", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Skill_Prayercraft", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Prayer_CureLight", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 18, "Song_Mana", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Song_Knowledge", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 19, "Skill_CurtainCall", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Thief_Detection", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 20, "Skill_Monologue", true);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Song_Thanks", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 21, "Spell_LocateObject", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Skill_Parry", false);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 22, "Skill_AdLib", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Thief_Con", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 23, "Song_Strength", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Song_Disgust", true);
    CMLib.ableMapper().addCharAbilityMapping(ID(), 24, "Thief_FrameMark", false);

    CMLib.ableMapper().addCharAbilityMapping(ID(), 25, "Skill_MarkDisguise", true);

    // 30 -- cheaper skills
  }